<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.4 20241031//EN" "JATS-journalpublishing1-4.dtd">
<article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" article-type="research-article" dtd-version="1.4" xml:lang="en">
  <front>
    <journal-meta>
      <journal-id journal-id-type="publisher-id">ojbm</journal-id>
      <journal-title-group>
        <journal-title>Open Journal of Business and Management</journal-title>
      </journal-title-group>
      <issn pub-type="epub">2329-3292</issn>
      <issn pub-type="ppub">2329-3284</issn>
      <publisher>
        <publisher-name>Scientific Research Publishing</publisher-name>
      </publisher>
    </journal-meta>
    <article-meta>
      <article-id pub-id-type="doi">10.4236/ojbm.2026.145149</article-id>
      <article-id pub-id-type="publisher-id">ojbm-153979</article-id>
      <article-categories>
        <subj-group>
          <subject>Article</subject>
        </subj-group>
        <subj-group>
          <subject>Business</subject>
          <subject>Economics</subject>
        </subj-group>
      </article-categories>
      <title-group>
        <article-title>Divergences and Convergences in Research on Factors Influencing User Satisfaction with Douyin and TikTok —A Systematic Review Based on Domestic and International Literature</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <name name-style="western">
            <surname>Yang</surname>
            <given-names>Han</given-names>
          </name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <name name-style="western">
            <surname>Gui</surname>
            <given-names>Rongjie</given-names>
          </name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author" corresp="yes">
          <name name-style="western">
            <surname>Yin</surname>
            <given-names>Yushi</given-names>
          </name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
      </contrib-group>
      <aff id="aff1"><label>1</label> College of Tropical Crops, Yunnan Agricultural University, Puer, China </aff>
      <author-notes>
        <fn fn-type="conflict" id="fn-conflict">
          <p>The authors declare no conflicts of interest regarding the publication of this paper.</p>
        </fn>
      </author-notes>
      <pub-date pub-type="epub">
        <day>01</day>
        <month>09</month>
        <year>2026</year>
      </pub-date>
      <pub-date pub-type="collection">
        <month>09</month>
        <year>2026</year>
      </pub-date>
      <volume>14</volume>
      <issue>05</issue>
      <fpage>2996</fpage>
      <lpage>3023</lpage>
      <history>
        <date date-type="received">
          <day>19</day>
          <month>08</month>
          <year>2026</year>
        </date>
        <date date-type="accepted">
          <day>17</day>
          <month>09</month>
          <year>2026</year>
        </date>
        <date date-type="published">
          <day>20</day>
          <month>09</month>
          <year>2026</year>
        </date>
      </history>
      <permissions>
        <copyright-statement>© 2026 by the authors and Scientific Research Publishing Inc.</copyright-statement>
        <copyright-year>2026</copyright-year>
        <license license-type="open-access">
          <license-p> This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license ( <ext-link ext-link-type="uri" xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link> ). </license-p>
        </license>
      </permissions>
      <self-uri content-type="doi" xlink:href="https://doi.org/10.4236/ojbm.2026.145149">https://doi.org/10.4236/ojbm.2026.145149</self-uri>
      <abstract>
        <p>As the traffic dividend in the short-video industry continues to dwindle and the market has fully entered a phase of competition for existing users, how to maintain user retention and reduce user churn has become a central focus of both operational practice and academic research on short-video platforms such as Douyin and TikTok. User satisfaction with short-form video platforms exhibits a distinct duality, characterised by positive recognition of the user experience alongside negative issues such as psychological fatigue from long-term use and time wastage. Conclusions from relevant academic research are significantly divergent, and a unified and comprehensive theoretical framework has yet to be established. Against this backdrop, this paper employs a literature review approach to synthesise relevant empirical research findings from both domestic and international sources. It systematically summarises the controversies and existing findings regarding user satisfaction on Douyin and TikTok across six core dimensions: algorithmic personalised recommendations, the social interaction experience, the advertising experience and its disclosure, content quality, safety and privacy perceptions, and usage duration and demographic characteristics. The research indicates that short-form video user satisfaction is not influenced by a single factor, but rather results from the combined effect of multiple internal and external conditions. Actual behaviours such as user burnout and voluntary churn serve as direct indicators of satisfaction levels. This study effectively clarifies the research controversies and applicable boundaries regarding core variables of user satisfaction, elaborates on the differentiated mechanisms influencing satisfaction across different user groups and usage scenarios, and supplements the bidirectional pathways through which latent psychological factors affect user satisfaction, thereby further refining the literature landscape and theoretical framework in the field of short-video user satisfaction. The research findings not only provide practical guidance for short-video platforms to optimise their operational models and strike a balance between commercial development and user retention, but also promote high-quality development within the industry, whilst offering important theoretical references and research insights for subsequent empirical studies in the field of short-video user behaviour.</p>
      </abstract>
      <kwd-group kwd-group-type="author-generated" xml:lang="en">
        <kwd>Douyin</kwd>
        <kwd>TikTok</kwd>
        <kwd>Short-Form Video Platforms</kwd>
        <kwd>User Satisfaction</kwd>
        <kwd>Influencing Factors</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec1">
      <title>1. Introduction</title>
      <p>As digital intelligence technologies continue to evolve, the domestic short-video industry is accelerating the deep integration of intelligence, contextualisation and commercialisation. To regulate the industry’s development, the National Radio and Television Administration has in recent years introduced specific policies such as the “Detailed Rules for the Review of Online Short-Video Content (2021 Edition)” and the “Measures for the Development of Micro-Short Dramas”, which clarify content review standards and platform operational guidelines. These policies guide platforms in optimising their content ecosystems and safeguarding user rights, thereby setting out a clear policy direction for the industry’s high-quality development. AIGC technology has now permeated the entire process of short-video content production, algorithmic distribution and contextual interaction. Contextual storytelling has become the dominant content format, whilst platform advertising has shifted towards contextual integration and seamless blending with content, leading to a comprehensive transformation in the way the general public consumes short videos. Since its launch in 2016, Douyin has maintained a central position in the industry, underpinned by its mature content ecosystem and intelligent recommendation system. Its vast user base and widespread adoption across the population have made satisfaction research a shared focus for both the industry and academia.</p>
      <p>However, the short-video industry has moved beyond the era of traffic dividends, with platforms such as Kuaishou and Video Account continuing to divert users, leading the sector as a whole into a phase of competition for existing users. Issues such as the varying quality of AIGC content, entrenched biases in algorithmic recommendations, and blurred boundaries regarding ad placement have led to widespread user fatigue. User demands have also expanded from simple entertainment and leisure to encompass diverse dimensions such as high-quality content, personalised recommendations, information security and regulated commercial services, making the logic underlying user satisfaction increasingly complex. Although Douyin’s immersive, looping feed model can deliver positive experiences such as entertainment, relaxation and emotional immersion, it simultaneously gives rise to negative perceptions including privacy concerns, mental fatigue and aesthetic stagnation. Information overload, the proliferation of low-quality content and excessive advertising continue to provoke user resistance, thereby lowering overall satisfaction. These positive and negative experiential factors counterbalance one another, creating stratified user experiences; this is also the key factor behind the divergence in empirical conclusions within the academic community.</p>
      <p>To date, academic circles both domestically and internationally have conducted extensive theoretical and empirical research on user satisfaction with short-form video platforms. The Information Systems Continuum Model ([<xref ref-type="bibr" rid="B28">28</xref>]), the Uses and Gratifications Theory ([<xref ref-type="bibr" rid="B1">1</xref>]) and the Persuasion Knowledge Theory ([<xref ref-type="bibr" rid="B2">2</xref>]) provide a well-established theoretical foundation for such research. Research methodologies have continued to evolve, with researchers gradually introducing refined evaluation models ([<xref ref-type="bibr" rid="B12">12</xref>]; [<xref ref-type="bibr" rid="B19">19</xref>]) whilst continuing to utilise traditional quantitative tools. Existing research has covered multiple sub-fields, including negative user behaviour, willingness to abandon platforms, and advertising regulation. Domestic research largely relies on questionnaire surveys and big data modelling ([<xref ref-type="bibr" rid="B13">13</xref>]; [<xref ref-type="bibr" rid="B6">6</xref>]; [<xref ref-type="bibr" rid="B18">18</xref>]; [<xref ref-type="bibr" rid="B2">2</xref>]); overseas academia has focused on TikTok, with a particular emphasis on exploring the intrinsic links between users’ psychological costs, satisfaction and retention behaviour ([<xref ref-type="bibr" rid="B9">9</xref>]; [<xref ref-type="bibr" rid="B29">29</xref>]).</p>
      <p>Existing research has examined the factors influencing user satisfaction from multiple perspectives. Perceived quality and the degree to which expectations are met can significantly enhance satisfaction ([<xref ref-type="bibr" rid="B11">11</xref>]; [<xref ref-type="bibr" rid="B7">7</xref>]); platform usage duration, the frequency of ad pushes and demographic characteristics are key external factors ([<xref ref-type="bibr" rid="B21">21</xref>]); other studies have also explored the pathways through which AIGC content and the quality of narrative storytelling influence user experience ([<xref ref-type="bibr" rid="B23">23</xref>]; [<xref ref-type="bibr" rid="B16">16</xref>]; [<xref ref-type="bibr" rid="B2">2</xref>]). Proper disclosure of advertising information is positively associated with user trust and platform ratings ([<xref ref-type="bibr" rid="B18">18</xref>]); within the Douyin e-commerce context, content quality, community atmosphere and creator characteristics are jointly associated with the user’s consumption experience ([<xref ref-type="bibr" rid="B30">30</xref>]). However, the applicability of traditional theoretical models to the short-video industry continues to decline, as they struggle to account for the new characteristics arising from intelligent and contextualised developments ([<xref ref-type="bibr" rid="B22">22</xref>]; [<xref ref-type="bibr" rid="B3">3</xref>]).</p>
      <p>Taken as a whole, whilst a framework for basic research has been established in this field, there remain significant shortcomings. Firstly, existing findings are relatively fragmented and lack systematic integration; a comprehensive framework covering cutting-edge topics such as intelligent empowerment and immersive experiences has yet to be established. Secondly, the transmission pathways and interaction logic between various variables have not yet been clarified, and there is a lack of mechanistic explanations for the characteristics of two-way user experiences. Thirdly, whilst most research focuses on positive empowerment effects, discussions of practical issues—such as the chaos surrounding AIGC, the negative effects of algorithms and psychological strain—remain one-sided, making it difficult to establish a comprehensive optimisation mechanism. Fourthly, the majority of studies are static analyses that fail to keep pace with technological iterations and business model innovations, thereby limiting the scope for theoretical expansion.</p>
      <p>Early research into user satisfaction with short-form video platforms in China was characterised by a narrow perspective; however, since 2018, with the widespread adoption of intelligent technologies and the refinement of relevant policies, this field of research has entered a phase of rapid development. Against this backdrop and in light of existing shortcomings, this paper systematically reviews the relevant literature on the stages of intelligent development. Focusing on cutting-edge topics such as AIGC empowerment, contextual storytelling, immersive experiences and commercial operations, it delves deeply into the mechanisms influencing Douyin user satisfaction and the causes of experience degradation. It outlines optimisation pathways suited to the industry’s high-quality development and constructs a novel analytical framework (<xref ref-type="fig" rid="fig1">Figure 1</xref>). This study aims to refine the knowledge framework in this field, address existing shortcomings, and provide theoretical support for the quality-driven development of short-video platforms and the optimisation of user experience.</p>
      <sec id="sec1dot1">
        <title>1.1. Research Methods</title>
