<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE article  PUBLIC "-//NLM//DTD Journal Publishing DTD v3.0 20080202//EN" "http://dtd.nlm.nih.gov/publishing/3.0/journalpublishing3.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="3.0" xml:lang="en" article-type="research article"><front><journal-meta><journal-id journal-id-type="publisher-id">TEL</journal-id><journal-title-group><journal-title>Theoretical Economics Letters</journal-title></journal-title-group><issn pub-type="epub">2162-2078</issn><publisher><publisher-name>Scientific Research Publishing</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.4236/tel.2015.54066</article-id><article-id pub-id-type="publisher-id">TEL-58996</article-id><article-categories><subj-group subj-group-type="heading"><subject>Articles</subject></subj-group><subj-group subj-group-type="Discipline-v2"><subject>Business&amp;Economics</subject></subj-group></article-categories><title-group><article-title>
 
 
  Coordination Always Occurs in a Two-Strategy Pure-Coordination Logit Game on Scale-Free Networks
 
</article-title></title-group><contrib-group><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>omohiko</surname><given-names>Konno</given-names></name><xref ref-type="aff" rid="aff1"><sub>1</sub></xref></contrib></contrib-group><aff id="aff1"><label>1</label><addr-line>Institute of Advanced Study, Waseda University, Tokyo, Japan</addr-line></aff><author-notes><corresp id="cor1">* E-mail:</corresp></author-notes><pub-date pub-type="epub"><day>20</day><month>07</month><year>2015</year></pub-date><volume>05</volume><issue>04</issue><fpage>561</fpage><lpage>570</lpage><history><date date-type="received"><day>22</day>	<month>July</month>	<year>2015</year></date><date date-type="rev-recd"><day>accepted</day>	<month>21</month>	<year>August</year>	</date><date date-type="accepted"><day>24</day>	<month>August</month>	<year>2015</year></date></history><permissions><copyright-statement>&#169; Copyright  2014 by authors and Scientific Research Publishing Inc. </copyright-statement><copyright-year>2014</copyright-year><license><license-p>This work is licensed under the Creative Commons Attribution International License (CC BY). http://creativecommons.org/licenses/by/4.0/</license-p></license></permissions><abstract><p>
 
 
  We show that coordination always occurs in scale-free networks by social local interactions regardless of the values of parameters, while it occurs in regular networks if and only if the number of links times a payoff parameter exceeds the threshold. Scale-free networks are ubiquitous in the reality. We study a two-strategy pure coordination game on networks that indicate who plays with whom. A player chooses a strategy by Logit choice and the strategies are dynamically updated. Stable steady states are investigated.
 
</p></abstract><kwd-group><kwd>Games on Networks</kwd><kwd> Scale-Free Networks</kwd><kwd> Coordination Games</kwd><kwd> Local Social Interaction</kwd><kwd> Strategy Diffusion</kwd><kwd> Network Heterogeneity</kwd></kwd-group></article-meta></front><body><sec id="s1"><title>1. Introduction</title><p>We study a two-strategy pure coordination game on networks that indicate who plays with whom. A player follows logit choice in the games. We show that one strategy always prevails by social local interactions regardless of the values of parameters in scale-free networks, while it prevails if and only if the condition is satisfied with regular networks, which is the number of links times payoff parameter exceeds the threshold. There are a lot of situations in which people derive benefits from choosing the same action as neighbors’ ones. We do not interact nor derive benefits directly from all the other people but our neighbors, which is a social network. We study how social networks affect coordination phenomenon. For this purpose, we study a pure coordination game in networks. We show how the heterogeneity in degree distribution affects the cooperation phenomena because real networks are typically heterogeneous. We compare the outcomes of regular networks with those of scale-free networks since regular networks are representative of homogenous networks and scale-free networks are representative of heterogeneous networks. Studying a model in scale-free networks reveals how network heterogeneity affects the outcome. A model in a scale-free network is realistic and significant because many real social networks are scale-free at least in tail distribution. A scale-freeness in tail distribution determines the outcome of a model on a network.</p><p>A regular network is a network where all the vertices have the same degree that is the number of links<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x6.png" xlink:type="simple"/></inline-formula>. A scale-free network is a network where degree distribution follows<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x7.png" xlink:type="simple"/></inline-formula>. They are illustrated in <xref ref-type="fig" rid="fig1">Figure 1</xref> and <xref ref-type="fig" rid="fig2">Figure 2</xref>. <xref ref-type="fig" rid="fig3">Figure 3</xref> illustrates a degree distribution in a logarithmic plot. We consider scale-free networks with <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x8.png" xlink:type="simple"/></inline-formula> since most real scale-free networks are this type. Also the network size is infinity and there is no degree correlation in the present paper.</p><p>It is recently found that many social networks such as inter-firm transactions are not alike regular networks rather they are scale-free networks. For example, [<xref ref-type="bibr" rid="scirp.58996-ref1">1</xref>] studies the network of inter-firm transactions in Japan, which is a scale-free and hierarchical network. It is known that an underlying network structure changes an out- come of a model. The network heterogeneity affects an outcome and, in particular, scale-free networks lead to drastic changes because scale-free networks have great network heterogeneity.