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Hitosugi, C.I., Schmidt, M. and Hayashi, K. (2014) Digital Game-Based Learning (DGBL) in the L2 Classroom: The Impact of the UN’s Off-the-Shelf Videogame, Food Force, on Learner Affect and Vocabulary Retention. CALICO Journal, 31, 19-39. http://dx.doi.org/10.11139/cj.31.1.19-39

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