        <p>To ensure the transparency and reproducibility of the review, this study developed a clear protocol covering data sources, search strategy, inclusion and exclusion criteria, screening procedures, deduplication, data extraction and quality assessment. The specific procedures are reported as follows.</p>
        <p>Data sources. Chinese-language literature was retrieved from the China National Knowledge Infrastructure (CNKI), the most comprehensive academic database in China, and served as the basis for the bibliometric analyses presented in <xref ref-type="fig" rid="fig2">Figures 2-5</xref>. As international research on user satisfaction with short-form video platforms is comparatively limited and dispersed, the relevant international (TikTok) studies were identified through supplementary database searches and manual tracing of the reference lists of the retrieved domestic studies, and were incorporated into the narrative synthesis in Sections 2-5.</p>
        <p>Search strategy. The literature search was completed in 2026. For the CNKI database, subject-term retrieval was adopted, combining platform-related keywords (such as “抖音” and “短视频”) with satisfaction-related keywords (such as “满意度” and “用户满意度”) by means of the Boolean operator “AND”. As Douyin was officially launched in 2016 and relevant research began to emerge from 2017, the retrieval time span was set from 2017 to 2026, consistent with the publication trend shown in <xref ref-type="fig" rid="fig2">Figure 2</xref>. The retrieved records were restricted to Chinese- and English-language academic literature.</p>
        <p>Inclusion criteria. Studies were included if they: 1) took Douyin, TikTok or </p>
        <fig id="fig1">
          <label>Figure 1</label>
          <graphic xlink:href="https://html.scirp.org/file/1535491-rId13.jpeg?20260920092031" />
        </fig>
        <p><bold>Figure 1.</bold> Technology road map.</p>
        <p>other short-form video platforms as the research object; 2) explicitly examined user satisfaction or its influencing factors; 3) were peer-reviewed journal articles or formally completed degree theses; 4) reported original empirical data or systematic theoretical analysis; and 5) were written in Chinese or English within the specified time span.</p>
        <p>Exclusion criteria. Records were excluded if they: 1) were non-research documents, such as news reports, editorial notes, conference abstracts, book reviews or promotional materials; 2) mentioned short-video platforms only incidentally without treating user satisfaction as a core research variable; 3) were duplicate publications of the same study; or 4) lacked an accessible full text.</p>
        <p>Screening and deduplication. All retrieved records were exported and managed using EndNote. Duplicate records were first removed automatically with the built-in deduplication function of EndNote and then checked manually. Two reviewers independently screened the titles and abstracts of the remaining records against the inclusion criteria, and disagreements were resolved through discussion or, where necessary, adjudication by a third reviewer. The full texts of the potentially eligible records were subsequently retrieved and assessed. After the removal of duplicates and full screening, a total of 193 records were ultimately included for the bibliometric analysis presented in <xref ref-type="fig" rid="fig2">Figures 2-5</xref>, whilst the international studies identified through supplementary search and citation tracing were incorporated into the narrative synthesis.</p>
        <p>Data extraction and synthesis. A standardised data extraction form was used to record the publication year, research platform, theoretical framework, research method, sample characteristics, core variables and main findings of each included study. Owing to the considerable heterogeneity of the included studies in terms of theoretical frameworks, survey samples and econometric methods, a narrative synthesis approach was adopted. The included studies were first classified by platform (TikTok versus Douyin) and then by research theme (algorithmic recommendation, content quality, platform services, risk perception and psychological exhaustion), after which the findings were compared and integrated to identify points of convergence and divergence. To avoid conflating evidence across platforms, the following rules were applied consistently: i) findings derived from studies of Douyin were treated as evidence for the domestic platform; ii) findings derived from studies of TikTok were treated as evidence for the international platform; iii) a conclusion was described as cross-platform only when it was supported by evidence from both platforms, and platform-specific conclusions were extended to the other platform only tentatively and were explicitly labelled as such.</p>
        <p>Quality assessment. The methodological quality of the included empirical studies was appraised using the Joanna Briggs Institute (JBI) critical appraisal checklists for cross-sectional studies, adapted to the specific design of each study (for example, questionnaire surveys, structural equation modelling and fuzzy comprehensive evaluation). Each study was rated as being of low, moderate or high risk of bias. Studies judged to be of critically low quality were excluded from the narrative synthesis, and the quality ratings of the remaining studies were used to calibrate the confidence placed in individual findings.</p>
      </sec>
      <sec id="sec1dot2">
        <title>1.2. Key Conceptual Distinctions</title>
        <p>Before synthesising the relevant literature, it is necessary to clarify the concept of user satisfaction and to distinguish it from several related constructs with which it is frequently conflated in the reviewed studies—namely continuance intention, loyalty, stickiness, burnout and churn. The definitions below, and the distinctions drawn between them, are applied consistently throughout the review.</p>
        <p>User satisfaction. In line with the ACSI-based analyses in the reviewed literature ([<xref ref-type="bibr" rid="B11">11</xref>]), user satisfaction is defined in this study as the overall evaluative judgment that users form after using a short-form video platform, reflecting the degree to which their prior expectations and needs are fulfilled by the platform’s algorithmic recommendations, content quality, platform services and related experiential dimensions. It is therefore a post-usage, attitude-like evaluation, rather than a behavioural intention or a behavioural outcome.</p>
        <p>Continuance intention. Continuance intention refers to users’ subjective willingness or intention to continue using the platform in the future, and is a typical behavioural-intention variable ([<xref ref-type="bibr" rid="B25">25</xref>]; [<xref ref-type="bibr" rid="B20">20</xref>]; [<xref ref-type="bibr" rid="B10">10</xref>]; [<xref ref-type="bibr" rid="B17">17</xref>]). It is conceptually distinct from satisfaction: satisfaction captures an evaluative judgment of the past and present experience, whereas continuance intention captures an expectation of future behaviour.</p>
        <p>Loyalty. Loyalty denotes users’ deep commitment to a platform, manifested in repeated use, a positive attitude and resistance to switching to competing platforms; in the reviewed literature it is often operationalised through customer loyalty, retention and recommendation behaviour ([<xref ref-type="bibr" rid="B28">28</xref>]; [<xref ref-type="bibr" rid="B27">27</xref>]). Loyalty is a broader and longer-term construct than satisfaction, and satisfaction is generally regarded as a necessary but not sufficient condition for loyalty.</p>
        <p>Stickiness. Stickiness refers to the extent to which users repeatedly visit, remain on and habitually return to a platform, reflecting the strength of the platform’s hold over users’ browsing time and attention; in the reviewed literature it is closely associated with flow experience and user retention ([<xref ref-type="bibr" rid="B9">9</xref>]). Whereas satisfaction is an evaluative judgment, stickiness is primarily an engagement-related behavioural indicator.</p>
        <p>Burnout. Burnout (also referred to as fatigue in the reviewed literature) denotes a negative psychological state that develops through prolonged or intensive platform use, encompassing mental fatigue, information overload, social overload and the perception of wasted time ([<xref ref-type="bibr" rid="B29">29</xref>]). It is an experiential cost that coexists with positive evaluations in short-video use, and is conceptualised in the reviewed studies both as an antecedent associated with lower satisfaction and as an outcome of prolonged use ([<xref ref-type="bibr" rid="B13">13</xref>]; [<xref ref-type="bibr" rid="B29">29</xref>]).</p>
        <p>Churn. Churn refers to the actual behaviour of discontinuing platform use, such as uninstalling the application or abandoning the platform ([<xref ref-type="bibr" rid="B6">6</xref>]). The reviewed literature distinguishes churn from the intention to discontinue (a behavioural intention) and from burnout (a psychological state); churn represents the final behavioural manifestation in the chain from dissatisfaction and burnout to discontinuance ([<xref ref-type="bibr" rid="B13">13</xref>]; [<xref ref-type="bibr" rid="B6">6</xref>]).</p>
        <p>In summary, the five related constructs and user satisfaction can be ordered along a conceptual chain: user satisfaction is a post-usage evaluative judgment; continuance intention, loyalty and stickiness are behavioural intentions or engagement states that satisfaction is hypothesised to promote; burnout is a negative psychological state that is hypothesised to erode satisfaction; and churn is the eventual behavioural outcome. Accordingly, throughout the review the findings of each study are interpreted according to the specific construct that the study actually measured, and conclusions concerning one construct are not extended to another unless the source study itself establishes such a link.</p>
      </sec>
    </sec>
    <sec id="sec2">
      <title>2. Current State of Research at Home and Abroad</title>
      <sec id="sec2dot1">
        <title>2.1. Current State of Research on TikTok</title>
        <p>Within the research framework on user satisfaction with short-form video platforms, the international academic community has taken the lead in conducting multi-dimensional explorations centred on TikTok, with the overall scope of research covering eight key areas: algorithmic mechanisms, perceived duration, parallel psychological costs, social interaction experiences, short-form video e-commerce services, advertising effectiveness, negative user behaviour, and customer retention ([<xref ref-type="bibr" rid="B12">12</xref>]; [<xref ref-type="bibr" rid="B19">19</xref>]). As the research framework has continued to mature, relevant overseas studies have gradually developed a mixed empirical research paradigm centred on SEM and fsQCA; furthermore, fuzzy comprehensive evaluation, grounded theory and multi-dimensional combination evaluation models have also found very widespread application in this field.</p>
        <p>Through extensive empirical analysis, the international academic community has gradually reached a consensus that there is a clear trade-off between users’ perceived usage duration and the psychological cost of multitasking; consequently, negative psychological experiences such as the perception of wasted time and mental fatigue are associated with progressively lower enjoyment of the platform ([<xref ref-type="bibr" rid="B29">29</xref>]). Furthermore, privacy risks and information overload are also key correlates of negative user behaviour; both are primary antecedent variables negatively associated with user satisfaction ([<xref ref-type="bibr" rid="B13">13</xref>]). Algorithmic recommendation mechanisms exhibit a distinct duality in short-video usage contexts: whilst they are associated with an improved content-matching experience for users, they are also associated with heightened concerns regarding privacy breaches; moreover, platform reputation plays a significant moderating role between these two sets of positive and negative associations ([<xref ref-type="bibr" rid="B17">17</xref>]). Overseas empirical research focusing on the short-video e-commerce sub-sector further confirms that content quality and social connections can influence customer loyalty by enhancing user stickiness; consequently, user satisfaction is regarded as the cornerstone for ensuring long-term user retention ([<xref ref-type="bibr" rid="B27">27</xref>]; [<xref ref-type="bibr" rid="B9">9</xref>]). In addition, the international academic community has conducted extensive, specialised research into social media advertising, focusing on analysing the various factors influencing digital customer experience ([<xref ref-type="bibr" rid="B27">27</xref>]), negative user interactions ([<xref ref-type="bibr" rid="B13">13</xref>]) and complex user loyalty ([<xref ref-type="bibr" rid="B28">28</xref>]), thereby further enriching the research dimensions of short-video user satisfaction.</p>
      </sec>
      <sec id="sec2dot2">
        <title>2.2. Current State of Research on Douyin</title>
        <p>Research in this field can be divided into three phases (<xref ref-type="fig" rid="fig2">Figure 2</xref>). During the embryonic phase (2017-2019), the total number of annual publications was fewer than 20, with only a small amount of basic research on online videos and virtually no empirical studies specifically on Douyin. The period of rapid growth (2020-2024) saw Douyin’s commercialisation gradually mature, whilst the user base for short videos expanded and the annual number of publications rose considerably overall, despite a slight decline between 2021 and 2022; literature from this phase accounts for approximately 51 per cent of all relevant research outputs. The period of refined and in-depth exploration (2025-2026) saw a slowdown in the growth</p>
        <fig id="fig2">
          <label>Figure 2</label>
          <graphic xlink:href="https://html.scirp.org/file/1535491-rId14.jpeg?20260920092032" />
        </fig>
        <p>Source: China National Knowledge Infrastructure (CNKI).</p>
        <p><bold>Figure 2.</bold> Trend chart showing the volume of posts on the Douyin platform regarding satisfaction with China National Knowledge Infrastructure (CNKI) from 2017 to 2026.</p>