</p><fig id="fig1"  position="float"><label><xref ref-type="fig" rid="fig1">Figure 1</xref></label><caption><title> Regular network</title></caption><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/15-1500766x9.png"/></fig><fig id="fig2"  position="float"><label><xref ref-type="fig" rid="fig2">Figure 2</xref></label><caption><title> Scale-free network</title></caption><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/15-1500766x10.png"/></fig><fig id="fig3"  position="float"><label><xref ref-type="fig" rid="fig3">Figure 3</xref></label><caption><title> Degree distribution in log-log plot</title></caption><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/15-1500766x11.png"/></fig></sec><sec id="s2"><title>2. The Model</title><p>There are two strategies, A and B in a coordination game. The payoff matrix is given by</p><disp-formula id="scirp.58996-formula447"><label>(1)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x12.png"  xlink:type="simple"/></disp-formula><p>If one derives payoff from choosing the same strategy as neighbors’, it is called neighborhood effect. No extra payoff is derived by taking either strategy. We consider such a game in order to investigate how the neighbor- hood effect is strengthened by the network. No strategy is risk dominant and the payoff is symmetric in the game, because the purpose of the present paper is to investigate “pure” neighborhood effect. The case with risk dominance will be studied by our other paper.</p><p>A game with this payoff matrix has applications in reality; some examples are provided as follows. Does a player choose which of Social Network Service? PC or Macintosh? Which programming language? In these examples, payoffs arise if one chooses the same strategy as others’. Evidently, there are many kinds of goods with such neighborhood effect. This model can describes the phenomena regarding fashion by focusing on the argument that people tend to follow other people.</p><p>Let <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x13.png" xlink:type="simple"/></inline-formula> denote the strategy of player i and <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x14.png" xlink:type="simple"/></inline-formula> denote the payoff of player i from the game with player j. Because this is a two-strategy coordination game, we assume that <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x15.png" xlink:type="simple"/></inline-formula> takes either <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x16.png" xlink:type="simple"/></inline-formula> or <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x17.png" xlink:type="simple"/></inline-formula> without loss of generality, each corresponds to strategy A and <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x18.png" xlink:type="simple"/></inline-formula> to B respectively. The payoff function <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x19.png" xlink:type="simple"/></inline-formula> is given by</p><disp-formula id="scirp.58996-formula448"><label>. (2)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x20.png"  xlink:type="simple"/></disp-formula><p>A player plays the games with multiple players. The network indicates who plays the games with whom. A player is set on a vertex. Players play games only with players on adjacent vertices and extract payoff from each game. An example is illustrated in <xref ref-type="fig" rid="fig4">Figure 4</xref>. This is a standard for games on networks. We derive an average payoff over social interactions in some cases. On the other hand, we derive payoff from each social interaction in some cases. We are going to study such games where the payoff increases as social interactions increases.</p><p>Let the notation <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x21.png" xlink:type="simple"/></inline-formula> denote all the players adjacent to player i. The payoff of the player i is given by</p><disp-formula id="scirp.58996-formula449"><label>. (3)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x22.png"  xlink:type="simple"/></disp-formula><p>Let <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x23.png" xlink:type="simple"/></inline-formula> denote <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x23.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x24.png" xlink:type="simple"/></inline-formula> in short. The game is dynamic. A randomly chosen player updates the</p><p>strategy in each time step. The chosen player knows the strategies of adjacent players. We assume that player i chooses the strategy with the following Logit probability:</p><disp-formula id="scirp.58996-formula450"><label>, (4)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x25.png"  xlink:type="simple"/></disp-formula><fig id="fig4"  position="float"><label><xref ref-type="fig" rid="fig4">Figure 4</xref></label><caption><title> If the strategy of player i is A, then the payoff of player i is 6a. If the strategy is B, the payoff is 4a</title></caption><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/15-1500766x26.png"/></fig><p>where <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x27.png" xlink:type="simple"/></inline-formula> is the rationality parameter. After enough number of time steps, the distribution of each strategy becomes stable. We call such state a stable state and we will focus on it. We will see that the probability distri- bution of strategy in the stable state is independent from initial state. This process can be seen as a diffusion of strategies through local interactions. Diffusion processes on social networks were found in the books by [<xref ref-type="bibr" rid="scirp.58996-ref2">2</xref>] - [<xref ref-type="bibr" rid="scirp.58996-ref4">4</xref>] . Contagion processes on networks were studied by [<xref ref-type="bibr" rid="scirp.58996-ref5">5</xref>] - [<xref ref-type="bibr" rid="scirp.58996-ref9">9</xref>] . Such a functional form as in (4) has been used by several well-known papers, for example [<xref ref-type="bibr" rid="scirp.58996-ref10">10</xref>] - [<xref ref-type="bibr" rid="scirp.58996-ref13">13</xref>] .</p></sec><sec id="s3"><title>3. The Model in a Regular Network</title><p>The analysis of the model in a regular network is discussed in detail in Appendix. If both of the probabilities of choosing strategies A and B are the same, we say that neither strategy prevails. On the other hand, if a probability of either strategy is larger than the other, we define one strategy prevails. To conclude, in regular networks with degree<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x28.png" xlink:type="simple"/></inline-formula>.