Creative Education

Creative Education

ISSN Print: 2151-4755
ISSN Online: 2151-4771
www.scirp.net/journal/ce
E-mail: [email protected]
"Exploring Gamification in Management Education for Sustainable Development"
written by Per-Anders Langendahl, Matthew Cook, Cecilia Mark-Herbert,
published by Creative Education, Vol.8 No.14, 2017
has been cited by the following article(s):
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[1] Utilizing gamification to promote pro-sustainable behavior among information technology students
Discover Education, 2024
[2] La Cafein–finita. Gestión de recursos naturales finitos congamificación
Revista Ingenierías USBMed, 2024
[3] Scientific Editor Eugenia Smyrnova-Trybulska
2023
[4] EFFECTS OF GAMIFICATION ON STUDENTS'LEARNING: A SYSTEMATIC MAPPING STUDY
Rima, 2023
[5] Gamification as a means of forming socially successful personality of a teenager
2023
[6] Gamificación para el desarrollo del aprendizaje de las operaciones matemáticas en tercero básico
Información …, 2023
[7] Gamification in Biomedical Science Education: The Successful Implementation of Resimion, a Scenario-Based Learning Tool
British Journal of …, 2023
[8] La actitud hacia el uso de la gamificación y su relación con la motivación y el rendimiento académico en estudiantes universitarios del primer ciclo de matemática de una Universidad privada de Lima–Perú
Doctoral dissertation, 2022
[9] Computer-based business games in higher education: A proposal of a gamified learning framework
Technological Forecasting and Social …, 2022
[10] Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education
Sustainability, 2022
[11] Use of Alternative Methodologies in Veterinary Medicine Learning and Acceptance of Students
García, L Llobat - Education Sciences, 2022
[12] A Study on the Impact of Case Study-Based Teaching Pedagogy in Marketing Education: An Analytic Hierarchy Process Approach
… in Business: Causes, Conflicts, and Control, 2022
[13] The Influence of Gamification in Education: Possibilities, Regulation and Concerns
Methodologies and Intelligent Systems …, 2022
[14] Pedagogías innovadoras y gamificación: ISBN: 978-9942-8880-7-5
EDITORIAL …, 2021
[15] Development of Gamified, Interactive, Low-Cost, Flexible Virtual Microbiology Labs That Promote Higher-Order Thinking during Pandemic Instruction
2021
[16] Future Opportunities for Using Gamification in Management Education
2021
[17] La metodología de Gamificación para el aprendizaje de historia de la educación española: investigación acción en la formación universitaria de docentes
2021
[18] Gamification as a moderator for the impact of intrinsic motivation: Findings from a multigroup field experiment
2020
[19] Teaching Presence in Online Gamified Education for Sustainability Learning
2020
[20] Higher Education Students' Assessments towards Gamification and Sustainability: A Case Study
2020
[21] Can gamification help to improve education? Findings from a longitudinal study
2020
[22] TEACHING AND EDUCATION USE OF GAMIFICATION IN MATHEMATICS: A CASE STUDY AT A HIGH SCHOOL IN GUARATINGUETÁ-SP
2019
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