<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE article  PUBLIC "-//NLM//DTD Journal Publishing DTD v3.0 20080202//EN" "http://dtd.nlm.nih.gov/publishing/3.0/journalpublishing3.dtd"><article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" dtd-version="3.0" xml:lang="en" article-type="research article"><front><journal-meta><journal-id journal-id-type="publisher-id">JSEA</journal-id><journal-title-group><journal-title>Journal of Software Engineering and Applications</journal-title></journal-title-group><issn pub-type="epub">1945-3116</issn><publisher><publisher-name>Scientific Research Publishing</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.4236/jsea.2023.167016</article-id><article-id pub-id-type="publisher-id">JSEA-126732</article-id><article-categories><subj-group subj-group-type="heading"><subject>Articles</subject></subj-group><subj-group subj-group-type="Discipline-v2"><subject>Computer Science&amp;Communications</subject></subj-group></article-categories><title-group><article-title>
 
 
  Dynamically Scaled Fuzzy Control of Autonomous Intelligent Actor
 
</article-title></title-group><contrib-group><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Alex</surname><given-names>Tserkovny</given-names></name><xref ref-type="aff" rid="aff1"><sub>1</sub></xref></contrib></contrib-group><aff id="aff1"><label>1</label><addr-line>Applied AI Services, Brookline, USA</addr-line></aff><pub-date pub-type="epub"><day>26</day><month>07</month><year>2023</year></pub-date><volume>16</volume><issue>07</issue><fpage>301</fpage><lpage>313</lpage><history><date date-type="received"><day>28,</day>	<month>June</month>	<year>2023</year></date><date date-type="rev-recd"><day>28,</day>	<month>July</month>	<year>2023</year>	</date><date date-type="accepted"><day>31,</day>	<month>July</month>	<year>2023</year></date></history><permissions><copyright-statement>&#169; Copyright  2014 by authors and Scientific Research Publishing Inc. </copyright-statement><copyright-year>2014</copyright-year><license><license-p>This work is licensed under the Creative Commons Attribution International License (CC BY). http://creativecommons.org/licenses/by/4.0/</license-p></license></permissions><abstract><p>
 
 
  The article presents an approach toward the implementation of an Autonomous Intelligent Actor’s (AIA) [1] fuzzy control mechanism, when each step of it is based on dynamically defined scale. Such a scale is directed by fuzzy conditional inference rule. The approach, offered in the article, allows “soft landing” of AIA on a Target even in a case of “unfriendly” docking situation.
 
</p></abstract><kwd-group><kwd>Fuzzy Logic</kwd><kwd> Fuzzy Control</kwd><kwd> Fuzzy Conditional Inference</kwd><kwd> AIA Orientation Principles</kwd></kwd-group></article-meta></front><body><sec id="s1"><title>1. Introduction</title><p>The article introduces a multi-step fuzzy control mechanism as a “tactical” decision making process for Intelligent Actor (AIA) to approach a Target. For this purpose, we have proposed to use a set of dynamically defined scales for each AIA positioning coordinates. Such scales would reflect a “quasi” speed of AIA movement at each moment of time. For this purpose, we are using “human like behavior” approach toward an AIA control, namely “the further AIA from a Target, the faster AIA is moving (the larger steps AIA makes)” and “the closer AIA to a Target, the slower AIA moves (the smaller AIA steps)”.