</p><p>• If<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x29.png" xlink:type="simple"/></inline-formula>, neither strategy prevails.</p><p>• If<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x30.png" xlink:type="simple"/></inline-formula>, one strategy prevails by the neighborhood effect.</p><p>A strategy with larger initial probability prevails in the steady state if the condition <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x31.png" xlink:type="simple"/></inline-formula> is satisfied. This result is yet known. We mention here to compare with that of scale-free networks.</p></sec><sec id="s4"><title>4. The Model in a Scale-Free Network</title><p>We will show that unlike regular networks, one strategy always prevails regardless of the values of parameters in scale-free networks. In a scale-free network, people tend to choose the same strategy by the neighborhood effect. It also holds true for a heterogeneous network.</p><sec id="s4_1"><title>4.1. Mean Field Approximation</title><p>We use the mean-field approximation for heterogeneous networks to solve the model in scale-free networks. The mean-field approximation is developed in our previous paper [<xref ref-type="bibr" rid="scirp.58996-ref14">14</xref>] to the best of our knowledge.</p></sec><sec id="s4_2"><title>4.2. <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x32.png" xlink:type="simple"/></inline-formula>Network</title><p>Let <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x33.png" xlink:type="simple"/></inline-formula> denote the mean degree and let <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x33.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x34.png" xlink:type="simple"/></inline-formula> denote the mean degree of nearest neighbors. Let <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x33.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x34.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x35.png" xlink:type="simple"/></inline-formula> denote<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x33.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x34.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x35.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x36.png" xlink:type="simple"/></inline-formula>. First, we solve for the mean strategy of the player i with degree<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x33.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x34.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x35.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x36.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x37.png" xlink:type="simple"/></inline-formula>. All the adjacent players of the player i also have degree <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x33.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x34.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x35.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x36.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x37.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x38.png" xlink:type="simple"/></inline-formula> in the mean-field approximation. In mean-field approximation, the strategies of adjacent players, <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x33.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x34.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x35.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x36.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x37.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x38.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x39.png" xlink:type="simple"/></inline-formula>such that<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x33.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x34.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x35.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x36.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x37.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x38.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x39.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x40.png" xlink:type="simple"/></inline-formula>, are replaced by the mean strategy of such players,<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x33.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x34.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x35.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x36.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x37.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x38.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x39.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x40.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x41.png" xlink:type="simple"/></inline-formula>. Then, the mean of the strategy of players denoted by i that have <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x33.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x34.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x35.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x36.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x37.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x38.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x39.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x40.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x41.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x42.png" xlink:type="simple"/></inline-formula> degree is given by</p><disp-formula id="scirp.58996-formula451"><label>. (5)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x43.png"  xlink:type="simple"/></disp-formula><p>where<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x44.png" xlink:type="simple"/></inline-formula>. We have the self-consistency condition that the mean <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x44.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x45.png" xlink:type="simple"/></inline-formula> indeed equals to<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x44.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x45.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x46.png" xlink:type="simple"/></inline-formula>. From the self-consistency condition, Equation (5) is simplified to</p><disp-formula id="scirp.58996-formula452"><label>. (6)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x47.png"  xlink:type="simple"/></disp-formula><p>We solve Equation (6) to obtain the mean strategy of players with degree<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x48.png" xlink:type="simple"/></inline-formula>. Since<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x48.