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[1]
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Challenges and possibilities of livestreaming in health communication: The felicitousness of interaction in breast cancer awareness live events
Discourse, Context & Media,
2026
DOI:10.1016/j.dcm.2026.100986
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[2]
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Perceptions, knowledge, and beliefs of secondary literature teachers on online streaming services in select public schools in North Cotabato, Philippines
SSRN Electronic Journal,
2025
DOI:10.2139/ssrn.5089544
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[3]
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Out-of-class support for the flipped language classroom: using VoiceThread microlectures to boost active teaching and learning
System,
2025
DOI:10.1016/j.system.2025.103723
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[4]
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A qualitative exploration of livestreaming in English Language teacher training modules
Discover Education,
2025
DOI:10.1007/s44217-025-00806-x
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[5]
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Customer Motivation and Engagement in Entertainment Versus Education Types of Live‐Streaming
International Journal of Consumer Studies,
2025
DOI:10.1111/ijcs.70141
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[6]
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"I Felt Everyone Was a Streamer": An Empirical Study on What Makes Avatar Collective Streaming Engaging
Proceedings of the ACM on Human-Computer Interaction,
2024
DOI:10.1145/3637344
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[7]
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Bridging the Literacy Gap for Adults: Streaming and Engaging in Adult Literacy Education through Livestreaming
Proceedings of the CHI Conference on Human Factors in Computing Systems
,
2024
DOI:10.1145/3613904.3642423
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[8]
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Sparkling Silence: Practices and Challenges of Livestreaming Among Deaf or Hard of Hearing Streamers
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems,
2023
DOI:10.1145/3544548.3581053
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[9]
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Immersive live streaming experience in satisfying the learners’ need for self-directed learning
Interactive Technology and Smart Education,
2022
DOI:10.1108/ITSE-12-2020-0242
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[10]
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Personalizing Ambience and Illusionary Presence: How People Use “Study with me” Videos to Create Effective Studying Environments
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems,
2021
DOI:10.1145/3411764.3445222
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[11]
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Towards Supporting Programming Education at Scale via Live Streaming
Proceedings of the ACM on Human-Computer Interaction,
2021
DOI:10.1145/3434168
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