</p></sec><sec id="s2"><title>2. Logical Principles of AIA Orientation</title><sec id="s2_1"><title>2.1. Preliminary Considerations</title><p>Let consider that both Target and Object, a subject of mutual navigation, to be presented as octagons, depicted on <xref ref-type="fig" rid="fig1">Figure 1</xref> [<xref ref-type="bibr" rid="scirp.126732-ref1">1</xref>] . Also, we use octagons for simplification’s sake only. Given the fact that we are studying a projection-based model, both targets and objects could be presented as follows [<xref ref-type="bibr" rid="scirp.126732-ref1">1</xref>] :</p><p>T = { t j } ; j = 1 , n &#175; . Where j is number of heights of a Target, whereas O = { o i } ; i = 1 , m &#175; and i is number of heights of an Object. Both a target and an object could be presented in three-dimensional space as follows:</p><p>t j ∈ T = { x j t , y j t , z j t } ; j = 1 , n &#175; ,     o j ∈ O = { x i o , y i o , z i o } ; i = 1 , m &#175; . (2.1)</p><p>On the other hand, from <xref ref-type="fig" rid="fig1">Figure 1</xref> each value of both a Target and an Object coordinate could be presented as a pair of minimal and maximal (per 3D coordinate) values of them. For targets, in particular</p><p>∀ j ∈ [ 1 , n ] | x min T = min j { x j t } , x max T = max j { x j t } , y min T = min j { y j t } , y max T = max j { y j t } , min j { z j t } , z max T = max j { z j t } , z min T = min j { z j t } (2.2)</p><p>By analogy, for objects we are getting:</p><p>∀ j ∈ [ 1 , n ] | x min O = min j { x j o } , x max O = max j { x j o } , y min O = min j { y j o } , y max O = max j { y j o } , min j { z j o } , z max O = max j { z j o } , z min O = min j { z j o } (2.3)</p></sec><sec id="s2_2"><title>2.2. Predicates of Two Entities Mutual Relations</title><p>Considering (2.2)-(2.3) we can formulate some logical predicates, which would describe mutual positioning of two players in the paradigm of a projection-based model. Let us define predicates as relation symbols, describing a variety of positions of two entities in a space in a connection to each other.</p></sec><sec id="s2_3"><title>2.3. Preconditions for Actions and Entity Shape Estimation</title><p>Before formulation of a possible actions, which could be performed by certain entities, and given (2.2) and (2.3) we have to consider for each entity the following points in 3-dimentional space T c e n t e r = { x c e n t e r T , y c e n t e r T , z c e n t e r T } for a Target and O c e n t e r = { x c e n t e r O , y c e n t e r O , z c e n t e r O } for an Object correspondingly, These points could define some conditional center of a gravity for each of them (median points in space)</p><p>x c e n t e r T = x max T + x min T 2 , x c e n t e r O = x max O + x min O 2 (2.4)</p><p>y c e n t e r T = y max T + y min T 2 , y c e n t e r O = y max O + y min O 2 (2.5)</p><p>z c e n t e r T = z max T + z min T 2 , z c e n t e r O = z max O + z min O 2 (2.6)</p></sec><sec id="s2_4"><title>2.4. Docking Positioning Predicates</title><p>We define the following predicates [<xref ref-type="bibr" rid="scirp.126732-ref2">2</xref>] by using (2.4)-(2.6)</p><p>1) Object docks in front of a Target (DIF)</p><p>D I F ( O , T ) ⇒ x c e n t e r T = x c e n t e r O &amp; z c e n t e r T = z c e n t e r O &amp; y max T = y min O (2.7)</p><p>Δ x . . = x c e n t e r T . . − x c e n t e r O . . (2.8)</p><p>c l X = { ( x c e n t e r T . . / x c e n t e r O . . ) ∗ 100 , Δ x ≤ 0 , ( x c e n t e r O . . / x c e n t e r T . . ) ∗ 100 , othervise (2.9)</p><p>Δ y . . = y min O . . − y max T . . (2.10)</p><p>c l Y = { ( y min O . . / y max T . . ) ∗ 100 , Δ y ≤ 0 , ( y max T . . / y min O . . ) ∗ 100 , othervise (2.11)</p><p>Δ z . . = z c e n t e r T . . − z c e n t e r O . . (2.12)</p><p>c l Z = { ( z c e n t e r T . . / z c e n t e r O . . ) ∗ 100 , Δ z ≤ 0 , ( z c e n t e r O . . / z