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x49.png" xlink:type="simple"/></inline-formula>, <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x48.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x49.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x50.png" xlink:type="simple"/></inline-formula>holds.</p><p>We explained the neighborhood effect problem of players with degree<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x51.png" xlink:type="simple"/></inline-formula>, we then proceed to the problem of players with arbitrary degree<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x51.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x52.png" xlink:type="simple"/></inline-formula>.</p></sec><sec id="s4_3"><title>4.3. A Strategy of Player with Degree x</title><p>Because in mean-field approximation, a vertex with arbitrary degree <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x53.png" xlink:type="simple"/></inline-formula> is surrounded by vertices with degree<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x53.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x54.png" xlink:type="simple"/></inline-formula>, we replace all the strategies taken by adjacent players with<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x53.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x54.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x55.png" xlink:type="simple"/></inline-formula>. Thus, the average of strategy <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x53.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x54.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x55.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x56.png" xlink:type="simple"/></inline-formula> is given by</p><disp-formula id="scirp.58996-formula453"><label>. (7)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x57.png"  xlink:type="simple"/></disp-formula><p>We replace all of the <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x58.png" xlink:type="simple"/></inline-formula> with the mean strategy of the nearest neighbors <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x58.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x59.png" xlink:type="simple"/></inline-formula> in the mean-field approximation. Then, Equation (7) becomes</p><disp-formula id="scirp.58996-formula454"><label>. (8)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x60.png"  xlink:type="simple"/></disp-formula><p>The mean strategy of players with <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x61.png" xlink:type="simple"/></inline-formula> degree is given by</p><disp-formula id="scirp.58996-formula455"><label>. (9)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x62.png"  xlink:type="simple"/></disp-formula><p>Because we already obtained<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x63.png" xlink:type="simple"/></inline-formula>, we have<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x63.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x64.png" xlink:type="simple"/></inline-formula>. This indicates that in scale-free networks</p><p>one strategy always prevails and people tend to choose the same strategy regardless of the values of parameters. The strategy with larger initial probability prevails in the steady state. This is the first main result of our paper.</p><p>Proposition 1. In the scale-free networks, one strategy always prevails regardless of the values of parameters a, <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x65.png" xlink:type="simple"/></inline-formula>, and<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x65.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x66.png" xlink:type="simple"/></inline-formula>, whereas in regular networks, a strategy prevails if and only if the condition <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x65.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x66.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x67.png" xlink:type="simple"/></inline-formula> is satisfied. This proposition is within mean-field approximation.</p><p>We confirm the proposition by numerical simulations in Section 4.5.</p></sec><sec id="s4_4"><title>4.4. Network Heterogeneity</title><p>The network heterogeneity and the mean degree of nearest neighbors are proportional. Therefor, the more heterogeneous a network is, the more likely one strategy prevails.</p></sec><sec id="s4_5"><title>4.5. Numerical Simulations</title><p>We will confirm Proposition 1 by numerical simulations. The coordination games are done on regular network and on scale-free network. The mean degree<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x68.png" xlink:type="simple"/></inline-formula>, the network size<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x68.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x69.png" xlink:type="simple"/></inline-formula>, and <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x68.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x69.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x70.png" xlink:type="simple"/></inline-formula> for both networks. We constructed a scale-free network with <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x68.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x69.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x70.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x71.png" xlink:type="simple"/></inline-formula> by BA network formation ( [<xref ref-type="bibr" rid="scirp.58996-ref15">15</xref>] [<xref ref-type="bibr" rid="scirp.58996-ref16">16</xref>] ). In the beginning, A and B players are equally set randomly. After 50,000 times updates of the games, the game is over.</p><p>The results are illustrated in <xref ref-type="fig" rid="fig5">Figure 5</xref>. In regular network, <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x72.png" xlink:type="simple"/></inline-formula>is almost 0 if a is less than 1 and it is non zero if a is larger than 1, where the threshold is<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x72.