Article citationsMore>>

Sweetser, P., & Dennis, S. (2003). Facilitating learning in a real-time strategy computer game. In R. Nakatsu, & J. Hoshino (Eds.), Entertainment computing: Technologies and applications. International Workshop on Entertainment Computing (pp. 49-56). Boston, MA: Kluwer.

has been cited by the following article:

SCIRP Newsletter
Copyright © 2006-2026 Scientific Research Publishing Inc. All Rights Reserved.
Top