c e n t e r T . . ) ∗ 100 , othervise (2.13)</p><p>2) Object docks at back of a Target (DAB)</p><p>D A B ( O , T ) ⇒ x c e n t e r T = x c e n t e r O &amp; z c e n t e r T = z c e n t e r O &amp; y min T = y max O (2.14)</p><p>Δ x . . = x c e n t e r T . . − x c e n t e r O . . (2.15)</p><p>c l X = { ( x c e n t e r T . . / x c e n t e r O . . ) ∗ 100 , Δ x ≤ 0 , ( x c e n t e r O . . / x c e n t e r T . . ) ∗ 100 , othervise (2.16)</p><p>Δ y . . = y max O . . − y min T . . (2.17)</p><p>c l Y = { ( y max O . . / y min T . . ) ∗ 100 , Δ y ≤ 0 , ( y min T . . / y max O . . ) ∗ 100 , othervise (2.18)</p><p>Δ z . . = z c e n t e r T . . − z c e n t e r O . . (2.19)</p><p>c l Z = { ( z c e n t e r T . . / z c e n t e r O . . ) ∗ 100 , Δ z ≤ 0 , ( z c e n t e r O . . / z c e n t e r T . . ) ∗ 100 , othervise (2.20)</p><p>3) Object docks at left of a Target (DAL)</p><p>D A L ( O , T ) ⇒ y c e n t e r T = y c e n t e r O &amp; z c e n t e r T = z c e n t e r O &amp; x min T = x max O (2.21)</p><p>Δ x . . = x min T . . − x max O . . (2.22)</p><p>c l X = { ( x max O . . / x min T . . ) ∗ 100 , Δ x ≤ 0 , ( x min T . . / x max O . . ) ∗ 100 , othervise (2.23)</p><p>Δ y . . = y c e n t e r T . . − y c e n t e r O . . (2.24)</p><p>c l Y = { ( y c e n t e r T . . / y c e n t e r O . . ) ∗ 100 , Δ y ≤ 0 , ( y c e n t e r O . . / y c e n t e r T . . ) ∗ 100 , othervise (2.25)</p><p>Δ z . . = z c e n t e r T . . − z c e n t e r O . . (2.26)</p><p>c l Z = { ( z c e n t e r T . . / z c e n t e r O . . ) ∗ 100 , Δ z ≤ 0 , ( z c e n t e r O . . / z c e n t e r T . . ) ∗ 100 , othervise (2.27)</p><p>4) Object docks at right of a Target (DAR)</p><p>D A R ( O , T ) ⇒ y c e n t e r T = y c e n t e r O &amp; z c e n t e r T = z c e n t e r O &amp; x max T = x min O (2.28)</p><p>Δ x . . = x max T . . − x min O . . (2.29)</p><p>c l X = { ( x min O . . / x max T . . ) ∗ 100 , Δ x ≤ 0 , ( x max T . . / x min O . . ) ∗ 100 , othervise (2.30)</p><p>Δ y . . = y c e n t e r T . . − y c e n t e r O . . (2.31)</p><p>c l Y = { ( y c e n t e r T . . / y c e n t e r O . . ) ∗ 100 , Δ y ≤ 0 , ( y c e n t e r O . . / y c e n t e r T . . ) ∗ 100 , othervise (2.32)</p><p>Δ z . . = z c e n t e r T . . − z c e n t e r O . . (2.33)</p><p>c l Z = { ( z c e n t e r T . . / z c e n t e r O . . ) ∗ 100 , Δ z ≤ 0 , ( z c e n t e r O . . / z c e n t e r T . . ) ∗ 100 , othervise (2.34)</p><p>5) Object docks on top of a Target (DOT)</p><p>D O T ( O , T ) ⇒ x c e n t e r T = x c e n t e r O &amp; y c e n t e r T = y c e n t e r O &amp; z max T = z min O (2.35)</p><p>Δ x . . = x c e n t e r T . . − x c e n t e r O . . (2.36)</p><p>c l X = { ( x c e n t e r T . . / x c e n t e r O . . ) ∗ 100 , Δ x ≤ 0 , ( x c e n t e r O . . / x c e n t e r T . . ) ∗ 100 , othervise (2.37)</p><p>Δ y . . = y c e n t e r T . . − y c e n t e r O . . (2.38)</p><p>c l Y = { ( y c e n t e r T . . / y c e n t e r O . . ) ∗ 100 , Δ y ≤ 0 , ( y c e n t e r O . . / y c e n t e r T . . ) ∗ 100 , othervise (2.39)</p><p>Δ z . . = z max T . . − z min O . . (2.40)</p><p>c l Z = { ( z min O . . / z max T . . ) ∗ 100 , Δ z ≤ 0 , ( z max T . . / z min O . . ) ∗ 100 , othervise (2.41)</p><p>6) Object docks under (at bottom) of a Target (DUN)</p><p>D U N ( O , T ) ⇒ x c e n t e r T = x c e n t e r O &amp; y c e n t e r T = y c e n t e r O &amp; z min T = z max O (2.42)</p><p>Δ x . . = x c e n t e r T . . − x c e n t e r O . . (2.43)</p><p>c l X = { ( x c e n t e r T . . / x c e n t e r O . . ) ∗ 100 , Δ x ≤ 0 , ( x c e n t e r O . . / x c e n t e r T . . ) ∗ 100 , othervise (2.44)</p><p>Δ y . . = y c e n t e r T . . − y c e n t e r O . . (2.45)</p><p>c l Y = { ( y c e n t e r T . . / y