<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE article  PUBLIC "-//NLM//DTD Journal Publishing DTD v3.0 20080202//EN" "http://dtd.nlm.nih.gov/publishing/3.0/journalpublishing3.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="3.0" xml:lang="en" article-type="research article"><front><journal-meta><journal-id journal-id-type="publisher-id">JCC</journal-id><journal-title-group><journal-title>Journal of Computer and Communications</journal-title></journal-title-group><issn pub-type="epub">2327-5219</issn><publisher><publisher-name>Scientific Research Publishing</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.4236/jcc.2016.413003</article-id><article-id pub-id-type="publisher-id">JCC-71265</article-id><article-categories><subj-group subj-group-type="heading"><subject>Articles</subject></subj-group><subj-group subj-group-type="Discipline-v2"><subject>Computer Science&amp;Communications</subject></subj-group></article-categories><title-group><article-title>
 
 
  Statistical Analysis of Network Based Issues and Their Impact on Social Computing Practices in Pakistan
 
</article-title></title-group><contrib-group><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Zahoor</surname><given-names>Hussain</given-names></name><xref ref-type="aff" rid="aff1"><sup>1</sup></xref></contrib><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Zulﬁqar</surname><given-names>Ali Bhutto</given-names></name><xref ref-type="aff" rid="aff1"><sup>1</sup></xref></contrib><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Gulab</surname><given-names>Rai</given-names></name><xref ref-type="aff" rid="aff2"><sup>2</sup></xref></contrib><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Majid</surname><given-names>Hussain</given-names></name><xref ref-type="aff" rid="aff3"><sup>3</sup></xref></contrib><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Kashif</surname><given-names>Zaheer</given-names></name><xref ref-type="aff" rid="aff4"><sup>4</sup></xref></contrib></contrib-group><aff id="aff2"><addr-line>Education &amp;amp; Literacy Department, Government of Sindh, Karachi, Pakistan</addr-line></aff><aff id="aff4"><addr-line>Department of Computer Science, Karachi University, Karachi, Pakistan</addr-line></aff><aff id="aff1"><addr-line>Institute of Information and Communication Technology, University of Sindh, Jamshoro, Pakistan</addr-line></aff><aff id="aff3"><addr-line>Bahria University, Karachi Campus, Pakistan</addr-line></aff><pub-date pub-type="epub"><day>18</day><month>10</month><year>2016</year></pub-date><volume>04</volume><issue>13</issue><fpage>23</fpage><lpage>39</lpage><history><date date-type="received"><day>August</day>	<month>20,</month>	<year>2016</year></date><date date-type="rev-recd"><day>Accepted:</day>	<month>October</month>	<year>15,</year>	</date><date date-type="accepted"><day>October</day>	<month>18,</month>	<year>2016</year></date></history><permissions><copyright-statement>&#169; Copyright  2014 by authors and Scientific Research Publishing Inc. </copyright-statement><copyright-year>2014</copyright-year><license><license-p>This work is licensed under the Creative Commons Attribution International License (CC BY). http://creativecommons.org/licenses/by/4.0/</license-p></license></permissions><abstract><p>
 
 
  Social computing and online groups have accompanied in a new age of the network, where information, networking and communication technologies are enabling systematized human efforts in primarily innovative ways. The social network communities working on various social network domains face different hurdles, including various new research studies and challenges in social computing. The researcher should try to expand the scope and establish new ideas and methods even from other disciplines to address the various challenges. This idea has diverse academic association, social links and technical characteristics. Thus it offers an ultimate opportunity for researchers to find out the issues in social computing and provide innovative solutions for conveying the information between social online groups on network computing. In this research paper we investigate the different issues in social media like users’ privacy and security, network reliabilities, and desire data availability on these social media, users’ awareness about the social networks and problems faced by academic domains. A huge number of users operated the social networks for retrieving and disseminating their real time and offline information to various places. The information may be transmitted on local networks or may be on global networks. The main concerns of users on social media are secure and fast communication channels. Facebook and YouTube both claimed for efficient security mechanism and fast communication channels for multimedia data. In this research a survey has been conducted in the most populated cities where a large number of Facebook and YouTube users have been found. During the survey several regular users indicate the certain potential issues continuously occurred on these social web sites interfaces, for example unwanted advertisement, fake IDS, uncensored videos and unknown friend request which cause the poor speed of channel communication, poor uploading and downloading data speed, channel interferences, security of data, privacy of users, integrity and reliability of user communication on these social sites. The major issues faced by active users of Facebook and YouTube have been highlighted in this research.