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x73.png" xlink:type="simple"/></inline-formula>. The <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x72.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x73.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x74.png" xlink:type="simple"/></inline-formula> is not 0 in the scale-free network. The numerical simulation confirmed Proposition 1.</p></sec><sec id="s4_6"><title>4.6. Intuition: Why Does One Strategy Always Prevail Regardless of the Values of Parameters in Scale-Free Networks?</title><p>Because players on hub vertices are linked to numerous players, the difference between choosing the best strategy and otherwise is huge. One strategy always prevails in hub players es. Most vertices linked to normal vertices, which does not have big degree, are hubs. Because hub players choose the same strategy yet, players on normal vertices choose the same strategy as well. Therefore, one strategy always prevails in scale-free networks.</p><fig-group id="fig5"><label><xref ref-type="fig" rid="fig5">Figure 5</xref></label><caption><title> The x axis indicates the payoff parameter <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x76.png" xlink:type="simple"/></inline-formula> in the game and the y axis indicates the absolute value of expected strategy<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x76.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x77.png" xlink:type="simple"/></inline-formula>. (a) Regular Network; (b) Scale-free Network.</title></caption><fig id ="fig5_1"><label> (b)</label><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/15-1500766x75.png"/></fig></fig-group></sec></sec><sec id="s5"><title>5. Concluding Remarks</title><p>We studied a coordination game in networks. We studied scale-free networks since many real networks were scale-free ones or heterogeneous ones. In regular networks, one strategy prevailed if and only if the condition was satisfied, whereas one strategy always prevailed regardless of the values of parameters in scale-free networks. This suggested that people tended to choose the same strategy in scale-free networks.</p></sec><sec id="s6"><title>Cite this paper</title><p>TomohikoKonno, (2015) Coordination Always Occurs in a Two-Strategy Pure-Coordination Logit Game on Scale-Free Networks. Theoretical Economics Letters,05,561-570. doi: 10.4236/tel.2015.54066</p></sec><sec id="s7"><title>Appendix A. Analysis of the Model in Regular Network</title><p>We present the result in a regular network that a strategy prevails by the neighborhood effect if and only if the condition <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x78.png" xlink:type="simple"/></inline-formula> is satisfied. Although the result might be yet known, we will discuss it in detail because it will act as a useful reference to those who are not familiar with this topic and because we will compare the result with that in a scale-free network. The discussion including [<xref ref-type="bibr" rid="scirp.58996-ref13">13</xref>] , this paper, and other works employ the method developed to solve the phase transition of the Ising model. Please see references such as [<xref ref-type="bibr" rid="scirp.58996-ref17">17</xref>] - [<xref ref-type="bibr" rid="scirp.58996-ref20">20</xref>] .</p><p>We let <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x79.png" xlink:type="simple"/></inline-formula> denote the expected value of a random variable x:<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x79.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x80.png" xlink:type="simple"/></inline-formula>. Because expected values appear frequently, it would be confusing to express the expectation value as<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x79.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x80.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x81.png" xlink:type="simple"/></inline-formula>. The probability that a player i chooses strategy <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x79.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x80.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x81.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x82.png" xlink:type="simple"/></inline-formula> is given by</p><disp-formula id="scirp.58996-formula456"><label>(A.1)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x83.png"  xlink:type="simple"/></disp-formula><p>The mean of strategy <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x84.png" xlink:type="simple"/></inline-formula> is then given by</p><disp-formula id="scirp.58996-formula457"><label>(A.2)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x85.png"  xlink:type="simple"/></disp-formula><p>We solve the model by mean-field approximation in which the strategies taken by adjacent vertices are replaced by the average value of strategy<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x86.png" xlink:type="simple"/></inline-formula>. We need to use mean-field approximation for such models. Then, Equation (A.2) turns into</p><disp-formula id="scirp.58996-formula458"><label>(A.3)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x87.png"  xlink:type="simple"/></disp-formula><p>where<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x88.png" xlink:type="simple"/></inline-formula>. Furthermore, because<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x88.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x89.png" xlink:type="simple"/></inline-formula>, called the self consistency condition, must be satisfied, Equation (A.3) becomes</p><disp-formula id="scirp.58996-formula459"><label>(A.4)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x90.png"  xlink:type="simple"/></disp-formula><p>Thus, the mean of strategy, <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x91.png" xlink:type="simple"/></inline-formula>, is given by the intersection between the following equations.</p><disp-formula id="scirp.58996-formula460"><label>(A.5)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x92.png"  xlink:type="simple"/></disp-formula><disp-formula id="scirp.58996-formula461"><label>(A.6)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x93.png"  xlink:type="simple"/></disp-formula><p>Because</p><disp-formula id="scirp.58996-formula462"><label>(A.7)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x94.png"  xlink:type="simple"/></disp-formula><p>there are only two cases that are illustrated in <xref ref-type="fig" rid="fig6">Figure 6</xref> and <xref ref-type="fig" rid="fig7">Figure 7</xref>, in which the lines are Equation (A.5) and the curves are Equation (A.6).