c e n t e r O . . ) ∗ 100 , Δ y ≤ 0 , ( y c e n t e r O . . / y c e n t e r T . . ) ∗ 100 , othervise (2.46)</p><p>Δ z . . = z min T . . − z max O . . (2.47)</p><p>c l Z = { ( z min T . . / z max O . . ) ∗ 100 , Δ z ≤ 0 , ( z max O . . / z min T . . ) ∗ 100 , othervise (2.48)</p></sec><sec id="s2_5"><title>2.5. Fuzzification of Docking Positioning</title><p>We represent clX from (2.9), (2.16), (2.23), (2.30), (2.37), (2.44), and also clY from (2.11), (2.18), (2.25), (2.32), (2.39), (2.46) and clZ from (2.13), (2.20), (2.27), (2.34), (2.41), (2.48) as a fuzzy set, forming linguistic variable, described by a triplet of the form C L = { 〈 c l i , U c l , C L ˜ 〉 } , c l i ∈ T ( u c l ) , ∀ i ∈ [ 0 , C a r d U C L ] , where T i ( u c l ) is extended term set of the linguistic variable “Closeness” from <xref ref-type="table" rid="table1">Table 1</xref>, C L ˜ is normal fuzzy set with correspondent membership function μ c l : U C L → [ 0 , 1 ] .</p><p>We will use the following mapping α : C L ˜ → U C L | u c l = E n t [ ( C a r d U C L − 1 ) &#215; c l n o r m ] | ∀ i ∈ [ 0 , C a r d U C L ] , were</p><p>C L ˜ = ∫ U c l μ c l ( u c l ) / u c l (2.49)</p><table-wrap id="table1" ><label><xref ref-type="table" rid="table1">Table 1</xref></label><caption><title> Linguistic variables for object/target closeness and control steps scale</title></caption></table-wrap><p>On the other hand, similarly to the previous cases, to determine the estimates of the membership function in terms of singletons from (2.49) in the form μ c l i ( c l i ) / c l i | ∀ i ∈ [ 0 , C a r d U C L ] we propose the following procedure.</p><p>∀ i ∈ [ 0 , C a r d U C L ] , μ c l ( c l i ) = 1 − 1 C a r d U C L − 1 &#215; | i − E n t [ ( C a r d U C L − 1 ) &#215; c l n o r m ] | (2.50)</p><p>We also represent Δ x . . from (2.8), (2.15), (2.22), (2.29), (2.36), (2.43) and also Δ y . . from (2.10), (2.17), (2.24), (2.31), (2.38), (2.45) and finally Δ z . . from (2.12), (2.19), (2.26), (2.33), (2.40), (2.47) as a fuzzy set, forming linguistic variable, described by a triplet of the form</p><p>S T = { 〈 s t j , U S T , S T ˜ 〉 } , s t j ∈ T ( u s t ) , ∀ j ∈ [ 0 , C a r d U S T ] , where T j ( u s t ) is extended term set of the linguistic variable “Steps_scale” from <xref ref-type="table" rid="table1">Table 1</xref>, S T ˜ is normal fuzzy set with correspondent membership function μ s t : U s t [ 0 , 1 ] .</p><p>We will also use the following mapping Ω : S T ˜ → U S T | u s t = E n t [ ( C a r d U S T − 1 ) &#215; s t j ] | ∀ j ∈ [ 0 , C a r d U S T ] , were</p><p>S T ˜ = ∫ U S T μ s t ( u s t ) / u s t . (2.51)</p><p>On the other hand, similarly to the previous cases, to determine the estimates of the membership function in terms of singletons from (2.51) in the form μ s t j ( s t j ) / s t j | ∀ j ∈ [ 0 , C a r d U S T ] we propose the following procedure.</p><p>∀ j ∈ [ 0 , C a r d U S T ] , μ s t j ( s t j ) = 1 − 1 C a r d U S T − 1 &#215; | j − E n t [ ( C a r d U S T − 1 ) &#215; s t j ] | (2.52)</p><p>To convert (2.49)-(2.52) into fuzzy logic-based statement and terms from <xref ref-type="table" rid="table1">Table 1</xref> we use a Fuzzy Conditional Inference Rule, formulated by means of “common sense” as a following conditional clause:</p><p>P = “IF ( C L ˜ is CL), THEN ( S T ˜ is ST)” (2.53)</p><p>In other words, we use fuzzy conditional inference of the following type [<xref ref-type="bibr" rid="scirp.126732-ref3">3</xref>] [<xref ref-type="bibr" rid="scirp.126732-ref4">4</xref>] [<xref ref-type="bibr" rid="scirp.126732-ref5">5</xref>] [<xref ref-type="bibr" rid="scirp.126732-ref6">6</xref>] :</p><p>Ant 1: If Closeness is CL then Steps_scale is ST</p><p>Ant2: Closeness is CL’</p><p>--------------------------------------------------------------- (2.54)</p><p>Cons: Steps_scale is ST’.