        <p>rate of publications, but research topics became more specialised. Papers on cutting-edge themes such as AIGC short videos, advertising disclosure and situational narrative emerged in large numbers, reflecting how, against a backdrop of intense competition within the industry, the focus of academic research shifted from basic satisfaction assessments to debates over the mechanisms of emerging technologies and commercial scenarios. These changes in publication trends indicate that shifts in academic research priorities evolve alongside the development of the short-video industry’s market landscape. Early research focused on basic user experience, whilst in recent years the focus has shifted to complex user perceptions characterised by the coexistence of multiple contradictions; this also provides the historical context for the emergence of significant research divergences within the academic community.</p>
        <p>The scope of research into satisfaction with domestic short videos continues to expand, with econometric methods such as multiple regression ([<xref ref-type="bibr" rid="B7">7</xref>]), correspondence analysis ([<xref ref-type="bibr" rid="B21">21</xref>]) and fuzzy comprehensive evaluation ([<xref ref-type="bibr" rid="B3">3</xref>]) being widely adopted. With the industrialisation of AIGC, the increasing standardisation of short-video advertising regulation, and the widespread adoption of scenario-based short videos, domestic research has given rise to three emerging sub-directions: Firstly, specialised studies on AIGC short-video satisfaction have introduced new evaluation dimensions, including the originality of AI-generated content, the authenticity of information, and the quality of visual storytelling ([<xref ref-type="bibr" rid="B16">16</xref>]); secondly, empirical studies on advertising disclosure based on persuasion theory have been conducted to verify the interactive effects of advertising transparency and users’ uncertainty-avoidance traits on user experience and consumption willingness ([<xref ref-type="bibr" rid="B18">18</xref>]); thirdly, modelling and analysis of scenario-based short videos, grounded in scenario theory and communication theory, have confirmed that scenario-based narration, emotional rendering and story-driven expression evoke emotional resonance among users, whilst narrative logic, visual presentation and plot plausibility directly determine user satisfaction levels ([<xref ref-type="bibr" rid="B2">2</xref>]).</p>
        <p>Academic circles have conducted extensive discussions on user churn in the short-video sector. Relevant studies indicate that information overload, upward social comparison, privacy concerns and usage costs are key correlates of users’ intention to abandon platforms ([<xref ref-type="bibr" rid="B6">6</xref>]). The conclusions drawn from different survey samples vary in their focus; large-scale, nationwide surveys tend to emphasise objective usage and external disruptive factors, thereby confirming that actual usage duration, perceived content value and the level of advertising disruption are key correlates of satisfaction ([<xref ref-type="bibr" rid="B21">21</xref>]). However, regional surveys adopt a more nuanced perspective; most such studies conduct comprehensive assessments by categorising short-video user satisfaction into four main dimensions: media experience, social interaction, security and safety, and functional services ([<xref ref-type="bibr" rid="B23">23</xref>]). In addition to platform experience factors, demographic characteristics also give rise to certain user differences. Age, educational attainment and income level not only significantly differentiate levels of user satisfaction but are also associated with users’ willingness to churn and their content preferences; however, the heterogeneous associations involving gender are generally weaker ([<xref ref-type="bibr" rid="B3">3</xref>]). Building on this, He Qian’s study further validated that gender differences have a distinct impact on user experience in terms of perceptions of advertising intrusion and platform security ([<xref ref-type="bibr" rid="B7">7</xref>]). Compared to studies focusing on external characteristics, some research draws upon classical models to delve deeper into core driving mechanisms. For instance, Li Ruiyu conducted an empirical analysis based on the ACSI model, thereby confirming that the level of expectation fulfilment and perceived value can positively drive an increase in user satisfaction ([<xref ref-type="bibr" rid="B11">11</xref>]). As research has progressed, the domestic academic community has moved beyond the analysis of single influencing factors to focus progressively on the interplay between negative user interactions, platform fatigue, and the relationship between user retention and satisfaction, thereby accumulating a wealth of multidimensional empirical research findings ([<xref ref-type="bibr" rid="B13">13</xref>]; [<xref ref-type="bibr" rid="B9">9</xref>]).</p>
        <p>Research topics related to short videos exhibit a distinct tiered distribution (<xref ref-type="fig" rid="fig3">Figure 3</xref>).</p>
        <p>The first tier comprises core foundational topics. The number of publications on “short videos” and “short video platforms” is far ahead of the rest, at 62 and 36 respectively; these are the most mainstream research directions in the field. Most related studies conduct empirical analyses based on classical models such as the Technology Acceptance Model (TAM) and Expectation-Confirmation Theory, forming the foundation of research in this field. Among these, Liu Mingzheng ([<xref ref-type="bibr" rid="B14">14</xref>]) utilised the D&amp;M Information Systems Success Model to establish an evaluation system for user-generated content (UGC) satisfaction in short videos, providing a standardised indicator framework for the comprehensive assessment of short video platforms.</p>
        <p>The second tier comprises long-standing hot topics. Keywords such as “mobile short videos”, “research on influencing factors”, “Douyin short videos”, “reading promotion” and “new media” have maintained a stable volume of publications.</p>
        <fig id="fig3">
          <label>Figure 3</label>
          <graphic xlink:href="https://html.scirp.org/file/1535491-rId15.jpeg?20260920092032" />
        </fig>
        <p>Source: China National Knowledge Infrastructure (CNKI).</p>
        <p><bold>Figure 3.</bold> Distribution of the main research themes.</p>
        <p>Among these, “research on influencing factors” continues to attract academic attention, echoing the six major points of contention identified in this study; areas such as marketing strategies, communication effectiveness and user experience have likewise formed stable research clusters.</p>
        <p>The third tier comprises niche and emerging topics. The number of publications on keywords such as “optimisation strategies” and “short-form video marketing” remains relatively low. Based on an analysis of the research landscape in this field, cutting-edge topics such as AIGC and situational short videos have seen rapid growth in the volume of literature in recent years; however, the overall research volume remains small, with studies on each topic being rather fragmented and no unified analytical framework having yet been established.</p>
        <p>A comprehensive review of existing research reveals distinct differences in research focus between domestic and international academia. Whilst overseas research largely centres on TikTok, focusing on issues such as users’ psychological costs and usage fatigue, as well as user churn and e-commerce retention, domestic research is more closely aligned with the practical development of local platforms, concentrating primarily on content operations and advertising communication on short-video platforms, as well as explorations of local user behaviour.</p>
        <p>Looking at the overall distribution of research platforms (<xref ref-type="fig" rid="fig4">Figure 4</xref>), there were a total of 19 papers related to short-video platforms; this category represents the most frequently cited secondary theme, thereby fully confirming that short-video platforms are the core research platforms in this field. Focusing on the current state of application of traditional theories reveals that there are three studies each centred on the creator’s perspective and grounded theory. In addition, classic user behaviour theories such as the flow experience and the Five-Factor Model, as well as personalised recommendations and perceived usefulness, each has two research</p>
        <fig id="fig4">
          <label>Figure 4</label>
          <graphic xlink:href="https://html.scirp.org/file/1535491-rId16.jpeg?20260920092032" />
        </fig>
        <p>Source: China National Knowledge Infrastructure (CNKI).</p>
        <p><bold>Figure 4.</bold> Distribution of sub-themes.</p>
        <p>studies. Consequently, current empirical research largely relies on established models such as the Technology Acceptance Model (TAM), flow theory and grounded theory for analysis. Chen Xi’s study, which analyses the psychological needs of Douyin users through the lens of use and satisfaction ([<xref ref-type="bibr" rid="B5">5</xref>]), represents a classic example of user psychology research. In contrast, when examining research progress on cutting-edge theories, emerging theoretical and technological perspectives—such as artificial intelligence and usage motivation, which each have two corresponding research papers, and the 4I theory and user profiling, which each have one—remain relatively limited. This also indicates that the overall number of studies combining cutting-edge theories with real-world short-video scenarios remains relatively low; consequently, there remains a significant research gap in this field regarding emerging research perspectives.</p>
        <p>Short videos possess cross-media and cross-disciplinary characteristics; there are marked differences in research focus across different disciplines, and the disciplinary distribution is characterised by extreme imbalance (<xref ref-type="fig" rid="fig5">Figure 5</xref>).</p>
        <p>With 91 articles, the field of journalism and media studies accounts for 47.15 per cent of the total, making it the dominant field in short video research; the inherent media and communication attributes of short videos determine the leading role of the journalism and communication field in this research.</p>
        <p>Library and Information Science and Digital Libraries (15 papers, 7.77 per cent) and Business Economics (11 papers, 5.70 per cent) form the second tier, with library knowledge dissemination and the commercial operation of short videos being the two most popular cross-disciplinary research areas.</p>
        <fig id="fig5">
          <label>Figure 5</label>
          <graphic xlink:href="https://html.scirp.org/file/1535491-rId17.jpeg?20260920092032" />
        </fig>
        <p>Source: China National Knowledge Infrastructure (CNKI).</p>
        <p><bold>Figure 5.</bold> Distribution of academic disciplines.</p>
        <p>Relevant literature published in higher education (10 papers, approximately 5.2 per cent) stood just above the five per cent threshold, whereas disciplines such as computer science, trade and economics, and sociology each accounted for less than 5 per cent of the total. Interdisciplinary research integrating fields such as psychology, tourism, public administration and medicine is extremely rare, indicating that there is ample scope for further exploration of the interdisciplinary applications of short videos.</p>
      </sec>
      <sec id="sec2dot3">
        <title>2.3. Consensus and Disagreement in the Research</title>
        <p>Scholars both in China and abroad have conducted extensive empirical research into user satisfaction with the Douyin and TikTok platforms. Drawing on diverse theoretical frameworks, survey samples and econometric analysis methods, these studies have yielded a comprehensive body of research findings. Whilst the academic community has reached a degree of consensus on certain fundamental aspects, no unified conclusions have yet been reached regarding the intensity of the influence of various variables, the mechanisms by which these influences are transmitted across different contexts, or the specific pathways through which multidimensional psychological costs operate (<bold>Table 1</bold>).</p>
        <p>Overseas research has largely focused on TikTok, examining the intrinsic links between users’ subjective experiences and psychological perceptions. Academic research, utilising a hybrid model combining SEM and fsQCA, has confirmed that there is a significant positive correlation between users’ perceived usage duration and their satisfaction with the platform. However, as users’ usage duration continues to increase, multiple psychological costs—such as privacy anxieties, </p>
        <p><bold>Table 1.</bold> Overview of the literature review on user satisfaction with Douyin and TikTok.</p>
        <table-wrap id="tbl1">
          <label>Table 1</label>
          <table>
            <tbody>
              <tr>
                <td>
                  <bold>Classification dimensions</bold>
                </td>
                <td>
                  <bold>Details</bold>
                </td>
                <td>
                  <bold>Additional notes</bold>
                </td>
              </tr>
              <tr>
                <td>
                  <bold>Core Research Platforms</bold>
                </td>
                <td>Douyin (including the international version, TikTok)</td>
                <td>Excluding literature that conducts cross-platform comparisons, we have included only empirical findings specific to the Douyin platform.</td>
              </tr>
              <tr>
                <td>
                  <bold>Core Research Group</bold>
                </td>
                <td>General users across the entire platform, university students, core users in the middle-aged and young adult demographic, and TikTok users overseas</td>
                <td>Covering user groups across all tiers of the platform, university students constitute the most common sample group in existing research.</td>
              </tr>