 
</p></abstract><kwd-group><kwd>Computer Networks</kwd><kwd> Categories of Social Computing Application</kwd><kwd> Facebook and YouTube</kwd><kwd> Potential Issues</kwd><kwd> Statistical Analysis</kwd></kwd-group></article-meta></front><body><sec id="s1"><title>1. Introduction</title><p>A number of social computing technologies are motivating an intense progress of the social networks. All of these social networks share a larger amount of community development, subscriber level satisfaction foundation, and a diversity of additional features. Social computing is a medium where researcher found various issues complained by the users. It is necessary for researcher to understand the significant impact of social media in users’ privacy, basic communication shifts, others collaboration with social computing, security issues and commerce and business trends [<xref ref-type="bibr" rid="scirp.71265-ref1">1</xref>] . A huge amount of latest software applications and services that enable social computing networks to take mutual action and online social contact with rich exchange of interactive program, data information and advancement of comprehensive awareness have originated by these Web domains, for instance, Facebook, Twitter, LinkedIn, Wikipedia, peer to peer networks, research gates, Google scholar, WhatsApp, Skype, IMO, YouTube, daily motions, open source groups and online business networks. Many of the popular online social and academic networks have been rising intensely like YouTube and Facebook [<xref ref-type="bibr" rid="scirp.71265-ref2">2</xref>] . Computing moves computing network to the era of telecommunication and data networks and allows various subscribers with relatively low technical complexity in using the Web, to share their creativeness task, social collaboration, the knowledge, and experiences for mutual development of innovative tools, distribute important data and its publicity, and integrate joint trading control. Many social network groups will work for the transformation of market supremacy and analyze the users’ inputs regarding their trading policies [<xref ref-type="bibr" rid="scirp.71265-ref3">3</xref>] . Social computing paradigm characterizes a novel research boundary for information systems. For instance, it provides numerous features for software improvement and the new way for users’ process [<xref ref-type="bibr" rid="scirp.71265-ref4">4</xref>] . The user interaction with information is more dynamic by using the variety of data information domains and wide range of computing devices. In social computing environments where the users interact with new information with multiple information domains and devices, while they also faced various issues during accessing the web [<xref ref-type="bibr" rid="scirp.71265-ref5">5</xref>] . In the practice of learning social computing, concerns about computing are scalability, quality, security, and interoperability. This research paper explores the issues on the social networks and complaints by the users. In Pakistan, a huge number of subscribers use theses web sites for acquiring the data and accessing multimedia information on daily bases. Even these social sites have been used for commercial and non-commercial proposes. Many social applications and services facilitate the user for collecting available online information and interaction between database domains. Facebook and YouTube have investigated and highlighted the potential issues on these social network sites. Facebook and YouTube are the most widespread applications used throughout the world where users receive and disseminate their important information. Billions of users have observed on social networks and a vast number of users choose Facebook and YouTube for obtaining and transmitting their data and multimedia services. Both social web sites provide user friendly interfaces to share their information among various social groups and societies on Internet. These social networks provide many benefits to their users for example easy interface, fast data transmission, vast bandwidth, vast coverage and uninterrupted communication channels. On the other sites user faced some serious issues on these social web sites. The rest of this paper is planned as follows: Section 2 offers an overview of computer networks; Section 3 classifies the usage of social computing application; Section 4 gives a brief overview of the Facebook and YouTube; Section 5 statistically analyzes the potential issues related with social computing application and Section 6 draws the conclusion.</p></sec><sec id="s2"><title>2. Computer Networks</title><p>Computer and communication mediums are essential networks for social application such as connecting societies, folks, students and corporate sector, universities and various social application globally [<xref ref-type="bibr" rid="scirp.71265-ref6">6</xref>] . A number of social organizational structure should not be prominent without integration of social medium as a basic communication entity. The computer networks play a very important role in connectivity among those application. These network facilitated network communication mediums to users, subscribers and active participants to share the knowledge, acquired the knowledge, run businesses, increase incomes and generate more revenue for their communities [<xref ref-type="bibr" rid="scirp.71265-ref7">7</xref>] . The new tool have been integrated with computer internet to connecting societies, fragment composite networks to help the unfamiliar computer users. <xref ref-type="fig" rid="fig1">Figure 1</xref> shows the various wired and wireless networks used by the users’ active on social application.