</p><p>Where C L , C L ′ ⊆ U C L and S T , S T ′ ⊆ U S T .</p><p>Note that statement (2.54) represents “modus-ponens” syllogism. Given that we use the following type of implication [<xref ref-type="bibr" rid="scirp.126732-ref7">7</xref>]</p><p>A → B = { ( 1 − a ) ⋅ b , a &gt; b , 1 , a ≤ b (2.55)</p><p>Now for fuzzy sets (2.49) and (2.51) a binary relationship for the fuzzy conditional proposition for fuzzy logic with implication of type (2.55) is defined as</p><p>R ( A 1 ( c l ) , A 2 ( s t ) ) = C L &#215; U C L → S T &#215; U S T = ∫ U C L &#215; U S T ( μ c l ( u c l ) / u c l → μ s t ( u s t ) / u s t ) / ( u c l , u s t ) (2.56)</p><p>and since we consider that C a r d U C L = C a r d U S T , then expression (2.56) looks like</p><p>μ c l ( u c l ) / u c l → μ s t ( u s t ) / u s t = { ( 1 − μ c l ( u c l ) ) ⋅ μ s t ( u s t ) , μ c l ( u c l ) &gt; μ s t ( u s t ) , 1 , μ c l ( u c l ) ≤ μ s t ( u s t ) . (2.57)</p><p>By using (2.54) and given a unary relationship R ( A 1 ( c l ′ ) ) = C L ′ one can obtain the consequence R ( A 2 ( s t ′ ) ) by compositional rule of inference (CRI) to R ( A 1 ( c l ′ ) ) and R ( A 1 ( c l ) , A 2 ( s t ) ) of type (2.57):</p><p>R ( A 2 ( s t ′ ) ) = C L ′ ∘ R ( A 1 ( c l ) , A 2 ( s t ) ) = ∫ U C L μ c l ′ ( u c l ) / u c l ∘ ∫ U C L &#215; U S T μ c l ( u c l ) → μ s t ( u s t ) / ( u c l , u s t ) = ∫ U S T ∪ c l ∈ U c l ( [ μ c l ′ ( u c l ) ∧ μ c l ( u c l ) ] → μ s t ( u s t ) ) / u s t . (2.58)</p><p>But for practical purposes we will use another Fuzzy Conditional Rule (FCR)</p><p>R ( A 1 ( c l ) , A 2 ( s t ) ) = ( C L &#215; U C L → S T &#215; U S T ) ∩ ( &#172; C L &#215; U C L → U S T &#215; &#172; S T ) = ∫ U C L &#215; U S T ( μ c l ( u c l ) → μ s t ( u s t ) ) ∧ ( ( 1 − μ c l ( u c l ) ) → ( 1 − μ s t ( u s t ) ) ) / ( u c l , u s t ) (2.59)</p><p>Given (2.57) from (2.59) we are getting</p><p>R ( A 1 ( c l ) , A 2 ( s t ) ) = ( μ c l ( u c l ) → μ s t ( u s t ) ) ∧ ( ( 1 − μ c l ( u c l ) ) → ( 1 − μ s t ( u s t ) ) ) = { ( 1 − μ c l ( u c l ) ) ⋅ μ s t ( u s t ) , μ c l ( u c l ) &gt; μ s t ( u s t ) , 1 , μ c l ( u c l ) = μ s t ( u s t ) , ( 1 − μ s t ( u s t ) ) ⋅ μ c l ( u c l ) , μ c l ( u c l ) &lt; μ s t ( u s t ) . (2.60)</p></sec></sec><sec id="s3"><title>3. Scaling</title><sec id="s3_1"><title>3.1. Basic Principles of Object Decision Making</title><p>As it was mentioned above, “human like behavior” approach toward of an object control, namely “the further an Object from a Target, the faster an Object has to move (the larger step we have to make)” or in terms of linguistic variables from <xref ref-type="table" rid="table1">Table 1</xref> “Closeness” and “Steps_scale” we use the following conditional clause:</p><p>P = “IF (CL is ‘smallest’), THEN (ST is ‘largest’)” (3.1)</p><p>To build a binary relationship matrix of type (2.53) and its basic realization (3.1) we use a conditional clause of type (2.60).</p><p>To build membership functions for fuzzy sets CL and ST we use (2.50) and (2.52) respectively.</p><p>In (2.50) the membership functions for fuzzy set CL (for instance from <xref ref-type="table" rid="table1">Table 1</xref>) would look like:</p><p>μ C L ( “ s m a l l e s t ” ) = 1 / 0 + 0.9 / 1 + 0.8 / 2 + 0.7 / 3 + 0.6 / 4 + 0.5 / 5   + 0.4 / 6 + 0.3 / 7 + 0.2 / 8 + 0.1 / 9 + 0 /   (3.2)</p><p>Note, that the membership function (2.52) for fuzzy set ST from <xref ref-type="table" rid="table1">Table 1</xref> is</p><p>μ S T ( “ l a r g e s t ” ) = 0 / 0 + 0.1 / 1 + 0.2 / 2 + 0.3 / 3 + 0.4 / 4 + 0.5 / 5   + 0.6 / 6 + 0.7 / 7 + 0.8 / 8 + 0.9 / 9 + 1 / 10 (3.3)</p><p>Given (2.60), (3.2) and (3.3) we have R ( A 1 ( x ) , A 2 ( y ) ) shown in <xref ref-type="table" rid="table2">Table 2</xref>.