              <tr>
                <td>
                  <bold>Mainstream</bold>
                  <bold>research topics</bold>
                </td>
                <td>1. Comprehensive assessment of UGC content requirements and satisfaction2. Exploration of user motivation and hierarchical needs3. Identification and evaluation of multi-dimensional factors influencing satisfaction4. Mechanisms governing continued usage intent and user loyalty5. Research into negative behaviours such as negative interactions, uninstallation and churn6. Empirical analysis of specific use cases (algorithms, advertising, e-commerce, privacy, social media, AIGC, contextual short videos)</td>
                <td>Covering the entire research chain of “user needs-experience-behaviour”, research into emerging scenarios has grown significantly in recent years.</td>
              </tr>
              <tr>
                <td>
                  <bold>Key data sources</bold>
                </td>
                <td>Structured questionnaires (online and offline), big data on platform user behaviour, text content mining, Delphi expert scoring, semi-structured in-depth interviews, and case studies of user-generated content</td>
                <td>The study relies primarily on quantitative data, supplemented by qualitative interviews, in line with the general paradigm of empirical research in the humanities and social sciences.</td>
              </tr>
              <tr>
                <td>
                  <bold>Study period</bold>
                </td>
                <td>1. Early fundamental research into online video: 20142. Period of concentrated growth for Douyin: 2020-2024</td>
                <td>Since 2020, literature relating to Douyin has accounted for over 90 per cent of the field’s total output, with the volume of research expanding rapidly.</td>
              </tr>
            </tbody>
          </table>
        </table-wrap>
        <p>Source: China National Knowledge Infrastructure (CNKI).</p>
        <p>health concerns, social pressure and platform fatigue—accumulate, leading to a usage state characterised by the coexistence of positive experiences and negative perceptions; this is a typical feature of the current short-video user experience ([<xref ref-type="bibr" rid="B29">29</xref>]). Among these, privacy risks and usage fatigue are the core factors reducing user satisfaction; however, health perceptions and social anxiety do not directly influence satisfaction. This conclusion also provides a reasonable explanation for the paradoxical phenomenon whereby users continue to use the platform despite experiencing negative effects ([<xref ref-type="bibr" rid="B29">29</xref>]). Short-video algorithms possess dual attributes: whilst they can optimise content matching accuracy and enhance the user browsing experience, they also exacerbate users’ concerns regarding privacy breaches, with platform reputation serving as a moderating buffer between these positive and negative effects ([<xref ref-type="bibr" rid="B17">17</xref>]). In short-video e-commerce and advertising contexts, content quality and social connections can enhance consumer loyalty by increasing user retention, whilst advertising transparency and disclosure practices directly influence users’ attitudes towards the platform and their behavioural decisions ([<xref ref-type="bibr" rid="B27">27</xref>]; [<xref ref-type="bibr" rid="B18">18</xref>]). Furthermore, flow experiences, platform usability, ease of use and a positive community atmosphere are key positive factors in sustaining long-term user engagement ([<xref ref-type="bibr" rid="B5">5</xref>]; [<xref ref-type="bibr" rid="B15">15</xref>]).</p>
        <p>Research within the domestic academic community focusing on the Douyin platform is more closely aligned with the characteristics of the domestic industry’s development, with research dimensions covering multiple levels including content algorithms, platform services, advertising dissemination, and user psychology and demographic characteristics. Most studies confirm that content quality, the effectiveness of algorithmic recommendations, and basic platform services are the three core independent variables influencing short-video user satisfaction ([<xref ref-type="bibr" rid="B7">7</xref>]; [<xref ref-type="bibr" rid="B21">21</xref>]; [<xref ref-type="bibr" rid="B3">3</xref>]). Liu Mingzheng ([<xref ref-type="bibr" rid="B14">14</xref>]), through a multi-platform comparison, further corroborated that information quality is the most significant dimension determining user satisfaction with short-video UGC, followed by system quality and service quality. Early domestic research primarily relied on the ACSI model for analysis, verifying the positive impact of expectation fulfilment, perceived quality and perceived value on user satisfaction ([<xref ref-type="bibr" rid="B11">11</xref>]). Subsequent studies, combining logistic regression models with large-scale nationwide surveys, further highlighted the heterogeneous effects arising from advertising intrusiveness, perceptions of platform security, and demographic characteristics such as age and educational attainment ([<xref ref-type="bibr" rid="B7">7</xref>]; [<xref ref-type="bibr" rid="B21">21</xref>]). As new industry trends—such as AIGC technology, scenario-based short videos and advertising governance—continue to mature, domestic research has gradually expanded to adopt entirely new analytical perspectives. The originality, authenticity and narrative quality of AI-generated content have progressively become new benchmarks for evaluating the user experience on short-video platforms ([<xref ref-type="bibr" rid="B16">16</xref>]). Scenario-based short videos can shape users’ emotional perceptions through scene-building and emotional rendering, thereby directly influencing their satisfaction ratings ([<xref ref-type="bibr" rid="B2">2</xref>]). At the same time, advertising transparency can interact with users’ uncertainty-avoidance traits, ultimately influencing their consumption intentions and behavioural choices ([<xref ref-type="bibr" rid="B18">18</xref>]). Information overload, social comparison, privacy concerns and usage costs can trigger users’ intention to churn, implying that users’ overall evaluation of a platform is the result of the combined effects of implicit psychological strain and explicit user experience ([<xref ref-type="bibr" rid="B13">13</xref>]; [<xref ref-type="bibr" rid="B6">6</xref>]).</p>
        <p>From the perspective of theoretical frameworks and research methods, the Technology Acceptance Model (TAM), Expectation Confirmation Theory, Flow Theory, Scenario Theory and Persuasion Knowledge Theory constitute the core theoretical underpinnings of this field. Traditional questionnaire surveys, multiple regression analysis and structural equation modelling serve as the fundamental empirical tools in this field, whilst grounded theory, fuzzy comprehensive evaluation and the CRITIC-VIKOR combined evaluation method are gradually being adopted, effectively enhancing the precision of relevant empirical research ([<xref ref-type="bibr" rid="B12">12</xref>]; [<xref ref-type="bibr" rid="B19">19</xref>]). Although existing research findings are abundant, there remain some notable common shortcomings. Most studies focus solely on the independent effects of individual variables, lacking configurational analyses of the synergistic interactions among multiple factors. The academic community has not explored the interaction mechanisms between subjective usage duration and multidimensional psychological costs in sufficient depth; furthermore, emerging research topics—such as AIGC applications, the dissemination of contextual content, and advertising regulation—remain fragmented and have yet to form a systematic and comprehensive analytical framework. Differences in sample selection criteria and econometric models across studies have led to divergent empirical conclusions; moreover, few studies have provided a reasonable interpretation of these discrepancies in light of the emerging content formats of short videos. Furthermore, the standardisation of sampling procedures in some surveys ([<xref ref-type="bibr" rid="B15">15</xref>]) requires improvement, and traditional research tools struggle to accommodate the diverse and unstructured nature of short video data, resulting in certain research limitations.</p>
        <p>Overall, existing literature both domestically and internationally has established a foundational research framework for short-video user satisfaction, with the academic community generally acknowledging that user satisfaction is the result of the coupled effects of multiple factors. However, significant controversies and research gaps persist regarding the intensity of variable influences, the transmission pathways in specific scenarios, and the precise mechanisms underlying multidimensional psychological costs. The short-video industry is currently undergoing continuous iteration and upgrading towards intelligent, scenario-based and e-commerce-oriented models. AIGC technology, new content formats and diversified commercial monetisation models are constantly reshaping the user experience; consequently, this field still offers ample scope for research and theoretical expansion.</p>
      </sec>
    </sec>
    <sec id="sec3">
      <title>3. Relevant Theories</title>
      <p>Existing theories on user satisfaction with the Douyin platform can be categorised into six main categories (<bold>Table 2</bold>). Each category of theory has its own specific research focus and corresponding analytical context; when combined, these theories form a comprehensive and mutually complementary analytical framework. The only theory in the information systems category is the D&amp;M Information Systems Success Model, which is primarily used to establish evaluation criteria for the platform’s overall user experience. The “Audience and Motivation” section comprises three classic theories; this combination is specifically designed to analyse users’ intrinsic motivations for using the platform, their willingness to adopt new features, and differences in needs across different demographic groups. The “Psychological Needs” section includes the Expectancy-Confirmation Theory and the Flow Experience Theory; both theories focus on how user satisfaction is formed, whilst also explaining the user retention resulting from immersive viewing</p>
      <p><bold>Table 2.</bold> Core theoretical framework underpinning user satisfaction with short videos.</p>
      <table-wrap id="tbl2">
        <label>Table 2</label>
        <table>
          <tbody>
            <tr>
              <td>
                <bold>Theoretical Categories</bold>
              </td>
              <td>
                <bold>Name of the theory</bold>
              </td>
              <td>
                <bold>Core Essence</bold>
              </td>
              <td>
                <bold>Scope of Application for the Douyin Platform</bold>
              </td>
            </tr>
            <tr>
              <td>
                <bold>Theory of Information Systems</bold>
              </td>
              <td>
                The D&amp;M Information Systems Success Model ([
                <xref ref-type="bibr" rid="B14">14</xref>
                ])
              </td>
              <td>With information quality, system quality and service quality as the three core dimensions, this constitutes the classic benchmark framework for assessing satisfaction with information products.</td>
              <td>Comprehensive assessment of overall platform satisfaction, development of an evaluation indicator system, and assessment of the user experience of core functionalities</td>
            </tr>
            <tr>
              <td rowspan="2">
                <bold>Audience and Motivation Theory</bold>
              </td>
              <td>
                The Theory of Use and Satisfaction ([
                <xref ref-type="bibr" rid="B18">18</xref>
                ]; [
                <xref ref-type="bibr" rid="B1">1</xref>
                ]; [
                <xref ref-type="bibr" rid="B4">4</xref>
                ]; [
                <xref ref-type="bibr" rid="B25">25</xref>
                ]; [
                <xref ref-type="bibr" rid="B2">2</xref>
                ]; [
                <xref ref-type="bibr" rid="B20">20</xref>
                ]; [
                <xref ref-type="bibr" rid="B15">15</xref>
                ]; [
                <xref ref-type="bibr" rid="B13">13</xref>
                ]; [
                <xref ref-type="bibr" rid="B6">6</xref>
                ]; [
                <xref ref-type="bibr" rid="B18">18</xref>
                ]; [
                <xref ref-type="bibr" rid="B2">2</xref>
                ])
              </td>
              <td>Users actively choose media products to satisfy their diverse intrinsic needs, with the emphasis on their subjective agency.</td>
              <td>Exploring user motivations, categorising needs by hierarchy, and explaining the underlying drivers of user behaviour</td>
            </tr>
            <tr>
              <td>
                Technology Acceptance Model (TAM) ([
                <xref ref-type="bibr" rid="B26">26</xref>
                ]; [
                <xref ref-type="bibr" rid="B23">23</xref>
                ]; [
                <xref ref-type="bibr" rid="B21">21</xref>
                ]; [
                <xref ref-type="bibr" rid="B16">16</xref>
                ])
              </td>
              <td>The core variables are perceived ease of use and perceived usefulness, which explain the logic behind user acceptance behaviour towards digital products.</td>
              <td>Analysis of Factors Influencing User Adoption of New Platform Features, User Experience in Terms of Operational Fluidity, and User Retention</td>
            </tr>
            <tr>
              <td rowspan="3">
                <bold>Theories of psychological needs</bold>
              </td>
              <td>
                Maslow’s Hierarchy of Needs ([
                <xref ref-type="bibr" rid="B15">15</xref>
                ])
              </td>
              <td>Human needs are categorised into five levels: physiological, safety, social, esteem and self-actualisation; higher-level needs focus on the pursuit of spiritual values.</td>
