Creative Education

Creative Education

ISSN Print: 2151-4755
ISSN Online: 2151-4771
www.scirp.net/journal/ce
E-mail: [email protected]
"Creativity in Collaborative Learning across the Life Span"
written by M. Romero, P. Hyvonen, E. Barbera,
published by Creative Education, Vol.3 No.4, 2012
has been cited by the following article(s):
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[1] Monimuotoinen mediakasvatus: Monimuotoisen mediakasvatuksen rajapinnoilla
[2] Older Adults' Collaborative Learning Dynamics When Exploring Feature-Rich Software
Proceedings of the ACM on Human …, 2024
[3] Digital Knowledge Sharing and Work Creativity while working from home during the COVID-19 Pandemic Settings: Evidence from Lebanese Teleworkers
Migration Letters, 2023
[4] Human-Machine Co-Creativity with Older Adults--A Learning Community to Study Explainable Dialogues
arXiv preprint arXiv:2309.07028, 2023
[5] Exploring the outside-the-box leadership of an Indonesian school principal: A qualitative case study
Cogent …, 2023
[6] Outside the box leadership pada SMP Negeri Buti, Merauke, Papua: Perspektif guru
Kelola: Jurnal …, 2023
[7] Creativity in Remote and Hybrid Work Environments
Doctoral dissertations at University of Agder, 2023
[8] Detecting Patterns of Constructed Collaborative Novelty in Online Discourse in Knowledge Building Communities
… of the 17th …, 2023
[9] Measuring creative thingking skills of vocational high school students on dynamic electricity: a case study
TIME in Physics, 2023
[10] Desenvolvimento de um modelo de otimização da ocupação de escritórios corporativos.
2023
[11] Problem-based learning-collaboration (PBL-C) model in elementary school science learning in the industrial revolution era 4.0 and Indonesia society 5.0
Jurnal Pendidikan …, 2022
[12] OBSERVATION ASSESSMENT INDICATORS ANALYSIS IN IMPLEMENTATION “STRENGTHENING PANCASILA STUDENT PROFILES PROJECT” OF MERDEKA …
Proceeding of …, 2022
[13] Analyse du processus de construction de connaissances dans des activités de programmation à l'école
Canadian Journal of Science, Mathematics and …, 2022
[14] Problem-Based Learning-Collaboration (PBL-C) Model Framework in Elementary School Natural Science Learning in the Era of Industrial Revolution 4.0 and …
Jurnal Pendidikan …, 2022
[15] Maximizing Learning of L2 Adult Learners in Higher Education
Cuhat - Maximizing the Power of Proficiency, 2022 …, 2022
[16] Συστηματική θεματική ανάλυση των μεταπτυχιακών διατριβών της κατεύθυνσης Παιδαγωγική και Δημιουργική Μάθηση
2022
[17] Enhancing Sustainable Development: Examining Factors That Foster Creativity and Productivity in Organizations
Sustainability, 2022
[18] Triggers, beginnings, and poetry making: the literacy practices of older Australian poetry writers
International Journal of Lifelong …, 2022
[19] Collaborative project-based learning to train students for conducting the training project for older adults
Int J Eval & Res …, 2022
[20] The Value of Me in STEAM: Teacher identity development through STEAM education
2021
[21] Digital knowledge sharing and creative performance: Work from home during the COVID-19 pandemic
2021
[22] Torrance Creative Thinking Profile of Senior High School Students in Biology Learning: Preliminary Research
2021
[23] Divergent Thinking in Older Adults: Understanding its Role in Well-being
2021
[24] Digital Mind Map Assisted Group Investigation Learning for College Students' Creativity.
2021
[25] Penilaian Creativity: Upaya Meningkatkan Kemampuan Guru SDN 006 Langgini dalam Mengases Creativity Siswa
2021
[26] Pengaruh Strategi Practice Rehearsal Pair Dalam Model Pembelajaran Active Learning Terhadap Kreativitas Dan Collaboration Skill Siswa Pada Mata Pelajaran …
2021
[27] 13 Enhancement of Creativity across the Lifespan in Mainland China
The Cambridge Handbook of Lifespan …, 2021
[28] PENERAPAN MODEL GROUP INVESTIGATION UNTUK MENINGKATKAN PERFORMA BERPIKIR KRITIS SISWA SEKOLAH DASAR PADA PEMBELAJARAN …
Numeracy, 2021
[29] The Emperor of Fashion's New Starts: Creativity and Meaning in Life in Karl Lagerfeld
Europe's Journal of Psychology, 2021
[30] The impact of Whatsapp toward uad undergraduate students' behavior in learning process
International Journal of …, 2020
[31] Pengaruh Strategi Practice Rehearsal Pair Dalam Model Pembelajaran Active Learning Terhadap Kreativitas Dan Collaboration Skill Siswa Pada Mata Pelajaran Dasar Desain Grafis
Journal of Informatics and Vocational Education, 2020
[32] The COPE Model for Promoting Cooperative Learning in Classrooms
2020
[33] Das Lebenslange Lernen in der Berufswelt
2020
[34] Analisis Berpikir Kritis Kimia dalam Menyelesaikan Soal Two-Tier Berdasarkan Level Kemampuan Mahasiswa
2020
[35] A Case Study of Creative and Critical Thinking in New Manager Onboarding Programs
2019
[36] From Individual Creativity to Team-Based Creativity
2019
[37] Online Teacher-Students Interactions Using WhatsApp in a Law Course
2019
[38] Co-creativity assessment
2019
[39] Hubungan pemahaman konseptual dengan kemampuan berpikir kritis calon guru kimia pada materi asam bas
DISSERTATION, 2019
[40] O papel da orientação religiosa, da qualidade de vida e do bem-estar no sentido da vida na adultez avançada: Um estudo no Distrito de Coimbra.