</p><p>Decades ago computer machines were not performing their social function on networks most of computer machine put up alone for tasking. Later, the computer experts introduce the human computer interaction (HCI) systems with more interfaces and users friendly application for computer user’s help. In 1960s the computer user starting to transfer their data on machine to machine mechanism. The communication fashion began to expand over the local boundaries of the computer system suck as in 1980s the propagation of E-mail and in 1990s an extensive growth of electronic data have been noticed on the Internet and many others thing also together with internet and the individual computer systems are also being synchronized with internet. Now the computer machines are tightly coupled with the communication medium either the networks</p><fig id="fig1"  position="float"><label><xref ref-type="fig" rid="fig1">Figure 1</xref></label><caption><title> Wired and wireless networks for social applications</title></caption><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/3-1730451x2.png"/></fig><p>have wired and wireless connectivity. A number of social application are being running on these networks for sharing information and operating the individual, corporate and industrial businesses. Several corporations are has their remote offices in different places with multiple employees with multiple nature of task including multiple heads. The tree of organizational worker is divided into multiple shifts. Before communication networks the heads and supervisor of organization has physically presences relationship. Now the trend is completely changed by computer networks and particular by the social networking.</p></sec><sec id="s3"><title>3. Categories of Social Computing Applications</title><p>Social computing transform the trend of computer networking and strength individual subscriber relatively the advancement of technologies. Through the available economical web application and social networking the users are apparently shows their abilities, creativity, social activities, and social interactions with the other societies on the other end of network [<xref ref-type="bibr" rid="scirp.71265-ref8">8</xref>] . The users easily retrieved and disseminated their information globally via social media. Social media act as a fast tool for sharing information, multimedia data, voice, photographs and text. The available social networking application also changed the preferences of people regarding their priorities, likes and dislikes and even daily routines [<xref ref-type="bibr" rid="scirp.71265-ref9">9</xref>] . <xref ref-type="fig" rid="fig2">Figure 2</xref> demonstrated the types of social network.</p><sec id="s3_1"><title>3.1. Daily Motion</title><p>Daily motion is type of social media where users almost discovery different methods to</p><fig id="fig2"  position="float"><label><xref ref-type="fig" rid="fig2">Figure 2</xref></label><caption><title> Number of social networks</title></caption><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/3-1730451x3.png"/></fig><p>get, dissemination, share and engage the other users globally through online video. It is a power social application where user can upload and share personal, commercial and non-commercial videos with the other social groups in social media [<xref ref-type="bibr" rid="scirp.71265-ref10">10</xref>] . Daily motion is the top one of the social multimedia communication network throughout the globe. It provide best quality video for active users.</p></sec><sec id="s3_2"><title>3.2. WhatsApp</title><p>With the invention of messaging on mobile communication network the subscribers feel about the security of their instant messages to other regions. The traditional offline messages are in dangers of their locations [<xref ref-type="bibr" rid="scirp.71265-ref11">11</xref>] . The users need an application where they know about the status of their instant messages sending to other networks. That’s why, WhatsApp application is developed by developer, it allows mobile subscribers to send their real time SMS to various groups of individuals [<xref ref-type="bibr" rid="scirp.71265-ref11">11</xref>] . WhatsApp support the real time text, videos, audio and group on its interface and provide a fast communication medium to active users. Both facilities online and offline are available on WhatsApp interface.