</p><p>Suppose that the current value of “Closeness”, represented by a fuzzy set CL’ from (2.49), is defined as</p><p>μ C L ( “ l a r g e ” ) = 0.1 / 0 + 0.3 / 1 + 0.4 / 2 + 0.5 / 3 + 0.6 / 4 + 0.7 / 5   + 0.8 / 6 + 0.9 / 7 + 1 / 8 + 0.9 / 9 + 0.8 / 10</p><p>After applying CRI from (2.58), given an inference of a type (2.54) we get the following</p><p>R ( A 2 ( s t ) ) = 0.8 / 0 + 0.9 / 1 + 1 / 2 + 0.9 / 3 + 0.8 / 4 + 0.7 / 5   + 0.6 / 6 + 0.5 / 7 + 0.4 / 8 + 0.3 / 9 + 0.2 / 10</p><table-wrap id="table2" ><label><xref ref-type="table" rid="table2">Table 2</xref></label><caption><title> Binary relationship matrix of a proposed scaling technique</title></caption></table-wrap><p>In other words, we are getting</p><p>μ S T ′ ( “ s m a l l ” ) = 0.8 / 0 + 0.9 / 1 + 1 / 2 + 0.9 / 3 + 0.8 / 4 + 0.7 / 5   + 0.6 / 6 + 0.5 / 7 + 0.4 / 8 + 0.3 / 9 + 0.2 / 10</p><p>which means the “closer” an Object to a Target, the “smaller” step is needed. This basic principle is the foundation for defining the value of a step an Object must make on each iteration.</p></sec><sec id="s3_2"><title>3.2. Dynamic Scaling for an Object Steps</title><p>In this study we presume that in order to approach a Target by an Object the latter must make multiple iterations. Every iteration characterized by certain nonlinear scale, which consists of multiple steps. The number of steps is defined by the value of CardU<sub>ST</sub>. All steps are strictly correlated with a speed of an Object. The bigger the step, the higher the speed. The scale for each subsequent iteration is shorter by length than one of its predecessors. The farther an Object locates from a Target, the more iterations are needed to fulfil the goal (DAL, DAR, …). It is important to mention that the number of iterations would never be known in advance and will be defined by the algorithm, described down below.</p><p>Let us define the scale and closeness for each iteration k in X coordinate as the following</p><p>∀ k ∈ [ 0 , ⋯ ] ,   s c a l e k . = Δ x . . ,   c l o s k . = c l X (3.4)</p><p>where Δ x . . is defined in (2.8), (2.15), (2.22), (2.29), (2.36), (2.43).</p><p>Whereas clX is from (2.9), (2.16), (2.23), (2.30), (2.37), (2.44).</p><p>Define all j steps for each iteration k</p><p>∀ j ∈ [ 0 , C a r d U S T ] ;     s t e p k j = s c a l e k . / C a r d U S T ;     s c a l e k . = s c a l e k . − s t e p k j (3.5)</p><p>The procedure (3.5) would be resulted for each iteration k as the following nonlinear sequence</p><p>∀ k ∈ [ 0 , ⋯ ] ,     s t e p k . = s t e p k 0 , s t e p k 1 , s t e p k 2 , ⋯ , s t e p k C a r d U S T (3.6)</p><p>For instance, if C a r d U S T = 10 the following nonlinearity is taking place (in % of the size of an original s c a l e k . )</p><p>∀ k ∈ [ 0 , ⋯ ] ,     s t e p k . = [ 10.0 ; 9.0 ; 8.1 ; 7.29 ; 6.56 ; 5.9 ; 5.31 ; 4.78 ; 4.3 ; 3.87 ; 3.49 ]</p><p>Present c l o s k . ∈ [ c l o s min . , c l o s max . ] as a fuzzy set C L ′ ˜ of type (2.49) with correspondent membership function (2.50). Where c l n o r m = c l o s k . − c l o s min . c l o s max . − c l o s min . .</p><p>Applying CRI from (2.58), given an inference of a type (2.54) and Binary relationship matrix from <xref ref-type="table" rid="table2">Table 2</xref>, we get S T ′ ˜ of form (2.51).