2018
[41] Improving science learning achievement and creativity through the surrounding natural environment approach
Jurnal Prima Edukasia, 2018
[42] Andragogy and EMOTION: 7 key factors of successful serious games
2018
[43] Developing Higher Order Thinking Skill with the 120-Minute Instructional Station Rotation (MRSP120) Approach: Students' Perceptions
2018
[44] Pour des apprentissages savants et aventureux
Synthèse du rapport d’évaluation - Emilie Carosin et Marc Demeuse, 2018
[45] The Effects of Integrating Collaborative-Learning-Based Digital Storytelling Videos on Classroom Creativity in the EFL Omani Classroom
2018
[46] Minecraft and machinima in action: development of creativity in the classroom
Technology Pedagogy and Education, 2018
[47] CréaCube, comparaison de la résolution créative de problèmes, chez des enfants et des adultes, par le biais d'une tâche de robotique modulaire
MathémaTICE, 2018
[48] Learning Together in Highland Park to Build Civic Capacity
2018
[49] Improving science learning achievement and creativity through surrounding natural environment approach
Jurnal Prima Edukasia, 2018
[50] Preliminary study on creativity in higher education: Perceptions of engineering instructors
2017
[51] Regards croisés sur une mobilisation éclair: l'à-propos de la médiatisation et du vieillissement
2017
[52] Des projets de robotique pédagogique pour le développement des compétences du XXIe siècle
Usages créatifs du numérique pour l'apprentissage au XXIe siècle, 2017
[53] La créativité, au cœur des apprentissages
Usages créatifs du numérique pour l'apprentissage au XXIe siècle, 2017
[54] The Effect of English Language Learning on Creative Thinking Skills: A Mixed Methods Case Study.
2017
[55] Web-based Versus Face-to-Face Interactionist Dynamic Assessment in Essay Writing Classrooms–A Comparative Study
JOURNAL OF LANGUAGE TEACHING AND LEARNING, 2017
[56] Promoting Intergenerational Participation Through Game Creation Activities
Game-Based Learning Across the Lifespan, 2017
[57] The Effect of English Language Learning on Creative Thinking Skills: A Mixed Methods Case Study
English Language Teaching, 2017
[58] Intergenerational Techno-Creative Activities in a Library Fablab
International Conference on Human Aspects of IT for the Aged Population, 2017
[59] Scaffolding Historical Inquiry through a Collaborative Maker-based Activity
Proceedings of the 25th International Conference on Computers in Education.New Zealand: Asia-Pacific Society for Computers in Education, 2017
[60] Exploring Community Inclusion in Older Adulthood through the use of Computers and Tablets
2017
[61] Game-Based Learning for Learning to Program: From Learning Through Play to Learning Through Game Development
European Conference on Games Based Learning (pp. 571-576). Academic Conferences International Limited, 2017
[62] Potencialidades da metodologia photovoice na intervenção com pessoas idosas institucionalizadas
2017
[63] Creativity and game-based learning
… on Education and New …, 2017
[64] Characteristics of whatsapp interactions of undergraduate students
2016
[65] At the Edges of Meaning: Aging, Memory, and Resonant Listening
Modern Drama, 2016
[66] How to Support Senior Citizens' Media Literacies: A Review of Existing Research Literature
ICLS, 2016
[67] Competencies of trainee secondary school teachers in using common ICT tools and Office software packages and the impli-cations for successful integration of ICT in the Mauritian education system
FORMATION PROFESSION, 2016
[68] College-level second language courses and creative thinking skills: An ex post facto study
Ph. D. Northcentral University, 2016
[69] A Scenario-Based Approach for Designing Educational Robotics Activities for Co-creative Problem Solving
International Conference EduRobotics, 2016
[70] Berpikir Outside the Box vs Berpikir Lateral
2016
[71] Pre-Kindergarten Teachers' Perspectives, Strategies, and Difficulties in Fostering Children's Creativity
2016
[72] Impact of adult students' time perspective on time-on-task and learning performance using game based learning
2016
[73] Creative Collaboration in Online Computer-Supported Collaborative Learning.
2015
[74] No Adult Left Behind: Older Adults in Virtual Environments
Building Online Communities in Higher Education Institutions: Creating Collaborative Experience, 2014
[75] Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?
Games and Culture, 2014
[76] Exploring older adult home safety education with photo elicitation via telehealth
2014
[77] Creative Process Experiences with Digital Storytelling: A Tale of Two Engineering Students
Asian Conference on Education, Osaka, Japan, 2013
[78] Time Factor in the Curriculum Integration of Game-Based Learning
New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration, 2013
[79] Perceptions of Creativity among Faculty in Higher Education
2013
[80] Desarrollo de las competencias de colaboración con el uso del Serious Game MetaVals
Teoría de la Educación. Educación y Cultura en la Sociedad de la Información?, 2013
[81] The impact of cooperative learning on critical thinking test scores of associate's degree graduates in southwest virginia
ProQuest Dissertations Publishing, 2013
[82] Curriculum Integration of Game–Based Learning
2013
[83] Game and Learning Alliance
2012
[84] Measures and References: Problem Solving
[85] Peer learning within community-based programs
[86] ISAR Journal of Multidisciplinary Research and Studies
[87] PAPER 2: Digital knowledge sharing and creative performance: Work from home during the COVID-19 pandemic
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