has been cited by the following article(s):
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[1]
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Exploring the Integration of Augmented Reality and Gamification in English Language Learning: A Systematic Review
2025 Interdisciplinary Conference on Electrics and Computer (INTCEC),
2025
DOI:10.1109/INTCEC65580.2025.11255917
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[2]
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UNDERSTANDING USER ACCEPTANCE OF AUGMENTED REALITY IN ENHANCING CHINESE LANGUAGE LEARNING AMONG UNDERGRADUATE STUDENTS
International Journal of Modern Education,
2025
DOI:10.35631/IJMOE.728077
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