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Pellicone, A., Bonsignore, E., Kaczmarek, K., Kraus, K., Ahn, J., & Hansen, D. (2017). Alternate Reality Games for Learning: A Frame by Frame Analysis. In A. Garcia, & G. Niemeyer (Eds.), Alternate Reality Games and the Cusp of Digital Gameplay (pp. 78-105). New York and London: Bloomsbury Academic.

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