</p><p>We will study two cases one by one.</p><fig id="fig6"  position="float"><label><xref ref-type="fig" rid="fig6">Figure 6</xref></label><caption><title> Case A</title></caption><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/15-1500766x95.png"/></fig><fig id="fig7"  position="float"><label><xref ref-type="fig" rid="fig7">Figure 7</xref></label><caption><title> Case B</title></caption><graphic mimetype="image"   position="float"  xlink:type="simple"  xlink:href="http://html.scirp.org/file/15-1500766x96.png"/></fig>Appendix A.1. Case A: <img data-original="http://html.scirp.org/file/15-1500766x97.png" /><p>This case is illustrated in <xref ref-type="fig" rid="fig6">Figure 6</xref>. The only fixed point is the origin and it is stable, because the slope of tangent hyperbolic function at the origin is less than 1. The average of the strategy over all the players in the network is<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x98.png" xlink:type="simple"/></inline-formula>. Because</p><disp-formula id="scirp.58996-formula463"><label>(A.8)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x99.png"  xlink:type="simple"/></disp-formula><p>Then, <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x100.png" xlink:type="simple"/></inline-formula>holds if and only if</p><disp-formula id="scirp.58996-formula464"><label>(A.9)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x101.png"  xlink:type="simple"/></disp-formula><p>If both strategies are equally likely,<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x102.png" xlink:type="simple"/></inline-formula>. In contrast, if the frequency of one strategy is larger than the other, <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x102.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x103.png" xlink:type="simple"/></inline-formula>, where<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x102.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x103.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x104.png" xlink:type="simple"/></inline-formula>. Therefore, neither strategy prevails if<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x102.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x103.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x104.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x105.png" xlink:type="simple"/></inline-formula>. On the other hand, one strategy prevails if and only if<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x102.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x103.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x104.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x105.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x106.png" xlink:type="simple"/></inline-formula>; this is the criterion. Under a strong</p><p>neighborhood effect, players tend to choose one strategy, and this strategy prevails in the entire network. We show that if and only if<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x107.png" xlink:type="simple"/></inline-formula>, one strategy prevails by the neighborhood effect in a regular network.</p>Appendix A.2. Case B: <img data-original="http://html.scirp.org/file/15-1500766x108.png" /><p>This case is illustrated in <xref ref-type="fig" rid="fig7">Figure 7</xref>. There are three fixed points; however, the origin is an unstable fixed point because<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x109.png" xlink:type="simple"/></inline-formula>. The other two fixed points are stable because the derivatives of <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x109.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x110.png" xlink:type="simple"/></inline-formula> w.r.t. x at these two points are less than 1. Because the dynamics of <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x109.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x110.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x111.png" xlink:type="simple"/></inline-formula> is given by<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x109.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x110.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x111.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x112.png" xlink:type="simple"/></inline-formula>,</p><p>the stable fixed points are distinguished from the unstable ones. The two stable fixed points exhibit symmetry to the origin; thus, we only need to study the positive fixed points. This case occurs if and only if</p><disp-formula id="scirp.58996-formula465"><label>(A.10)</label><graphic position="anchor" xlink:href="http://html.scirp.org/file/15-1500766x113.png"  xlink:type="simple"/></disp-formula><p>and the initial value of<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x114.png" xlink:type="simple"/></inline-formula>. The negative fixed point realizes if the initial value<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x114.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x115.png" xlink:type="simple"/></inline-formula>. Therefore, if <inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x114.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x115.png" xlink:type="simple"/></inline-formula><inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x116.png" xlink:type="simple"/></inline-formula> then one strategy prevails by the neighborhood effect.</p><p>To conclude, in a regular network with degree<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x117.png" xlink:type="simple"/></inline-formula>.</p><p>• If<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x118.png" xlink:type="simple"/></inline-formula>, neither strategy prevails.</p><p>• If<inline-formula><inline-graphic xlink:href="http://html.scirp.org/file/15-1500766x119.png" xlink:type="simple"/></inline-formula>, one strategy prevails by the neighborhood effect.</p></sec><sec id="s8"><title>NOTES</title></sec></body><back><ref-list><title>References</title><ref id="scirp.58996-ref1"><label>1</label><mixed-citation publication-type="other" xlink:type="simple">Konno, T. 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