has been cited by the following article(s):
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[1]
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Pedagogical Effects of Traditional and Digital Teaching Resources on Classroom Learning Processes in Primary Chinese Education
2026 15th International Conference on Educational and Information Technology (ICEIT),
2026
DOI:10.1109/ICEIT68991.2026.11521782
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[2]
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Instructional design of a gamified immersive information-contextual learning environment for foreign language teacher training in tourism
Frontiers in Education,
2026
DOI:10.3389/feduc.2026.1842253
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[3]
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Kahoot! Game‐based digital learning platform: A comprehensive meta‐analysis
Journal of Computer Assisted Learning,
2025
DOI:10.1111/jcal.13084
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[4]
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Asking the classroom with technology: a systematic literature review
Smart Learning Environments,
2025
DOI:10.1186/s40561-024-00348-z
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