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Harada, T., Inoue, M., Takeuchi, H., Watanabe, N., Hamada, M., Kadota, G., & Yamashita, Y. (1998). Study on diurnal rhythms in the life of Japanese University, junior high and elementary school stu- dents including morningness-eveningness preference. Bulletin of Faculty of Education, Kochi University Series 1, 56, 1-91.
doi:10.3928/00904481-20080701-07
has been cited by the following article:
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TITLE:
Effects of Video Game Playing on the Circadian Typology and Mental Health of Young Czech and Japanese Children
AUTHORS:
Milada Krejci, Kai Wada, Miyo Nakade, Hitomi Takeuchi, Teruki Noji, Tetsuo Harada
KEYWORDS:
Chronotype, Video Game Playing, Circadian Typology, Mental Health
JOURNAL NAME:
Psychology,
Vol.2 No.7,
October
11,
2011
ABSTRACT: The objective of this study is to examine the effects of video game playing on sleep-wake cycles and mental health of young Czech and Japan children. A cross-sectional survey with 497 Czech children (240 girls, 257 boys; mean age of 4.60 years; 49? - 51?N) and 599 Japanese children (314 girls, 285 boys: 3.79 years; 33?N) from 20 kindergartens and nursery schools. 20% and 30% of Czech and Japanese children had their own video game devices. Young children who played video games every day had later sleep and wake times (P