              <td>Identifying user segmentation needs, analysing the differing motivations behind creative and interactive behaviour, and analysing the platform’s value proposition</td>
            </tr>
            <tr>
              <td>
                Expectation-Confirmation Theory (ECT) ([
                <xref ref-type="bibr" rid="B10">10</xref>
                ]; [
                <xref ref-type="bibr" rid="B11">11</xref>
                ]; [
                <xref ref-type="bibr" rid="B24">24</xref>
                ]; [
                <xref ref-type="bibr" rid="B22">22</xref>
                ]; [
                <xref ref-type="bibr" rid="B27">27</xref>
                ])
              </td>
              <td>The logical sequence: usage expectations → comparison with actual experience → satisfaction → willingness to continue using the product, forms the core framework for research into satisfaction and retention.</td>
              <td>An Analysis of the Mechanisms Underlying Satisfaction, Pathways to Continued Use, and the Underlying Drivers of User Churn</td>
            </tr>
            <tr>
              <td>
                The Theory of Flow Experience ([
                <xref ref-type="bibr" rid="B29">29</xref>
                ])
              </td>
              <td>A state of deep immersion can significantly enhance enjoyment and long-term user retention, focusing on the subjective emotional experience during use.</td>
              <td>A Study on the Mechanisms Influencing Usage Duration, Optimisation of Immersive Content, and Pathways to Enhancing User Retention</td>
            </tr>
            <tr>
              <td>
                <bold>The Theory of Privacy Behaviour</bold>
              </td>
              <td>
                Theories of Privacy Management ([
                <xref ref-type="bibr" rid="B24">24</xref>
                ])
              </td>
              <td>Focusing on users’ perception of the boundaries of their personal information, concerns regarding the disclosure of privacy, and perception of the risks of data breaches, this explains the logic behind privacy-related behaviour.</td>
              <td>A Study on User Privacy Concerns, Negative Interaction Behaviour and the Optimisation of Platform Privacy Policies</td>
            </tr>
            <tr>
              <td>
                <bold>Theory of Social Behaviour</bold>
              </td>
              <td>
                Theory of Impression Management ([
                <xref ref-type="bibr" rid="B4">4</xref>
                ])
              </td>
              <td>Users actively manage their personal image and conceal negative labels in social contexts, whilst explaining the underlying psychological motivations behind social interactions.</td>
              <td>A Study on Social Interaction on Platforms, Avoiding Negative Comments, and the Shaping of Creators’ Public Images</td>
            </tr>
            <tr>
              <td>
                <bold>Behavioural Transmission Framework</bold>
              </td>
              <td>
                The SOR (Stimulus-Organism-Response) model ([
                <xref ref-type="bibr" rid="B8">8</xref>
                ]; [
                <xref ref-type="bibr" rid="B30">30</xref>
                ])
              </td>
              <td>External environmental stimuli → users’ internal psychological perceptions → overt usage behaviour, comprehensively covering the entire media exposure chain.</td>
              <td>A Study on the Mechanisms Through Which Algorithm-Driven Recommendations and Advertisement Integration Influence User Attitudes and Behaviour</td>
            </tr>
          </tbody>
        </table>
      </table-wrap>
      <p>Source: China National Knowledge Infrastructure (CNKI).</p>
      <p>behaviour. The “Privacy Behaviour” section draws on privacy management theory to specifically interpret users’ privacy concerns and associated negative behaviours when faced with data collection. The “Social Behaviour” section centres on impression management theory to analyse the psychological processes through which users maintain their personal image in public social contexts, such as “liking” and commenting. The “Behavioural Transmission” framework comprises solely the SOR (Stimulus-Organism-Response) model; this theory comprehensively reconstructs the entire process by which external stimuli—such as platform advertising algorithms—are progressively transformed into user attitudes and usage behaviours.</p>
    </sec>
    <sec id="sec4">
      <title>4. Key Points of Controversy in Research on Factors Influencing User Satisfaction on Douyin</title>
      <sec id="sec4dot1">
        <title>4.1. The Controversy Surrounding the Two-Way Effects of Algorithmic Personalised Recommendations</title>
        <p>Personalised recommendation algorithms form the core technological backbone of the Douyin platform. Existing research confirms that these algorithms are capable of achieving precise content matching based on user behaviour tags, thereby effectively optimising users’ basic browsing experience ([<xref ref-type="bibr" rid="B23">23</xref>]). However, following prolonged implementation, such algorithms are prone to fostering issues such as information silos, content homogenisation and information redundancy; there are also potential negative implications arising from the platform’s excessive collection of users’ private data ([<xref ref-type="bibr" rid="B24">24</xref>]; [<xref ref-type="bibr" rid="B13">13</xref>]). As AIGC technology is gradually integrated into the platform’s content distribution process, the overall volume of short-form video content has increased significantly, which may further aggravate the problem of content overload on the platform.</p>
        <p>The Douyin algorithm must carefully balance the proportion of ordinary short videos, narrative-driven content and commercial advertisements in its recommendations; any imbalance in the frequency of recommendations or the composition of content is likely to be associated with user resistance ([<xref ref-type="bibr" rid="B2">2</xref>]). It is now widely accepted in academic circles that the impact of algorithms on user satisfaction follows an inverted U-shaped pattern. However, different empirical studies have yet to reach a unified conclusion, and there remains a divergence of opinion within the academic community as to whether positive gains or negative consequences play the dominant role in the impact of algorithms.</p>
      </sec>
      <sec id="sec4dot2">
        <title>4.2. Disagreements Regarding the Differential Role of the Social Interaction Dimension</title>
        <p>The academic community has yet to reach a consensus on the mechanisms through which social interaction features on platforms influence user satisfaction; such features encompass mainstream forms of interaction such as “likes”, comments, shares and private messages. Some empirical studies suggest that a harmonious and friendly atmosphere for platform interactions is positively associated with users’ sense of belonging, enjoyment of use and satisfaction ([<xref ref-type="bibr" rid="B23">23</xref>]). However, other studies have suggested that high-frequency social interactions can lead to pressure to maintain one’s online image and anxiety arising from social comparison; such psychological burdens may inhibit users’ overall satisfaction levels ([<xref ref-type="bibr" rid="B7">7</xref>]). Furthermore, results from econometric analyses indicate that there is no significant correlation between users’ platform interaction behaviour and their overall satisfaction ([<xref ref-type="bibr" rid="B21">21</xref>]). As new interaction models—such as AIGC-driven virtual interactions and narrative-based short videos—become increasingly widespread, differences in users’ perceptions of these emerging features are becoming more pronounced, thereby further amplifying the divergent conclusions of previous research ([<xref ref-type="bibr" rid="B16">16</xref>]; [<xref ref-type="bibr" rid="B2">2</xref>]). Based on actual user feedback, publicly visible interaction records are readily associated with concerns regarding users’ social image, whilst prolonged exposure to high-frequency social scenarios is also associated with social overload—a factor frequently reported as a reason why users choose to uninstall the platform ([<xref ref-type="bibr" rid="B13">13</xref>]; [<xref ref-type="bibr" rid="B6">6</xref>]).</p>
      </sec>
      <sec id="sec4dot3">
        <title>4.3. Conflicting Perspectives on the Advertising Experience and Disclosure of Advertising Information</title>
        <p>Advertising-related issues currently represent the area of greatest disagreement within this field of research. Traditional empirical studies have established a relatively unified consensus: unrestrained push notifications or hard-sell advertisements that are awkwardly inserted disrupt users’ normal browsing rhythm, thereby significantly diminishing the overall user experience. In contrast, product-promoting advertisements that are natively integrated into the plot and context often achieve higher levels of user acceptance ([<xref ref-type="bibr" rid="B30">30</xref>]; [<xref ref-type="bibr" rid="B7">7</xref>]; [<xref ref-type="bibr" rid="B21">21</xref>]). With the formal implementation of policies mandating the labelling of advertisements, entirely new research controversies have emerged in this field. Some argue that clear advertising labels can enhance the transparency of a platform’s commercial activities, effectively building user trust and thereby optimising overall satisfaction ([<xref ref-type="bibr" rid="B18">18</xref>]). However, opposing research perspectives suggest that explicit advertising prompts trigger users’ defensive mechanisms, easily inducing resistance and consequently lowering users’ evaluations of the platform. The covert placement of advertisements within situational short videos has further exacerbated the polarisation of user evaluations ([<xref ref-type="bibr" rid="B2">2</xref>]). Furthermore, users’ inherent personality traits related to uncertainty avoidance serve to further amplify the empirical discrepancies between these two lines of research ([<xref ref-type="bibr" rid="B18">18</xref>]).</p>
      </sec>
      <sec id="sec4dot4">
        <title>4.4. Conflicts in Multi-Level Evaluation within the Content Quality Dimension</title>
        <p>Content is the core medium of short-video platforms, and related controversies continue to evolve alongside changes in content formats. In the realm of conventional user-generated content (UGC) short videos featuring real people, entertainment value and thematic diversity are positively associated with user satisfaction, whilst homogenised and vulgar content is negatively associated with user ratings, forming a general consensus ([<xref ref-type="bibr" rid="B23">23</xref>]; [<xref ref-type="bibr" rid="B21">21</xref>]). Following the widespread adoption of AI-generated content (AIGC), flaws such as illogical narratives and a lack of originality in AI-created works have led to a severe polarisation in user evaluations ([<xref ref-type="bibr" rid="B16">16</xref>]). Scenario-based short videos have emerged as a new source of controversy: whilst some users recognise that a complete narrative, immersive settings and emotional rendering provide emotional value, others criticise the plots for being exaggerated, with content deliberately creating anxiety and peddling negative emotions. Various quality defects in content are likely to trigger negative interactions such as poor user reviews and reports; this conclusion has been consistently validated by multiple empirical studies ([<xref ref-type="bibr" rid="B13">13</xref>]).</p>
      </sec>
      <sec id="sec4dot5">
        <title>4.5. Divergence in Empirical Findings Regarding Safety and Privacy Perceptions</title>
        <p>Data collection by platforms and the protection of personal information are key issues of concern to both users and the academic community. Most empirical studies define privacy concerns as a significant psychological burden; this negative perception has a significant adverse impact on users’ overall satisfaction ([<xref ref-type="bibr" rid="B23">23</xref>]; [<xref ref-type="bibr" rid="B7">7</xref>]; [<xref ref-type="bibr" rid="B13">13</xref>]). Whether it be AIGC content creation, targeted advertising or behavioural data collection through contextual videos, every aspect of platform operations involves the large-scale collection of users’ personal data, and the potential risk of data misuse continues to heighten users’ privacy concerns ([<xref ref-type="bibr" rid="B16">16</xref>]; [<xref ref-type="bibr" rid="B18">18</xref>]; [<xref ref-type="bibr" rid="B2">2</xref>]). The primary reason for conflicting findings in privacy-related research lies in the highly concealed nature of perceived privacy risks. Users who have never experienced a data breach tend to pay relatively little attention to such risks and have a generally low perception of them, whereas those who have experienced a data breach or online fraud develop strong feelings of aversion towards privacy violations. The differing perceptions between these two groups directly result in conflicting conclusions in existing empirical research ([<xref ref-type="bibr" rid="B24">24</xref>]).</p>
      </sec>
      <sec id="sec4dot6">
        <title>4.6. The Use of Usage Duration Data and Demographic Characteristics Has Given Rise to Multi-Faceted Controversies</title>
