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Owens, J.D., Luebke, D., Govindaraju, N., Harris, M., Krüger, J., Lefohn, A.E. and Purcell, T.J. (2007) A Survey of General-Purpose Computation on Graphics Hardware. Computer Graphics Forum, 26, 80-113.
https://doi.org/10.1111/j.1467-8659.2007.01012.x
has been cited by the following article:
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TITLE:
Implementation of a Particle Accelerator Beam Dynamics Code on Multi-Node GPUs
AUTHORS:
Zhicong Liu, Ji Qiang
KEYWORDS:
Particle Accelerator, Particle-In-Cell, GPU, Parallel Beam Dynamics Simulation
JOURNAL NAME:
Journal of Software Engineering and Applications,
Vol.12 No.9,
September
4,
2019
ABSTRACT: Particle accelerators play an important role in a wide range of scientific discoveries and industrial applications. The self-consistent multi-particle simulation based on the particle-in-cell (PIC) method has been used to study charged particle beam dynamics inside those accelerators. However, the PIC simulation is time-consuming and needs to use modern parallel computers for high-resolution applications. In this paper, we implemented a parallel beam dynamics PIC code on multi-node hybrid architecture computers with multiple Graphics Processing Units (GPUs). We used two methods to parallelize the PIC code on multiple GPUs and observed that the replication method is a better choice for moderate problem size and current computer hardware while the domain decomposition method might be a better choice for large problem size and more advanced computer hardware that allows direct communications among multiple GPUs. Using the multi-node hybrid architectures at Oak Ridge Leadership Computing Facility (OLCF), the optimized GPU PIC code achieves a reasonable parallel performance and scales up to 64 GPUs with 16 million particles.