</p></sec><sec id="s3_3"><title>3.3. Blogs</title><p>The concept of blog social communication had been introduced in late 1990s. It is derived from the Web logs [<xref ref-type="bibr" rid="scirp.71265-ref12">12</xref>] . It was a revolutionary period for journalism industry due to advent of Blogs because many large and small groups and individual authors focused to publish their articles, topics on line. Blogs as assumed of online journals, because it provide easy web interface to authors and allow to create a groups, communities for online discussion. It is also used for public campaigns such as politician run their campaigns via online speeches.</p></sec><sec id="s3_4"><title>3.4. Twitter</title><p>Twitter is also a new developed social application for disseminating the information on social networks. It is new born Microblogging application on social media but it is fast and growing application. The twitter subscribers tweet about news, topic and highlight within limit of 140 words and monitor the others to receive their tweet topics, news and highlights [<xref ref-type="bibr" rid="scirp.71265-ref13">13</xref>] . It is also a social web site it is emerged as a new communication social channel for network users. In twitter subscribers follow the others subscribers are called followed. Being a follower on twitter the users send and received the messages called as tweet [<xref ref-type="bibr" rid="scirp.71265-ref14">14</xref>] .</p></sec><sec id="s3_5"><title>3.5. Wikipedia</title><p>Wikipedia is most referencing social web site for every kind of human being either, they are students, teachers, researchers, industrialist, business man, journalist and authors. Wikipedia is itself an online encyclopedia available on internet [<xref ref-type="bibr" rid="scirp.71265-ref15">15</xref>] . It used a stranded data base and web browser that facilitate to create and edit the articles, topics and news. It was introduced in 2001 and from its day one it has been a very popular social application for information sharing. 64,000 active authors with different languages handover their services to Wikipedia. The quantity of English articles in this social web application is around 1.9 million and nearly 19,000 addition of new articles on daily basis [<xref ref-type="bibr" rid="scirp.71265-ref16">16</xref>] .</p></sec><sec id="s3_6"><title>3.6. Bit Torrent</title><p>Bit Torrent is also a kind of social network, it is a peer to peer delivery social site. It cannot allow to single peer to retrieve information and also do not allowed to share its bandwidth while another user downloading information from another site [<xref ref-type="bibr" rid="scirp.71265-ref17">17</xref>] . This behavior make it ineffective and listed in non-corporative social medium for I formation sharing. Maximum P2P data distribution organisms are planned to be exposed, some peer can link and one peer can possibly interconnect to other peer in the organism. The accurate operation of any Peer to peer arrangement depend on assistance between the nodes. But in bit torrent do not provide both options at the same time for example, if any one select to download data records cannot upload any type of data to preserve bandwidth.</p></sec><sec id="s3_7"><title>3.7. Myspace</title><p>Myspace is the another most famous social network sites for users where they can send their videos, making friends groups, personal profiles, photos and music. It was the largest social networking site during 2005 to 2009 throughout the world [<xref ref-type="bibr" rid="scirp.71265-ref18">18</xref>] . Myspace was surpassed by Facebook in the number of unique world wide-ranging users and visitors.</p></sec><sec id="s3_8"><title>3.8. LinkedIn</title><p>LinkedIn social network site is design for business men, researcher, professionals and individuals. It has gaining popularity and repaid growth from its beginning. It is also social online network where allows professional users, businessmen and researcher create their own profile and invite other to join or be a part of social network [<xref ref-type="bibr" rid="scirp.71265-ref19">19</xref>] . With the rapid of social network the users are also grow up quickly by endorsing each other’s. The LinkedIn social media become enhanced the users profiles, users curriculum vita and create industrial links to career developments [<xref ref-type="bibr" rid="scirp.71265-ref20">20</xref>] .</p></sec><sec id="s3_9"><title>3.9. Research Gate</title><p>Research Gate is important social network for academic researchers and scholars, it allows users to create their profile and published their research work on interface. It provide innovate way for research scholars to disseminate their research and linked it to globally to other scholars [<xref ref-type="bibr" rid="scirp.71265-ref21">21</xref>] . It also changes the communication methods of researcher and provide an open access to various articles. The research articles in Research Gate has broadly reflect existing research areas by different researchers. It has also a good ranking position in academia research social sites [<xref ref-type="bibr" rid="scirp.71265-ref22">22</xref>] .