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Lin, T.-M., Chen, S.-C. and Kuo, P.-J. (2011) Motivations for Game-Playing on Mobile Devices: Using Smartphone as an Example. In: Proceedings of the 6th International Conference on E-Learning and Games, Edutainment Technologies, Springer Verlag, Taipei, Taiwan.
https://doi.org/10.1007/978-3-642-23456-9_18

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