has been cited by the following article(s):
|
[1]
|
Integrating the virtual drama-based embodied learning environment with GenAI agents in the classroom to enhance students’ learning effectiveness for career readiness
Education and Information Technologies,
2026
DOI:10.1007/s10639-025-13806-z
|
|
|
|
|
[2]
|
Educational Assessments in the Age of Generative AI
Advances in Educational Marketing, Administration, and Leadership,
2025
DOI:10.4018/979-8-3693-6351-5.ch007
|
|
|
|
|
[3]
|
The Prompt culture in Generative AI for Active Learning
2025 International Conference on Artificial Intelligence, Computer, Data Sciences and Applications (ACDSA),
2025
DOI:10.1109/ACDSA65407.2025.11166041
|
|
|
|
|
[4]
|
Mechanisms for Enhancing Teachers’ AI Competence Self-Efficacy: A Case Study of Generative AI-Supported Experiential Learning in Mainland China
2025 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE),
2025
DOI:10.1109/TALE66047.2025.11346579
|
|
|
|
|
[5]
|
Disruptive Innovation in a Digitally Connected Healthy World
Lecture Notes in Computer Science,
2024
DOI:10.1007/978-3-031-72234-9_7
|
|
|
|