Article citationsMore>>
Joseph, R.G., Ravunnikutty, G., Ranka, S., D'Azevedo, E. and Klasky, S. (2011) Efficient GPU Implementation for Particle in Cell Algorithm. 2011 IEEE International Parallel & Distributed Processing Symposium, Anchorage, AK, 16-20 May 2011, 395-406.
https://doi.org/10.1109/IPDPS.2011.46
has been cited by the following article:
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TITLE:
Implementation of a Particle Accelerator Beam Dynamics Code on Multi-Node GPUs
AUTHORS:
Zhicong Liu, Ji Qiang
KEYWORDS:
Particle Accelerator, Particle-In-Cell, GPU, Parallel Beam Dynamics Simulation
JOURNAL NAME:
Journal of Software Engineering and Applications,
Vol.12 No.9,
September
4,
2019
ABSTRACT: Particle accelerators play an important role in a wide range of scientific discoveries and industrial applications. The self-consistent multi-particle simulation based on the particle-in-cell (PIC) method has been used to study charged particle beam dynamics inside those accelerators. However, the PIC simulation is time-consuming and needs to use modern parallel computers for high-resolution applications. In this paper, we implemented a parallel beam dynamics PIC code on multi-node hybrid architecture computers with multiple Graphics Processing Units (GPUs). We used two methods to parallelize the PIC code on multiple GPUs and observed that the replication method is a better choice for moderate problem size and current computer hardware while the domain decomposition method might be a better choice for large problem size and more advanced computer hardware that allows direct communications among multiple GPUs. Using the multi-node hybrid architectures at Oak Ridge Leadership Computing Facility (OLCF), the optimized GPU PIC code achieves a reasonable parallel performance and scales up to 64 GPUs with 16 million particles.