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Wang, A. I., Zhu, M., & Sætre, R. (2016). The Effect of Digitizing and Gamifying Quizzing in Classrooms. In 10th European Conference on Game Based Learning (pp. 729-737). Academic Conferences and Publishing International Limited.
https://ntnuopen.ntnu.no/ntnu-xmlui/bitstream/handle/11250/2426374/2016_Wang_ECGBL-Effect_of_digitizing_and_gamifying_quizzing.pdf?sequence=3

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