</p></sec></sec><sec id="s4"><title>4. Overview of YouTube and Facebook</title><sec id="s4_1"><title>4.1. YouTube</title><p>YouTube is one of the top recognized public software platforms. Planned for common internet operators to upload and download high and low-resolution videos and audios. it has seen outstanding development, and has advanced into social culture paradigm. That energies quick distribution of famous multimedia application worldwide. Substitute platforms for upload and dissemination of video and audio be present in Google and several offshore social sites. However, none of them has become as resilient trademark like as YouTube. This achievement ultimately led to Google procuring it rather than challenging with YouTube [<xref ref-type="bibr" rid="scirp.71265-ref23">23</xref>] . it is currently a platform not only for common video and audio clips but it is also have been used for commercial video application produced by commercial industry for example, games software application, musical application, academia video, online video lectures, political activity video, ceremony videos, products videos and guiding videos. In the previous era, the use ability of the Internet beyond domestic limitations and as well for the global connectivity between nations [<xref ref-type="bibr" rid="scirp.71265-ref24">24</xref>] . Now present era has social computing application that permit to discontinuity of the numerous obstacles [<xref ref-type="bibr" rid="scirp.71265-ref25">25</xref>] . <xref ref-type="fig" rid="fig3">Figure 3</xref> represent the interface of YouTube.</p><p>The simple example of collecting and be updates globally is vast spreading coverage of electronic media news, sports news, speech and other activism which are controlled in broadcasting globally due to many reason or ownership rights and also bring the novel stories and news which are blocked by the conventional electronic media or print media from the attention of general public. Thus this application breakdowns both official and un-official restriction [<xref ref-type="bibr" rid="scirp.71265-ref26">26</xref>] . The total amount of video watched in hours on YouTube per month is around 900 million and 10,113 YouTube video clips produced</p><fig id="fig3"  position="float"><label><xref ref-type="fig" rid="fig3">Figure 3</xref></label><caption><title> YouTube interface</title></caption><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/3-1730451x4.png"/></fig><p>over 1 billion viewers. The total number from 80% of YouTube viewers are from outside of the United States of America. A huge number of mobile user also views the video clips on YouTube by their smart cell phones. <xref ref-type="table" rid="table1">Table 1</xref> shows the statistics of YouTube users, watched video on YouTube, uploaded videos, watched per months videos, generated videos, mobile YouTube videos clips. Hours on YouTube per month is around 900 million and 10,113 YouTube video clips produced over 1 billion viewers. The total number from 80% of YouTube viewers are from outside of the United States of America. A huge number of mobile user also views the video clips on YouTube by their smart cell phones. <xref ref-type="table" rid="table1">Table 1</xref> shows the statistics of YouTube users, watched video on YouTube, uploaded videos, watched per months videos, generated videos, mobile YouTube videos clips.</p></sec><sec id="s4_2"><title>4.2. Facebook</title><p>Facebook is an online potential social area network, it has experienced exponential progress in membership in recent few years. This social network offer elegant resources for interfacing, interaction, communication and sharing multimedia information between Facebook users. It also have provide facilities to Schools, colleges and universities fellows to exchange the educational information [<xref ref-type="bibr" rid="scirp.71265-ref27">27</xref>] . A huge number of young adults expands more time on usage of Facebook for various purposes. However, school level student also well-known about uses of social network. Facebook is most favorite social site for students, approximately after 30 minutes every student use Facebook throughout the whole day as a necessary part of their everyday routine. The users interconnected on Facebook using with many approaches, in which they created cheat groups,</p><table-wrap id="table1" ><label><xref ref-type="table" rid="table1">Table 1</xref></label><caption><title> YouTube statistics</title></caption><table><tbody><thead><tr><th align="center" valign="middle" >S.N</th><th align="center" valign="middle" >YouTube users</th><th align="center" valign="middle" >Watched video on YouTube</th><th align="center" valign="middle" >Watched per months videos</th><th align="center" valign="middle" >Views video on mobile YouTube</th><th align="center" valign="middle" >Generated videos</th><th align="center" valign="middle" >Support languages</th></tr></thead><tr><td align="center" valign="middle" >Total users</td><td align="center" valign="middle" >1,300,000,000</td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td></tr><tr><td align="center" valign="middle" >Single day</td><td align="center" valign="middle" ></td><td align="center" valign="middle" >5 billions</td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td></tr><tr><td align="center" valign="middle" >One