has been cited by the following article(s):
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[1]
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Developing an interactive PBL environment via persuasive gamify elements: a scoping review
Research and Practice in Technology Enhanced Learning,
2022
DOI:10.1186/s41039-022-00193-z
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[2]
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Acrostics and Crosswords as Advance Organizers to Meaningful Learning in Medical Education
Creative Education,
2020
DOI:10.4236/ce.2020.118090
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