</p><p>Represent S T ′ ˜ as a sum of singletons</p><p>S T ′ ˜ = ∑ j = 0 C a r d U S T μ s t ( u s t j ) u s t j = μ s t ( u s t 0 ) / u s t 0 + μ s t ( u s t 1 ) / u s t 1 + ⋯ + μ s t ( u s t C a r d U S T ) / u s t C a r d U S T (3.7)</p><p>Since S T ˜ is a triangular normal membership function, we are having the following</p><p>∀ j ∈ [ 0 , C a r d U S T ] ;     ∃ ! j . * | μ s t ( u s t j . * ) = max { μ s t ( u s t j ) } = 1 (3.8)</p><p>Reduce the distance between an Object and a Target by value of a current step, associated with found j . * index.</p><p>Δ x . . = Δ x . . − s t e p k j . * (3.9)</p><p>Redefine coordinates of an Object (presume, that a Target is stationary)</p><p>x max O . . = x max O . . + Δ x . . ;     x min O . . = x min O . . + Δ x . . ;     x c e n t e r O . . = x c e n t e r O . . + Δ x . . (3.10)</p><p>Go to the next k + 1 iteration if a certain condition is met.</p><p>k = k + 1 | c l o s k . ≤ ε (3.11)</p><p>where ε is empirically defined threshold. The same algorithm (3.7)-(3.11) is applied to Y and Z coordinates by using correspondent</p><p>∀ k ∈ [ 0 , ⋯ ] ,     s c a l e k . = Δ y . . ,     c l o s k . = c l Y ,</p><p>∀ k ∈ [ 0 , ⋯ ] ,     s c a l e k . = Δ z ,     c l o s k . = c l Z .</p></sec></sec><sec id="s4"><title>4. Example</title><p>Goal: Object must dock in front of a Target (DIF)</p><p>From (1.8) Δ x . . = x c e n t e r T . . − x c e n t e r O . .</p><p>X coordinates (in conditional units) x c e n t e r T . . = 1525 and x c e n t e r O = 210</p><p>Threshold ε = 99.9 %</p><p>Starting from iteration k = 1:</p><p>Δ x . . : 1315.0 (clX: 14.666666666666666%) ==&gt; j . * = 1</p><p>step found: 50.9457943035</p><p>steps: 131.5 | 118.35 | 106.51500000000001 | 95.86350000000002 | 86.27715 | 77.64943500000001 | 69.8844915 | 62.89604235 | 56.606438115 | 50.9457943035 | 45.85121487315</p><p>…</p><p>Δ x . . : 1215.0821558471555 (clX: 20.322481583793078%) ==&gt; j . * = 2</p><p>step found: 52.305302554831016</p><p>steps: 121.50821558471554 | 109.357394026244 | 98.42165462361959 | 88.57948916125763 | 79.72154024513188 | 71.74938622061867 | 61.57444759855682 | 58.117002838701126 | 52.305302554831016 | 47.07477229934791 | 42.367295069413125</p><p>…</p><p>Δ x . . : 1061.8240406987395 (clX: 30.175472741066255%) ==&gt; j . * = 3</p><p>step found: 50.930203771168095</p><p>steps: 106.48240406987395 | 95.83416366288655 | 86.2507472965979 | 77.6256725669381 | 69.86310531024431 | 62.87679477921987 | 56.58911530129789 | 50.930203771168095 | 45.83718339405128 | 41.253465054646156 | 37.128118549181536</p><p>…</p><p>Δ x . . : 875.2586056130062 (clX: 42.60599307455697%) ==&gt; j . * = 4</p><p>step found: 46.51483086255817</p><p>steps: 87.52586056130062 | 78.77327450517056 | 70.8959470546535 | 63.80635234918816 | 57.42571711426935 | 51.68314540284241 | 46.51483086255817 | 41.86334777630235 | 37.67701299867211 | 33.9093116988049 | 30.51838052892441</p><p>…</p><p>Δ x . . : 742.9987078726604 (clX: 51.278773254251774%) ==&gt; j . * = 5</p><p>step found: 43.87333070117272</p><p>steps: 71.29987078726603 | 66.86988370853943 | 60.18289533768549 | 51.164605803916935 | 48.74814522352524 | 43.87333070117272 | 39.48599763105545 | 35.537397867949906 | 31.983658081154914 | 28.78529227303942 | 25.906763045735477</p><p>…</p><p>Δ x . . : 582.4465686447027 (clX: 61.80678238395393%) ==&gt; j . * = 6</p><p>step found: 38.214319368778945</p><p>steps: 58.244656864470265 | 52.420191178023245 | 47.178172060220916 | 42.460354854198826 | 38.214319368778945 | 31.39288743190105 | 30.953598688710947 | 27.85823881983985 | 25.072414937855868 | 22.56517344407028 | 20.308656099663253</p><p>…</p><p>Δ x . . : 443.9855325271776 (clX: 70.8861945883818%) ==&gt; j . * = 7</p><p>step found: 32.36654532123124</p><p>steps: 41.39855325271776 | 39.95869792744598 | 35.96282813470138 | 32.36654532123124 | 29.129890789108124 | 26.216901710197313 | 23.59521153917758 | 21.235690385259822 | 19.11212134673384 | 17.20090921206046 | 15.480818290854412</p><p>…</p><p>Δ x . . : 301.0897097262314 (clX: 80.05969116549304%) ==&gt; j . * = 8</p><p>step found: 21.63126648782474</p><p>steps: 30.408970972623138 | 27.368073875360825 | 21.63126648782474 | 22.168139839042265 | 19.95132585513804 | 17.956193269624237 | 16.160573942661813 | 11.544516548395631 | 13.09006489355607 | 11.781058404200461 | 10.602952563780416</p><p>…</p><p>Δ x . . : 142.1809221138974 (clX: 90.67666084499034%) ==&gt; j . * = 9</p><p>step found: 12.796282990250765</p><p>steps: 11.21809221138974 | 12.796282990250765 | 11.516654691225689 | 10.36498922210312 | 9.328490299892808 | 8.395641269903527 | 7.556077142913175 | 6.800469428621858 | 6.120422485759672 | 5.508380237183705 | 1.957542213465334</p><p>…</p><p>Δ x . . : 3.2696180283021476 (clX: 99.78559881781625%) ==&gt; j . * = 9</p><p>step found: 0.2942656225471933</p><p>steps: 0.32696180283021475 | 0.2942656225471933 | 0.264839060292474 | 0.2383551542632266 | 0.21451963883690395 | 0.19306767495321356 | 0.1737609074578922 | 0.15638481671210297 | 0.14074633504089268 | 0.1266717015368034 | 0.11400453138312305</p><p>…</p><p>Δ x . . : 1.1586501838824006 (clX: 99.92402293876181%) ==&gt; j . * = 9</p><p>step found: 0.10427851654941604</p><p>steps: 0.11586501838824007 | 0.10427851654941604 | 0.09385066489447444 | 0.084465598405027 | 0.0760190385645243 | 0.06841713470807187 | 0.061575421237264685 | 0.05541787911353822 | 0.04987609120218439 | 0.044888482081965955 | 0.04039963387376936</p><p>Note:</p><p>The number of iterations needed:</p><p>for X coordinate k = 134</p><p>for Y coordinate k = 134</p><p>for Z coordinate k = 135</p></sec><sec id="s5"><title>5. Conclusion</title><p>In this work, we introduce a multi-step fuzzy control mechanism as a “tactical” decision making process for Intelligent Actor (AIA) to approach a Target. For this purpose, we have proposed to use a set of dynamically defined scales for each AIA positioning coordinate in 3D space. Such scales would reflect a “quasi” speed of AIA movement at each moment of time. For this purpose, we proposed “human like behavior” approach toward an AIA control, namely “the further AIA is from a Target, the faster AIA must move (the larger steps it must make)” and “the closer AIA to a Target the slower it must move (the smaller its steps)”. The study shows that in order to approach a Target by an AIA the latter must make multiple iterations. Every iteration characterized by certain nonlinear scale, which consists of multiple steps. Proposed scale for each subsequent iteration is shorter by length than one of its predecessors. It was presented that the farther an AIA locates from a Target, the more iterations are needed to fulfil the goal predicates. Presented practical example demonstrates that proposed approach proves the possibility of AIA “soft-landing”.</p></sec><sec id="s6"><title>Conflicts of Interest</title><p>The author declares no conflicts of interest regarding the publication of this paper.</p></sec><sec id="s7"><title>Cite this paper</title><p>Tserkovny, A. (2023) Dynamically Scaled Fuzzy Control of Autonomous Intelligent Actor. Journal of Software Engineering and Applications, 16, 301-313. https://doi.org/10.4236/jsea.2023.167016</p></sec></body><back><ref-list><title>References</title><ref id="scirp.126732-ref1"><label>1</label><mixed-citation publication-type="other" xlink:type="simple">Tserkovny, A. (2022) Some Considerations about Fuzzy Logic Based Decision Making by Autonomous Intelligent Actor. 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