        <p>There is a clear bidirectional relationship between user engagement time and satisfaction. Browsing within a reasonable timeframe can lead to a positive enhancement of the user experience; however, as engagement time continues to increase, negative psychological effects such as a sense of wasted time and mental fatigue gradually emerge, causing the positive experience and negative feelings to cancel each other out ([<xref ref-type="bibr" rid="B7">7</xref>]; [<xref ref-type="bibr" rid="B21">21</xref>]; [<xref ref-type="bibr" rid="B29">29</xref>]). Demographic characteristics exert a consistent heterogeneous influence; age, educational attainment and income level can significantly distinguish between users’ levels of satisfaction, their propensity to churn, and their content preferences ([<xref ref-type="bibr" rid="B21">21</xref>]; [<xref ref-type="bibr" rid="B3">3</xref>]; [<xref ref-type="bibr" rid="B6">6</xref>]). Among these, users with higher educational qualifications have higher expectations regarding the quality of AIGC content, the compliance of advertisements, and the production standards of situational short videos; consequently, discrepancies in their evaluations are more pronounced ([<xref ref-type="bibr" rid="B2">2</xref>]). In contrast, the gender variable has a relatively limited effect on distinguishing overall user satisfaction. Overall, Douyin users generally exhibit a composite usage state characterised by high satisfaction coupled with psychological strain, in which positive experiences, negative perceptions and adverse usage behaviours coexist simultaneously. Differences in tolerance levels and content preferences across user groups further amplify the divergence in research conclusions across various dimensions.</p>
      </sec>
    </sec>
    <sec id="sec5">
      <title>5. An Analysis of the Underlying Causes of Controversy in Research</title>
      <sec id="sec5dot1">
        <title>5.1. The Survey Sample Population Exhibits Significant Heterogeneity</title>
        <p>Young and middle-aged adults and those with higher educational qualifications form the core user base of Douyin; this demographic has higher expectations regarding five key areas: information security, information overload, shortcomings in AIGC content, advertising regulations, and standards for the production of situational videos. Existing empirical studies, both domestically and internationally, have predominantly selected university students and residents of a single region as research samples. This significant bias in sample composition directly results in anomalous weightings for various evaluation indicators, leading to systematic deviations in overall satisfaction scores and conclusions regarding content perception. There are fundamental differences in users’ core demands across different usage scenarios; users who favour entertainment browsing, live-stream shopping and AI-generated content, or those seeking immersive narrative experiences, each have distinct priorities. At the same time, platform functionality, the content ecosystem and advertising regulations are constantly undergoing iteration and updates, meaning that the strength of various moderating variables also fluctuates dynamically. The combined effect of these multiple factors makes it difficult to reach consistent empirical conclusions across different studies, which is also a key reason for the divergence of views within the academic community.</p>
      </sec>
      <sec id="sec5dot2">
        <title>5.2. Lack of Standardisation in the Definition of Core Variables and Measurement Indicators</title>
        <p>The lack of standardisation in evaluation systems and the measurement criteria for variables is the core reason why it has been difficult to reach a consensus in the relevant academic research. Furthermore, with the continuous emergence of new research topics—such as AIGC content, advertising disclosure and situational narratives—the satisfaction evaluation frameworks and indicator classification standards established by different studies have become rather fragmented. With regard to high-frequency core variables such as content quality, advertising intrusion and contextual experience, there are marked differences amongst scholars in terms of variable definitions, the selection of measurement scales and the establishment of evaluation criteria. Most empirical models incorporate only core independent variables, thereby omitting necessary mediating and moderating variables; moreover, traditional classical theoretical models struggle to adapt to the current short-video platform ecosystem, where multiple content formats coexist. Static, single-dimensional analyses are unable to fully identify complex mechanisms of influence, ultimately leading to conflicting and divergent empirical conclusions.</p>
      </sec>
      <sec id="sec5dot3">
        <title>5.3. Empirical Research Methods Are Subject to Paradigmatic Limitations</title>
        <p>Existing empirical research in China employs a diverse range of methodological frameworks, with methods such as multiple regression, factor analysis, fuzzy comprehensive evaluation and traditional linear SEM being widely applied. As the operational logic and criteria for different econometric models vary, this in itself can lead to a certain degree of bias in the empirical results. Currently, there are still relatively few case studies in academia utilising fsQCA (Configuration-Based Qualitative Categorical Analysis). However, this method can effectively identify configuration effects such as multivariate synergies, substitution relationships and complementary mechanisms, making it better suited to the multi-factor coupling characteristics of short-video user satisfaction—an area that represents a prominent shortcoming in the current research framework. Furthermore, the vast majority of studies continue to rely on static cross-sectional data for their analyses. In an industry environment characterised by the continuous iteration of AIGC technology, constant adjustments to advertising regulatory policies, and ever-changing trends in scenario-based content creation, static data struggles to capture the dynamic patterns of user satisfaction over time. At the same time, some studies lack sufficient standardisation in areas such as sampling procedures, questionnaire design and data processing; the resulting distortion of raw data further amplifies the discrepancies in conclusions between different studies.</p>
      </sec>
    </sec>
    <sec id="sec6">
      <title>6. Conclusion</title>
      <p>This paper systematically reviews domestic and international research literature on user satisfaction with Douyin and TikTok, confirming that user satisfaction with short-form video platforms is jointly associated with a combination of multiple factors. Platform algorithmic recommendations and content quality, alongside the advertising experience, social atmosphere, privacy and security, perceptions of usage duration, and demographic characteristics, are all key correlates of satisfaction. The short-form video industry is constantly undergoing technological upgrades and content innovation; consequently, AIGC-generated content, advertising disclosure regulations and narrative-based short videos have emerged as the three emerging research areas currently at the centre of academic debate. A synthesis of existing research findings reveals relatively consistent patterns of association: moderate usage duration, high-quality content provision, and a positive social interaction environment are all positively associated with user satisfaction with short-video platforms. Conversely, excessive advertising, homogenised low-quality content, potential risks of privacy breaches, and various forms of psychological strain experienced during use are consistently negatively associated with users’ overall evaluation of the platform. At the level of individual user characteristics, age and educational attainment are significantly associated with differences in users’ evaluation criteria, content preferences and psychological acceptance, whilst the association between gender and user satisfaction is relatively weak. Overall, the user experience on short-video platforms exhibits distinct dual characteristics: positive utility and negative psychological stress coexist, and positive experiences and negative usage behaviours are interdependent; this is a defining feature of current short-video user behaviour.</p>
      <p>A review of the existing literature reveals that conclusions in the academic community are divergent, primarily due to four core issues. Specifically, these manifest as demographic differences within research samples, a lack of uniform definitions for variables and measurement indicators, certain limitations in empirical research methods and models, and an overall research perspective that remains relatively fragmented and unsystematic. The domestic academic community has accumulated rich and mature empirical findings across multiple research areas, including traditional UGC content, AIGC content, commercial advertisements and contextual short videos; however, the existing research framework still exhibits notable shortcomings. Academic exploration in deeper areas—such as the analysis of the synergistic effects of multiple factors, long-term dynamic tracking surveys and the analysis of multi-scenario interactive effects—remains scarce, and significant research gaps persist in this field. In response to the aforementioned research shortcomings, future studies could integrate diverse theoretical frameworks with mixed-methods approaches to conduct more refined, stratified investigations across different user groups and usage scenarios. The research framework outlined in this paper, the summarised research controversies, and the proposed directions for future research not only provide a solid theoretical foundation for content creation, algorithm optimisation, and the standardised operation of advertising on short-video platforms, but also offer reliable literature references and research insights for subsequent empirical studies in the field of short-video user behaviour.</p>
      <sec id="sec6dot1">
        <title>Limitations and Future Research Directions</title>
        <p>The present study has several limitations, which in turn point towards directions for future research.</p>
        <p>First, existing literature tends to treat the positive user experience, multidimensional psychological strain and negative user behaviour as separate categories, and few studies have systematically examined how these variables intertwine and dynamically balance one another; research on the user experience of situational short videos also remains disconnected from mainstream satisfaction frameworks. Future research should therefore move beyond such fragmented approaches by integrating these topics into a multivariate coupled analysis model, so as to systematically dissect the logic underlying user satisfaction across different content formats and the interactive pathways among variables, ultimately establishing a comprehensive, multidimensional and integrated research framework for short-form video user satisfaction.</p>
        <p>Second, survey research combined with traditional static statistical models remains the prevailing paradigm, whereas configurational analysis methods—such as fsQCA, which can uncover the synergistic, substitutive and complementary effects of multiple factors—have not been fully utilised; most studies merely replicate established frameworks when confronting new content formats such as AIGC and situational short videos. Future research should therefore integrate diverse empirical tools, including SEM, PLS-SEM, multiple regression, fuzzy comprehensive evaluation, grounded theory and fsQCA configuration analysis, so as to retain the precise testing of static effects offered by traditional linear models whilst uncovering complex coupling effects, thereby enhancing both the comprehensiveness and the interpretability of empirical analysis.</p>
        <p>Third, existing satisfaction assessment frameworks are constructed largely on explicit, surface-level indicators, leaving implicit, deep-level variables—such as multidimensional psychological strain, risk-averse personality traits, the quality of situational narratives and the originality of AIGC content—insufficiently explored, whilst moderating variables of significant value, such as platform reputation and privacy protection mechanisms, have received limited attention ([<xref ref-type="bibr" rid="B29">29</xref>]; [<xref ref-type="bibr" rid="B16">16</xref>]; [<xref ref-type="bibr" rid="B18">18</xref>]). At the same time, most studies rely on one-off cross-sectional data and coarse demographic segmentation. Future research should therefore expand the variable framework and optimise sampling and segmentation by incorporating multidimensional behavioural indicators—such as content preferences, acceptance of AIGC, sensitivity to advertising and preferences for situational videos—and should adopt long-term, continuous longitudinal tracking to capture the dynamic evolution of user satisfaction as platforms undergo technical updates, content upgrades and iterations of advertising policies ([<xref ref-type="bibr" rid="B16">16</xref>]; [<xref ref-type="bibr" rid="B18">18</xref>]).</p>
        <p>Fourth, given the proliferation of usage scenarios—from pure entertainment browsing to live-streaming e-commerce and scripted content—each corresponding to a distinct user-experience logic, future research should move beyond single-scenario, one-off designs and conduct cross-scenario comparative analyses to identify how the weighting and underlying mechanisms of satisfaction indicators differ across scenarios. Such research could draw on established theoretical frameworks and variable systems from both domestic and international sources whilst adapting them to the distinctive characteristics of the domestic Douyin platform, thereby establishing a research framework for short-form video user satisfaction that is tailored to the local market environment.</p>
      </sec>
    </sec>
    <sec id="sec7">
      <title>Funding Project</title>
      <p>Construction and Teaching Practice of a Multilingual Live-Streaming E-commerce Curriculum Based on Yunnan Coffee (Project No.: YNAUJG2025077, Principal Investigator: Yushi Yin); Construction of a Case Database for AI-Enhanced Cross-Border E-commerce Live Streaming Scripts and Its Teaching Application Research (Project No.: 202504, Principal Investigator: Yushi Yin).</p>
      <p><bold>Author Contributions</bold></p>
