Article citationsMore>>

Looyestyn, J., Kernot, J., Boshoff, K., Ryan, J., Edney, S., & Maher, C. (2017). Does Gamification Increase Engagement with Online Programs? A Systematic Review. PLoS One, 12, e0173403.
https://doi.org/10.1371/journal.pone.0173403

has been cited by the following article:

SCIRP Newsletter
Copyright © 2006-2026 Scientific Research Publishing Inc. All Rights Reserved.
Top