month</td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td><td align="center" valign="middle" >900 billions</td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td></tr><tr><td align="center" valign="middle" >Mobile Users</td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td><td align="center" valign="middle" >1,000,000,000</td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td></tr><tr><td align="center" valign="middle" >Generated video</td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td><td align="center" valign="middle" >1 billions</td><td align="center" valign="middle" ></td></tr><tr><td align="center" valign="middle" >Languages</td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td><td align="center" valign="middle" ></td><td align="center" valign="middle" >76</td></tr></tbody></table></table-wrap><p>audio conversion, video clips and online face to face chatting. <xref ref-type="fig" rid="fig4">Figure 4</xref> shows the proposed interface of Facebook application.</p><p>Social network offers the significant environment for the social, sensitive, and intellectual growth of adults and also used in secretarial for a huge slice of their time. One kind of online network service that has grown-up quickly in popularity and acceptance in current years is social computing networks on the Internet. Social networks websites, such as Facebook, LinkedIn, twitter, YouTube, and daily motions are member-based Internet societies that permit operators to post summery material, user profile data such as a user name, user Id, User cell phone and pictures, and to interconnect with others in modern means such as transfer online messages on private inbox or publically [<xref ref-type="bibr" rid="scirp.71265-ref28">28</xref>] . The indicator shows the active timeline Facebook users monthly in the rest of the world from 2008 to 2016 are 1.71 billion. <xref ref-type="fig" rid="fig5">Figure 5</xref> shows the 4th quarters of year’s active user participation on Facebook. <xref ref-type="fig" rid="fig5">Figure 5</xref> demonstrated the active users on Facebook.</p></sec></sec><sec id="s5"><title>5. Statistical Analysis of Issues on Facebook and Youtube</title><p>In this research paper we had investigated the related issues faced by active social media users in different cities of Pakistan. There are number of social networks used for disseminating and retrieving the information however the frequent used social networks all over the world is Facebook and YouTube. Pakistan is one of the country where huge number of active users use these social web sites to share and disseminate the official and unofficial information. In this research paper a survey has been conducted through distribution of survey form among the students, teachers, professionals, and workers, commercial, non-commercial and domestic Facebook and YouTube users. The survey form indicated the issues occurred on social web sites where an active users give their potential inputs about the potential issues occurred during social web site browsing. Various and most populated cities in Pakistan have been selected for conducting surveys. Where large number of active users participated and highlight their serious concern on these social websites. Six more populated cities such as Karachi, Hyderabad,</p><fig id="fig4"  position="float"><label><xref ref-type="fig" rid="fig4">Figure 4</xref></label><caption><title> Facebook interface</title></caption><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/3-1730451x5.png"/></fig><fig id="fig5"  position="float"><label><xref ref-type="fig" rid="fig5">Figure 5</xref></label><caption><title> Active user statistics on Facebook</title></caption><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/3-1730451x6.png"/></fig><p>Lahore, Islamabad, Quetta and Peshawar have been selected for leading survey. During a survey number of user participated and give their inputs regarding the potential issues on Facebook and YouTube. Survey method is comprised with Total users, Active users, Surveys participant, Complainant users, Non-Complainant users and Address complains. A survey form had been distributed among 55% to 80% users in different cities. The active users were 35% to 60% and participant users were up-to 48 to 65. From total users’ different question have been asked through questioner forms such how much users faced the privacy and security issues, controversial multimedia issues, unwanted advertisement content, and desire data availability on time and fake accounts IDs issues. The result was from 30% to 50% users, put complains and 11% to 30% users, do not registered complains even though they were faced some issues but only few complains had been addressed by the social network administrators. This survey is conducted on the bases of qualitative and quantitative methods where some professional institutes have been selected for indicating the issues and some other general users participated on this process.