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Anderson, C. A., Sakamoto, A., Gentile, D. A., Ihori, N., Shibuya, A., Yukawa, S., & Kobayashi, K. (2008). Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States. Pediatrics, 122, e1067-e1072.
http://dx.doi.org/10.1542/peds.2008-1425
has been cited by the following article:
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TITLE:
Relationship between Video Game Violence and Long-Term Neuropsychological Outcomes
AUTHORS:
Yoshiyuki Tamamiya, Goh Matsuda, Kazuo Hiraki
KEYWORDS:
Violent Media, Facial Expression Recognition, Aggression, Event-Related Potential (ERP)
JOURNAL NAME:
Psychology,
Vol.5 No.13,
September
10,
2014
ABSTRACT: The current study examined the long-term effects of video game violence on aggressiveness and facial expression recognition using multiple measures. In Experiment 1, participants unfamiliar with video games were randomly assigned to play a violent or nonviolent video game for four weeks. Before and after the game play interval, event-related potentials (ERP) evoked by facial expressions were recorded, and aggressiveness was measured with a questionnaire. Results showed that playing a violent video game delayed peak latency of a positive component of the ERP evoked by angry faces and increased aggressiveness among male participants. Experiment 2 included a 3-month follow-up assessment. Results showed preservation of delayed neural activity, while levels of aggressiveness diminished to some extent. These findings highlight differential aspects regarding the long-term effects of playing a violent video game: more enduring for facial expression recognition and short-lived for aggressiveness.