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has been cited by the following article:
TITLE: Exploring Second Life as a Learning Environment for Computer Programming
AUTHORS: Atul Sajjanhar, Julie Faulkner
KEYWORDS: Problem Based Learning; Computer Programming; Experiential Learning; Second Life
JOURNAL NAME: Creative Education, Vol.5 No.1, January 26, 2014
ABSTRACT: Computer programming can be challenging for beginners because of the need to understand abstract programming concepts. In this paper, we study the use of the Second Life (SL) virtual world for learning computer programming concepts. We conduct an empirical study for learning computer programming in SL by addressing affordances of SL for experiential problem-based learning pedagogies. We present preliminary findings, the promises and the limitations of Second Life as an environment for learning computer programming.