</p><sec id="s5_1"><title>5.1. Privacy and Security Issues</title><p>The variation in behavior impact on the privacy and security of personal data on an open interface. In this research we conducting a survey from the users of Facebook and YouTube and obtaining a concrete statistic from different cities of Pakistan. The open interface must have the ability to control and monitor the injecting and ejecting information from these social sites [<xref ref-type="bibr" rid="scirp.71265-ref29">29</xref>] . However the statistic are different from the reality. <xref ref-type="table" rid="table2">Table 2</xref> shows the statistical number of user taken from the various cities of Pakistan. Where number of users shows their grievance regarding the privacy and security issues on Facebook and YouTube [<xref ref-type="bibr" rid="scirp.71265-ref30">30</xref>] . A survey form had been distributed in most populated cities of Pakistan where active user, how much users participated in survey, how much users registered their complaint, how much silent users and how much complaint have been address by the social network experts. <xref ref-type="fig" rid="fig6">Figure 6</xref> shows the statistical variation of Facebook and YouTube users.</p><table-wrap id="table2" ><label><xref ref-type="table" rid="table2">Table 2</xref></label><caption><title> Users on Facebook &amp; YouTube</title></caption><table><tbody><thead><tr><th align="center" valign="middle" >Cities</th><th align="center" valign="middle" >Total user</th><th align="center" valign="middle" >Active user</th><th align="center" valign="middle" >Survey participants</th><th align="center" valign="middle" >Complainant</th><th align="center" valign="middle" >Non-complainant</th><th align="center" valign="middle" >Address complains</th></tr></thead><tr><td align="center" valign="middle" >Karachi</td><td align="center" valign="middle" >80</td><td align="center" valign="middle" >60</td><td align="center" valign="middle" >65</td><td align="center" valign="middle" >50</td><td align="center" valign="middle" >20</td><td align="center" valign="middle" >25</td></tr><tr><td align="center" valign="middle" >Hyderabad</td><td align="center" valign="middle" >60</td><td align="center" valign="middle" >45</td><td align="center" valign="middle" >50</td><td align="center" valign="middle" >38</td><td align="center" valign="middle" >22</td><td align="center" valign="middle" >15</td></tr><tr><td align="center" valign="middle" >Lahore</td><td align="center" valign="middle" >70</td><td align="center" valign="middle" >55</td><td align="center" valign="middle" >60</td><td align="center" valign="middle" >40</td><td align="center" valign="middle" >30</td><td align="center" valign="middle" >20</td></tr><tr><td align="center" valign="middle" >Islamabad</td><td align="center" valign="middle" >65</td><td align="center" valign="middle" >58</td><td align="center" valign="middle" >63</td><td align="center" valign="middle" >45</td><td align="center" valign="middle" >25</td><td align="center" valign="middle" >19</td></tr><tr><td align="center" valign="middle" >Quetta</td><td align="center" valign="middle" >50</td><td align="center" valign="middle" >38</td><td align="center" valign="middle" >40</td><td align="center" valign="middle" >39</td><td align="center" valign="middle" >11</td><td align="center" valign="middle" >12</td></tr><tr><td align="center" valign="middle" >Peshawar</td><td align="center" valign="middle" >55</td><td align="center" valign="middle" >35</td><td align="center" valign="middle" >48</td><td align="center" valign="middle" >30</td><td align="center" valign="middle" >25</td><td align="center" valign="middle" >15</td></tr></tbody></table></table-wrap><fig id="fig6"  position="float"><label><xref ref-type="fig" rid="fig6">Figure 6</xref></label><caption><title> Security and privacy statistics</title></caption><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/3-1730451x7.png"/></fig></sec><sec id="s5_2"><title>5.2. Controversial Multimedia Services Issues</title><p>Another issue raised by the users is upload and posted a multimedia services without any authentication. Whether these multimedia services create a conflict between users, societies, families and individual self-respect. The strength of social media is as a communication medium to foster multimedia information, videos, discussion to their users. Two of the most popular social media managed by the white house such as Facebook and YouTube [<xref ref-type="bibr" rid="scirp.71265-ref31">31</xref>] . See <xref ref-type="fig" rid="fig7">Figure 7</xref>.</p><fig id="fig7"  position="float"><label><xref ref-type="fig" rid="fig7">Figure 7</xref></label><caption><title> Controversial multimedia services issues statistics</title></caption><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/3-1730451x8.png"/></fig></sec><sec id="s5_3"><title>5.3. Advertisements Content Issues</title><p>Social media provide an easy interface to users for interactive communication and data dissemination to other communities on internet. Different organization preferred social media to lunch their product online not only lunching but also used for advertisement of many products [<xref ref-type="bibr" rid="scirp.71265-ref32">32</xref>] . Sometimes the users found unnecessary advertisement on their timeline or during uploading and downloading of any multimedia services. The social media has huge amount of unnecessary advertisements on Facebook and YouTube which caused the more utilization of bandwidth and slow the browsing speed and throughput of network. <xref ref-type="fig" rid="fig8">Figure 8</xref> shows the complained statistics of unnecessary advertisement during our surveys in various cities.