      <p><bold>Han Yang:</bold>Conceptualisation and writing of the entire manuscript (original draft); design and implementation of the literature search strategy; literature retrieval, screening, deduplication and data collection from CNKI and other domestic and international databases; extraction, synthesis and interpretation of the retrieved literature. <bold>Rongjie Gui:</bold> Creation and drawing of the figures (<xref ref-type="fig" rid="fig1">Figures 1-5</xref>); construction and production of the tables (<bold>Tables 1-2</bold>); editing, refinement and layout optimisation of the figures, charts and tables.<bold>Yushi Yin</bold> (corresponding author): Supervision and overall coordination of the study, including the formulation of the research framework and the direction of the literature review; critical review and proofreading of the full manuscript, with substantive revision of its structure, logic and academic language; verification of the accuracy of the data, citations and references; acquisition of the funding that supported this research; handling of the manuscript submission, communication with the journal and responses to reviewers’ comments; and final reading and approval of the version to be published. All authors have read and agreed to the published version of the manuscript.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <title>References</title>
      <ref id="B1">
        <label>1.</label>
        <citation-alternatives>
          <mixed-citation publication-type="other">Chen, C. (2020a). A Study of User Needs on Short-Video Platforms from a “Use and Gratification” Perspective: A Case Study of the Douyin App. <italic>Science and Technology Communication, 12,</italic> 156-157. (In Chinese) https://doi.org/10.16607/j.cnki.1674-6708.2020.16.064 <pub-id pub-id-type="doi">10.16607/j.cnki.1674-6708.2020.16.064</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.16607/j.cnki.1674-6708.2020.16.064">https://doi.org/10.16607/j.cnki.1674-6708.2020.16.064</ext-link></mixed-citation>
          <element-citation publication-type="other">
            <person-group person-group-type="author">
              <string-name>Chen, C.</string-name>
            </person-group>
            <year>2020</year>
            <pub-id pub-id-type="doi">10.16607/j.cnki.1674-6708.2020.16.064</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B2">
        <label>2.</label>
        <citation-alternatives>
          <mixed-citation publication-type="other">Chen, H. J., &amp; Chao, Y. X. (2026). A Study on the Pathways through which Scenario-Based Short Videos on the Douyin Platform Influence Users’ Cognition and Behavioural Intentions. <italic>Audiovisual,</italic><italic>No</italic><italic>.</italic><italic>8,</italic> 83-86. (In Chinese) https://doi.org/10.19395/j.cnki.1674-246x.2026.08.029 <pub-id pub-id-type="doi">10.19395/j.cnki.1674-246x.2026.08.029</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.19395/j.cnki.1674-246x.2026.08.029">https://doi.org/10.19395/j.cnki.1674-246x.2026.08.029</ext-link></mixed-citation>
          <element-citation publication-type="other">
            <person-group person-group-type="author">
              <string-name>Chen, H.</string-name>
              <string-name>Chao, Y.</string-name>
              <string-name>Audiovisual, N</string-name>
            </person-group>
            <year>2026</year>
            <pub-id pub-id-type="doi">10.19395/j.cnki.1674-246x.2026.08.029</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B3">
        <label>3.</label>
        <citation-alternatives>
          <mixed-citation publication-type="book">Chen, H. J., Sun, J., &amp; Wang, W. C. (2014). Analysis of Online Users’ Video Satisfaction Based on Multivariate Statistical Methods. <italic>Journal of Communication University of China (Natural Science Edition), 21,</italic> 42-45. (In Chinese) https://doi.org/10.16196/j.cnki.issn.1673-4793.2014.03.002 <pub-id pub-id-type="doi">10.16196/j.cnki.issn.1673-4793.2014.03.002</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.16196/j.cnki.issn.1673-4793.2014.03.002">https://doi.org/10.16196/j.cnki.issn.1673-4793.2014.03.002</ext-link></mixed-citation>
          <element-citation publication-type="book">
            <person-group person-group-type="author">
              <string-name>Chen, H.</string-name>
              <string-name>Sun, J.</string-name>
              <string-name>Wang, W.</string-name>
            </person-group>
            <year>2014</year>
            <pub-id pub-id-type="doi">10.16196/j.cnki.issn.1673-4793.2014.03.002</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B4">
        <label>4.</label>
        <citation-alternatives>
          <mixed-citation publication-type="other">Chen, S. J. (2020b). A Study on Media Dependency among Users of the Short-Video Social Platform “Douyin”. <italic>Journalism and Communication, No.</italic><italic>12,</italic> 35-36. (In Chinese)</mixed-citation>
          <element-citation publication-type="other">
            <person-group person-group-type="author">
              <string-name>Chen, S.</string-name>
              <string-name>Communication, N</string-name>
            </person-group>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B5">
        <label>5.</label>
        <citation-alternatives>
          <mixed-citation publication-type="other">Chen, X., &amp; Wu, X. Y. (2019). Analysis of User Psychology and Regulation on Short-Form Video Platforms: A Case Study of Douyin. <italic>Media, No. 3,</italic> 86-88. (In Chinese)</mixed-citation>
          <element-citation publication-type="other">
            <person-group person-group-type="author">
              <string-name>Chen, X.</string-name>
              <string-name>Wu, X.</string-name>
              <string-name>Media, N</string-name>
            </person-group>
            <year>2019</year>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B6">
        <label>6.</label>
        <citation-alternatives>
          <mixed-citation publication-type="other">Du, S. Y. (2026). Why Uninstall TikTok: A Study of Factors Influencing the Intention to Discontinue Use among Users of Short-Video Platforms. <italic>Journalism Knowledge,</italic><italic>No.</italic><italic>3,</italic> 63-75+95. (In Chinese)</mixed-citation>
          <element-citation publication-type="other">
            <person-group person-group-type="author">
              <string-name>Du, S.</string-name>
              <string-name>Knowledge, N</string-name>
            </person-group>
            <year>2026</year>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B7">
        <label>7.</label>
        <citation-alternatives>
          <mixed-citation publication-type="journal">He, Q. (2024). A Study on the Factors Influencing User Satisfaction with the Douyin App: Based on a Multivariate Ordered Logistic Regression Model. <italic>Northern Journal of Economics and Trade, No. 6,</italic> 79-82. (In Chinese)</mixed-citation>
          <element-citation publication-type="journal">
            <person-group person-group-type="author">
              <string-name>He, Q.</string-name>
              <string-name>Trade, N</string-name>
            </person-group>
            <year>2024</year>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B8">
        <label>8.</label>
        <citation-alternatives>
          <mixed-citation publication-type="other">Hu, A. Q. (2022). A Study on the Factors Influencing the Willingness of University Library Users to Continue Following Short Videos Based on the SOR Framework: A Case Study of the Douyin Platform. <italic>Information Exploration, No. 10,</italic> 111-117. (In Chinese)</mixed-citation>
          <element-citation publication-type="other">
            <person-group person-group-type="author">
              <string-name>Hu, A.</string-name>
              <string-name>Exploration, N</string-name>
            </person-group>
            <year>2022</year>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B9">
        <label>9.</label>
        <citation-alternatives>
          <mixed-citation publication-type="journal">Jia, Y., Zheng, K., Liu, X., &amp; Guo, X. (2025). How Short Video Platforms Retain Customers: Focusing on the Roles of User Stickiness and Flow Experience. <italic>Asia Pacific Journal of</italic><italic>Marketing and Logistics, 37,</italic> 2308-2326. https://doi.org/10.1108/apjml-05-2024-0645 <pub-id pub-id-type="doi">10.1108/apjml-05-2024-0645</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.1108/apjml-05-2024-0645">https://doi.org/10.1108/apjml-05-2024-0645</ext-link></mixed-citation>
          <element-citation publication-type="journal">
            <person-group person-group-type="author">
              <string-name>Jia, Y.</string-name>
              <string-name>Zheng, K.</string-name>
              <string-name>Liu, X.</string-name>
              <string-name>Guo, X.</string-name>
            </person-group>
            <year>2025</year>
            <pub-id pub-id-type="doi">10.1108/apjml-05-2024-0645</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B10">
        <label>10.</label>
        <citation-alternatives>
          <mixed-citation publication-type="other">Jiang, M. X. (2021). A Study on the Intentions of Mobile Short-Video App Users to Continue Using the Service: A Case Study of the Douyin App. <italic>New Media Research, 7,</italic> 28-31. (In Chinese) https://doi.org/10.16604/j.cnki.issn2096-0360.2021.01.008 <pub-id pub-id-type="doi">10.16604/j.cnki.issn2096-0360.2021.01.008</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.16604/j.cnki.issn2096-0360.2021.01.008">https://doi.org/10.16604/j.cnki.issn2096-0360.2021.01.008</ext-link></mixed-citation>
          <element-citation publication-type="other">
            <person-group person-group-type="author">
              <string-name>Jiang, M.</string-name>
            </person-group>
            <year>2021</year>
            <pub-id pub-id-type="doi">10.16604/j.cnki.issn2096-0360.2021.01.008</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B11">
        <label>11.</label>
        <citation-alternatives>
          <mixed-citation publication-type="thesis">Li, R. Y. (2019). <italic>A Study on the Factors Influencing User Satisfaction with the Douyin App</italic>. Master’s Thesis, Zhongyuan University of Technology. (In Chinese) https://kns.cnki.net/kcms2/article/abstract?v=R4S5WDEiKctJdGlPP7bx-IA6AwcGKTpEJ6yPi-OCQlhojZUxxNF8GWTcVySmdSi33VorAk5nCXBi971sslH44weLtIy_JMqY5eMPG9e_hxl99Mi_WaU9irQjZYNiaWbrFeacBcqtuz0Q_en1bSOJDdcKP16ZjIyJs6B4BU2O7977F47rQ6FY4g==&amp;uniplatform=NZKPT&amp;language=CHS</mixed-citation>
          <element-citation publication-type="thesis">
            <person-group person-group-type="author">
              <string-name>Li, R.</string-name>
              <string-name>Thesis, Z</string-name>
            </person-group>
            <year>2019</year>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B12">
        <label>12.</label>
        <citation-alternatives>
          <mixed-citation publication-type="other">Li, Y. Z., Bi, Y. Q., Wang, S., &amp; Chen, Y. R. (2021). Research on TikTok Users’ Satisfaction Based on Fuzzy Comprehensive Evaluation. <italic>Innovative Computing, Information, and Governance News—B: Applications</italic><italic>,</italic><italic>12,</italic> 1043.</mixed-citation>
          <element-citation publication-type="other">
            <person-group person-group-type="author">
              <string-name>Li, Y.</string-name>
              <string-name>Bi, Y.</string-name>
              <string-name>Wang, S.</string-name>
              <string-name>Chen, Y.</string-name>
              <string-name>Computing, I</string-name>
            </person-group>
            <year>2021</year>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B13">
        <label>13.</label>
        <citation-alternatives>
          <mixed-citation publication-type="journal">Li, Y., Qian, J., &amp; Guo, L. (2023). Factors Impacting Users’ Negative Interaction Behaviors When They Enjoy Short Videos on TikTok. <italic>Discrete Dynamics in Nature and Society</italic>, 2023, Article ID: 3238404. https://doi.org/10.1155/2023/3238404 <pub-id pub-id-type="doi">10.1155/2023/3238404</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.1155/2023/3238404">https://doi.org/10.1155/2023/3238404</ext-link></mixed-citation>
          <element-citation publication-type="journal">
            <person-group person-group-type="author">
              <string-name>Li, Y.</string-name>
              <string-name>Qian, J.</string-name>
              <string-name>Guo, L.</string-name>
            </person-group>
            <year>2023</year>
            <fpage>323840</fpage>
            <elocation-id>ID</elocation-id>
            <pub-id pub-id-type="doi">10.1155/2023/3238404</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B14">
        <label>14.</label>
        <citation-alternatives>
          <mixed-citation publication-type="journal">Liu, M. Z., &amp; Zhang, P. X. (2021). A Study on the Needs and Satisfaction of User-Generated Content on Short-Form Video Platforms. <italic>Journal of Journalism and Communication Studies, 28,</italic> 77-94+127-128. (In Chinese)</mixed-citation>
          <element-citation publication-type="journal">
            <person-group person-group-type="author">
              <string-name>Liu, M.</string-name>
              <string-name>Zhang, P.</string-name>
            </person-group>
            <year>2021</year>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B15">
        <label>15.</label>
        <citation-alternatives>
          <mixed-citation publication-type="journal">Liu, Y., Liu, Z. X., Jin, H., &amp; Chen, F. Y. (2023). An Analysis of Users’ Hierarchical Needs and Motivations Based on the BERTopic Model: A Case Study of the Douyin Platform. <italic>Journal of Information Science, 42,</italic> 159-167. (In Chinese)</mixed-citation>
          <element-citation publication-type="journal">
            <person-group person-group-type="author">
              <string-name>Liu, Y.</string-name>
              <string-name>Liu, Z.</string-name>
              <string-name>Jin, H.</string-name>
              <string-name>Chen, F.</string-name>
            </person-group>
            <year>2023</year>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B16">
        <label>16.</label>
        <citation-alternatives>
          <mixed-citation publication-type="thesis">Lü, Q. Q. (2025). <italic>A Study on User Satisfaction with AIGC Short Videos</italic>. Master’s Thesis, Zhengzhou University of Aeronautics and Management. (In Chinese) https://doi.org/10.27898/d.cnki.gzhgl.2025.000100 <pub-id pub-id-type="doi">10.27898/d.cnki.gzhgl.2025.000100</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.27898/d.cnki.gzhgl.2025.000100">https://doi.org/10.27898/d.cnki.gzhgl.2025.000100</ext-link></mixed-citation>
          <element-citation publication-type="thesis">
