|
[1]
|
Rethinking gamification for Chinese nursing students: A reflexive thematic analysis study
Nurse Education in Practice,
2025
DOI:10.1016/j.nepr.2025.104291
|
|
|
|
|
[2]
|
Application of AI in the Teaching and Learning of English as a Foreign Language (EFL)
Advances in Computational Intelligence and Robotics,
2025
DOI:10.4018/979-8-3373-0969-9.ch002
|
|
|
|
|
[3]
|
The role of gamification in enhancing consumer engagement at expositions through self-determination theory
Journal of Services Marketing,
2025
DOI:10.1108/JSM-08-2024-0423
|
|
|
|
|
[4]
|
Designing a Gamified Social Platform for Artists
Proceedings of the 3rd International Conference of the ACM Greek SIGCHI Chapter,
2025
DOI:10.1145/3749012.3749081
|
|
|
|
|
[5]
|
Analysis Of Higher Education Students’ Perspectives Regarding The Intention To Use Gamified E-Learning
2025 International Conference on Informatics, Multimedia, Cyber and Information System (ICIMCIS),
2025
DOI:10.1109/ICIMCIS68501.2025.11327035
|
|
|
|
|
[6]
|
Development and evaluation of the effectiveness of a gamified oral health promotion app-happy teeth- in schoolchildren: a randomized controlled trial
BMC Oral Health,
2025
DOI:10.1186/s12903-025-07575-x
|
|
|
|
|
[7]
|
Smart Services Summit
Progress in IS,
2024
DOI:10.1007/978-3-031-60313-6_16
|
|
|
|
|
[8]
|
Gamifying the Learning Experience in the Language Classroom
Asian Journal of Multidisciplinary Research & Review,
2024
DOI:10.55662/AJMRR.2024.5504
|
|
|
|
|
[9]
|
Investigating Gamification in Adolescent Health Service Apps: A Robust Measurement Strategy for Indonesian Programs
2024 International Conference on Electrical Engineering and Computer Science (ICECOS),
2024
DOI:10.1109/ICECOS63900.2024.10791101
|
|
|
|
|
[10]
|
Gamifying the Learning Experience in the Language Classroom
Asian Journal of Multidisciplinary Research & Review,
2023
DOI:10.55662/AJMRR.2023.4604
|
|
|
|
|
[11]
|
We can all be winners: The influence of team composition and a delivery modality on business students' satisfaction and simulation performance
Ekonomski horizonti,
2023
DOI:10.5937/ekonhor2303279C
|
|
|
|
|
[12]
|
Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference
Lecture Notes in Networks and Systems,
2022
DOI:10.1007/978-3-030-86618-1_13
|
|
|
|
|
[13]
|
Autorregulación en e-learning con insignias y e-portfolios: investigación de diseño
Campus Virtuales,
2022
DOI:10.54988/cv.2022.2.1130
|
|
|
|
|
[14]
|
The features of game mechanics use in teaching computer science for the development of creative thinking of students
RUDN Journal of Informatization in Education,
2022
DOI:10.22363/2312-8631-2022-19-4-340-350
|
|
|
|
|
[15]
|
Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance
2021 IEEE Virtual Reality and 3D User Interfaces (VR),
2021
DOI:10.1109/VR50410.2021.00070
|
|
|
|