</p></sec><sec id="s5_4"><title>5.4. Data Availability Issues</title><p>The topical introduction of social media networks sites have caused in a larger internet bandwidth utilization for distribution of interactive program content via social websites for example Facebook and YouTube. Travelling a huge amount of multimedia information through restricted social network means remains a practical task nowadays [<xref ref-type="bibr" rid="scirp.71265-ref33">33</xref>] . Currently large number of Facebook and YouTube subscribers has complains against availability of desire and meaningful data on these social websites. <xref ref-type="fig" rid="fig8">Figure 8</xref> represent the survey result graphs taken from various cities in Pakistan. Social websites contain</p><fig id="fig8"  position="float"><label><xref ref-type="fig" rid="fig8">Figure 8</xref></label><caption><title> Advertisements content issues statistics</title></caption><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/3-1730451x9.png"/></fig><p>web presented multimedia services, like video, audio, textual, graphics and other information, in entrance of burdens within a quite tiny interval of time when every observer broadcasts it to their nodes, who start additional spreads multimedia services to others down channels. The social site like as YouTube, which contains this multimedia information requisite to be able to adjust this outburst of access demand of information for avoiding unnecessary interruption. <xref ref-type="fig" rid="fig9">Figure 9</xref> present the statistical data of various users in Facebook and YouTube.</p><fig id="fig9"  position="float"><label><xref ref-type="fig" rid="fig9">Figure 9</xref></label><caption><title> Data availability issues statistics</title></caption><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/3-1730451x10.png"/></fig></sec><sec id="s5_5"><title>5.5. Fake Accounts and Multimedia Information</title><p>The major issues faced by social media users in Pakistan has fake Facebook IDs and fabricated multimedia videos on YouTube. Mainstream users of theses social websites bear the moral and ethical irritation from the uploaded multimedia services from unidentified IDs and sources [<xref ref-type="bibr" rid="scirp.71265-ref34">34</xref>] . <xref ref-type="fig" rid="fig1">Figure 1</xref>0 demonstrate the large number of internet</p><fig id="fig10"  position="float"><label><xref ref-type="fig" rid="fig1">Figure 1</xref>0</label><caption><title> Fake IDS and fabricated videos statistics</title></caption><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/3-1730451x11.png"/></fig><p>has users complains to social sites admin against these fabricated videos, audios and textual information.</p></sec></sec><sec id="s6"><title>6. Conclusion</title><p>Social media, mostly Facebook and YouTube are used as social online networks for information retrieval and dissemination. In Pakistan a huge number of users used social networks as a communication tool for their educational, commercial and non-com- mercial purposes. The other communities also used these social networks for their own interest. For example politicians used social networks for their election campaigns; film industry used for industrial promotion and banking sector also used for their advertisements. These social networks provide a fast communication channel for their users to share multimedia information despite the fact that these networks have some limitations regarding data security, user privacy, data integrity, fake accounts, fabricated videos, unauthenticated information, un-necessary advertisements, data availability and interface inter-operability issues. In Pakistan a maximum number of users on theses social networks complained some serious issues and challenges regarding their data. We explore some potential issues occurred in various cities of Pakistan where users put their inputs about security and other threats in social sites. Meanwhile the internet users also indicate some other challenges on social media such as cyber blackmailing, unethical data material, cybercrimes and personal identity issues. The users also registered their complaints to social network administration. However, the social network administration took some serious action against the challenging issues but mostly ignored the users’ complaints. The statistics shows the percentage of, total, active, survey participant, complainants, and non-complainants users on social networks respectively.</p></sec><sec id="s7"><title>Cite this paper</title><p>Hussain, Z., Bhutto, Z.A., Rai, G., Hussain, M. and Zaheer, K. (2016) Statistical Analysis of Network Based Issues and Their Impact on Social Computing Practices in Pakistan. 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