            <person-group person-group-type="author">
              <string-name>Thesis, Z</string-name>
            </person-group>
            <year>2025</year>
            <pub-id pub-id-type="doi">10.27898/d.cnki.gzhgl.2025.000100</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B17">
        <label>17.</label>
        <citation-alternatives>
          <mixed-citation publication-type="journal">Mou, X., Xu, F., &amp; Du, J. T. (2021). Examining the Factors Influencing College Students’ Continuance Intention to Use Short-Form Video App. <italic>Aslib Journal of Information Management,</italic><italic>73,</italic> 992-1013. https://doi.org/10.1108/ajim-03-2021-0080 <pub-id pub-id-type="doi">10.1108/ajim-03-2021-0080</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.1108/ajim-03-2021-0080">https://doi.org/10.1108/ajim-03-2021-0080</ext-link></mixed-citation>
          <element-citation publication-type="journal">
            <person-group person-group-type="author">
              <string-name>Mou, X.</string-name>
              <string-name>Xu, F.</string-name>
              <string-name>Du, J.</string-name>
            </person-group>
            <year>2021</year>
            <pub-id pub-id-type="doi">10.1108/ajim-03-2021-0080</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B18">
        <label>18.</label>
        <citation-alternatives>
          <mixed-citation publication-type="journal">Niu, P. Q., Wang, Q., &amp; Xu, H. Z. (2026). A Study on the Impact of Advertising Disclosure on Users’ Consumption Intentions on the Douyin Platform: The Moderating Effect of Uncertainty Avoidance. <italic>Journal of Journalism and Communication Studies, 33,</italic> 57-77+157. (In Chinese)</mixed-citation>
          <element-citation publication-type="journal">
            <person-group person-group-type="author">
              <string-name>Niu, P.</string-name>
              <string-name>Wang, Q.</string-name>
              <string-name>Xu, H.</string-name>
            </person-group>
            <year>2026</year>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B19">
        <label>19.</label>
        <citation-alternatives>
          <mixed-citation publication-type="other">Qi, Y. Z., Han, J. Y., Lu, X. N., Wang, Z. X., Ren, H. Y., &amp; Zhang, X. (2024). A Study on Satisfaction Evaluation of Chinese Mainstream Short Video Platforms Based on Grounded Theory and CRITIC-VIKOR. <italic>Heliyon, 10,</italic> e30050. https://doi.org/10.1016/j.heliyon.2024.e30050 <pub-id pub-id-type="doi">10.1016/j.heliyon.2024.e30050</pub-id><pub-id pub-id-type="pmid">38707463</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.1016/j.heliyon.2024.e30050">https://doi.org/10.1016/j.heliyon.2024.e30050</ext-link></mixed-citation>
          <element-citation publication-type="other">
            <person-group person-group-type="author">
              <string-name>Qi, Y.</string-name>
              <string-name>Han, J.</string-name>
              <string-name>Lu, X.</string-name>
              <string-name>Wang, Z.</string-name>
              <string-name>Ren, H.</string-name>
              <string-name>Zhang, X.</string-name>
            </person-group>
            <year>2024</year>
            <pub-id pub-id-type="doi">10.1016/j.heliyon.2024.e30050</pub-id>
            <pub-id pub-id-type="pmid">38707463</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B20">
        <label>20.</label>
        <citation-alternatives>
          <mixed-citation publication-type="journal">Sharabati, A. A., Al-Haddad, S., Al-Khasawneh, M., Nababteh, N., Mohammad, M., &amp; Abu Ghoush, Q. (2022). The Impact of TikTok User Satisfaction on Continuous Intention to Use the Application. <italic>Journal of Open Innovation: Technology, M</italic><italic>arket, and Complexity, 8,</italic> Article No. 125. https://doi.org/10.3390/joitmc8030125 <pub-id pub-id-type="doi">10.3390/joitmc8030125</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.3390/joitmc8030125">https://doi.org/10.3390/joitmc8030125</ext-link></mixed-citation>
          <element-citation publication-type="journal">
            <person-group person-group-type="author">
              <string-name>Sharabati, A.</string-name>
              <string-name>Al-Haddad, S.</string-name>
              <string-name>Al-Khasawneh, M.</string-name>
              <string-name>Nababteh, N.</string-name>
              <string-name>Mohammad, M.</string-name>
              <string-name>Ghoush, Q.</string-name>
              <string-name>Technology, M</string-name>
            </person-group>
            <year>2022</year>
            <elocation-id>No</elocation-id>
            <pub-id pub-id-type="doi">10.3390/joitmc8030125</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B21">
        <label>21.</label>
        <citation-alternatives>
          <mixed-citation publication-type="other">Shi, C. Y., &amp; Hao, Y. B. (2023). An Analysis of User Satisfaction with the Douyin App Based on a Questionnaire Survey. <italic>Cultural Industries,</italic><italic>No.</italic><italic>3,</italic> 52-54. (In Chinese)</mixed-citation>
          <element-citation publication-type="other">
            <person-group person-group-type="author">
              <string-name>Shi, C.</string-name>
              <string-name>Hao, Y.</string-name>
              <string-name>Industries, N</string-name>
            </person-group>
            <year>2023</year>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B22">
        <label>22.</label>
        <citation-alternatives>
          <mixed-citation publication-type="other">Wang, R., &amp; Lu, H. M. (2017). A Study on Customer Satisfaction in the e-Commerce Environment: Taking a Video Platform as an Example. <italic>China Storage and Transportation,</italic><italic>No.</italic><italic>8,</italic> 123-125. (In Chinese) https://doi.org/10.16301/j.cnki.cn12-1204/f.2017.08.043 <pub-id pub-id-type="doi">10.16301/j.cnki.cn12-1204/f.2017.08.043</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.16301/j.cnki.cn12-1204/f.2017.08.043">https://doi.org/10.16301/j.cnki.cn12-1204/f.2017.08.043</ext-link></mixed-citation>
          <element-citation publication-type="other">
            <person-group person-group-type="author">
              <string-name>Wang, R.</string-name>
              <string-name>Lu, H.</string-name>
              <string-name>Transportation, N</string-name>
            </person-group>
            <year>2017</year>
            <pub-id pub-id-type="doi">10.16301/j.cnki.cn12-1204/f.2017.08.043</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B23">
        <label>23.</label>
        <citation-alternatives>
          <mixed-citation publication-type="other">Wang, Y. C., Shao, Q. Q., &amp; Jin, X. M. (2019). A Study on User Satisfaction with the Douyin App. <italic>New Media Research, 5,</italic> 49-51. (In Chinese) https://doi.org/10.16604/j.cnki.issn2096-0360.2019.06.018 <pub-id pub-id-type="doi">10.16604/j.cnki.issn2096-0360.2019.06.018</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.16604/j.cnki.issn2096-0360.2019.06.018">https://doi.org/10.16604/j.cnki.issn2096-0360.2019.06.018</ext-link></mixed-citation>
          <element-citation publication-type="other">
            <person-group person-group-type="author">
              <string-name>Wang, Y.</string-name>
              <string-name>Shao, Q.</string-name>
              <string-name>Jin, X.</string-name>
            </person-group>
            <year>2019</year>
            <pub-id pub-id-type="doi">10.16604/j.cnki.issn2096-0360.2019.06.018</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B24">
        <label>24.</label>
        <citation-alternatives>
          <mixed-citation publication-type="book">Wu, B., &amp; Zhang, Z. X. (2024). A Study on Users’ Perceptions of Algorithmic Recommendations on Short-Video Platforms: A Case Study of Douyin. <italic>Journal of Hangzhou Dianzi University (Social Sciences Edition), 20,</italic> 27-35. (In Chinese) https://doi.org/10.13954/j.cnki.hduss.2024.02.003 <pub-id pub-id-type="doi">10.13954/j.cnki.hduss.2024.02.003</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.13954/j.cnki.hduss.2024.02.003">https://doi.org/10.13954/j.cnki.hduss.2024.02.003</ext-link></mixed-citation>
          <element-citation publication-type="book">
            <person-group person-group-type="author">
              <string-name>Wu, B.</string-name>
              <string-name>Zhang, Z.</string-name>
            </person-group>
            <year>2024</year>
            <pub-id pub-id-type="doi">10.13954/j.cnki.hduss.2024.02.003</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B25">
        <label>25.</label>
        <citation-alternatives>
          <mixed-citation publication-type="journal">Wu, G. A., &amp; Wu, X. Z. (2020). An Investigation into the Factors Influencing University Students’ Willingness to Continue Using the Douyin App: A Case Study of Hunan University of Humanities and Science and Technology. <italic>Journal of Hunan University of Humanities and Science and Technology, 37,</italic> 69-73+102. (In Chinese)</mixed-citation>
          <element-citation publication-type="journal">
            <person-group person-group-type="author">
              <string-name>Wu, G.</string-name>
              <string-name>Wu, X.</string-name>
            </person-group>
            <year>2020</year>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B26">
        <label>26.</label>
        <citation-alternatives>
          <mixed-citation publication-type="book">Xu, J., Binti, I. A., &amp; Dong, J. Y. (2023). A Study on the Factors Influencing and Mechanisms of User Experience in Mobile Short-Video Apps: A Survey of Douyin App Users. <italic>Journal of Chongqing University of Posts and Telecommunications (Social Sciences Edition), 35,</italic> 142-153. (In Chinese)</mixed-citation>
          <element-citation publication-type="book">
            <person-group person-group-type="author">
              <string-name>Xu, J.</string-name>
              <string-name>Binti, I.</string-name>
              <string-name>Dong, J.</string-name>
            </person-group>
            <year>2023</year>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B27">
        <label>27.</label>
        <citation-alternatives>
          <mixed-citation publication-type="other">Yang, Q., &amp; Lee, Y. (2022). What Drives the Digital Customer Experience and Customer Loyalty in Mobile Short-Form Video Shopping? Evidence from Douyin (TikTok). <italic>Sus</italic><italic>tainability, 14,</italic> Article No. 10890. https://doi.org/10.3390/su141710890 <pub-id pub-id-type="doi">10.3390/su141710890</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.3390/su141710890">https://doi.org/10.3390/su141710890</ext-link></mixed-citation>
          <element-citation publication-type="other">
            <person-group person-group-type="author">
              <string-name>Yang, Q.</string-name>
              <string-name>Lee, Y.</string-name>
            </person-group>
            <year>2022</year>
            <elocation-id>No</elocation-id>
            <pub-id pub-id-type="doi">10.3390/su141710890</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B28">
        <label>28.</label>
        <citation-alternatives>
          <mixed-citation publication-type="other">Ye, D. Y., &amp; Cho, D. M. (2021). A Study on the Influence Factors of Complex User Loyalty of Short Video Platform—Taking Chinese TikTok Users as an Example. <italic>The Korean</italic><italic>Society of Science &amp; Art, 39,</italic> 269-288. https://doi.org/10.17548/ksaf.2021.06.30.269 <pub-id pub-id-type="doi">10.17548/ksaf.2021.06.30.269</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.17548/ksaf.2021.06.30.269">https://doi.org/10.17548/ksaf.2021.06.30.269</ext-link></mixed-citation>
          <element-citation publication-type="other">
            <person-group person-group-type="author">
              <string-name>Ye, D.</string-name>
              <string-name>Cho, D.</string-name>
            </person-group>
            <year>2021</year>
            <pub-id pub-id-type="doi">10.17548/ksaf.2021.06.30.269</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B29">
        <label>29.</label>
        <citation-alternatives>
          <mixed-citation publication-type="other">Zhang, Q., Yang, J., &amp; Kim, D. (2026). Perceived Time Spent on TikTok, Overall User Satisfaction, and Parallel Psychological Costs. <italic>Behavioral Sciences, 16,</italic> Article No. 816. https://doi.org/10.3390/bs16050816 <pub-id pub-id-type="doi">10.3390/bs16050816</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.3390/bs16050816">https://doi.org/10.3390/bs16050816</ext-link></mixed-citation>
          <element-citation publication-type="other">
            <person-group person-group-type="author">
              <string-name>Zhang, Q.</string-name>
              <string-name>Yang, J.</string-name>
              <string-name>Kim, D.</string-name>
              <string-name>TikTok, O</string-name>
            </person-group>
            <year>2026</year>
            <elocation-id>No</elocation-id>
            <pub-id pub-id-type="doi">10.3390/bs16050816</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
      <ref id="B30">
        <label>30.</label>
        <citation-alternatives>
          <mixed-citation publication-type="other">Zhou, H.-G., Wang, X.-H., &amp; Liu, X.-L. (2025). An Empirical Study on the Factors Influencing New Media Users’ Purchase Intentions on the Douyin Platform. <italic>China Business Review, 34,</italic> 58-62. (In Chinese) https://doi.org/10.19699/j.cnki.issn2096-0298.2025.04.058 <pub-id pub-id-type="doi">10.19699/j.cnki.issn2096-0298.2025.04.058</pub-id><ext-link ext-link-type="uri" xlink:href="https://doi.org/10.19699/j.cnki.issn2096-0298.2025.04.058">https://doi.org/10.19699/j.cnki.issn2096-0298.2025.04.058</ext-link></mixed-citation>
          <element-citation publication-type="other">
            <person-group person-group-type="author">
              <string-name>Zhou, H.</string-name>
              <string-name>Wang, X.</string-name>
              <string-name>Liu, X.</string-name>
            </person-group>
            <year>2025</year>
            <pub-id pub-id-type="doi">10.19699/j.cnki.issn2096-0298.2025.04.058</pub-id>
          </element-citation>
        </citation-alternatives>
      </ref>
    </ref-list>
  </back>
</article>