World Journal of Neuroscience

World Journal of Neuroscience

ISSN Print: 2162-2000
ISSN Online: 2162-2019
www.scirp.net/journal/wjns
E-mail: [email protected]
"Concurrent Validity of a Virtual Version of Box and Block Test for Patients with Neurological Disorders"
written by M. Alvarez-Rodríguez, E. López-Dolado, M. Salas-Monedero, V. Lozano-Berrio, S. Ceruelo-Abajo, A. Gil-Agudo, A. de los Reyes-Guzmán,
published by World Journal of Neuroscience, Vol.10 No.1, 2020
has been cited by the following article(s):
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[1] Performance-based outcome measures of upper extremity in virtual reality and telerehabilitation: a systematic review
Neurological Sciences, 2024
[2] Extended reality to assess post-stroke manual dexterity: contrasts between the classic box and block test, immersive virtual reality with controllers, with hand …
Journal of …, 2024
[3] Clinical Utility and Usability of the Digital Box and Block Test: Mixed Methods Study
JMIR Rehabilitation and Assistive …, 2024
[4] Ηand dexterities assessment in stroke patients based on augmented reality and machine learning through a box and block test
Scientific Reports, 2024
[5] Handgrip strength and upper limb functional performance measures in people over 18 years old: analysis of relationships and influencing factors
Parra, CP Henao-Lema… - Journal of Hand …, 2024
[6] Effects of Action Observation Exercises with Complex Tasks on Upper Limb Function in Acute Stroke
Journal of Health and …, 2024
[7] Is mirror therapy combined with a routine physiotherapy protocol effective for children with obstetrical upper brachial plexus palsy?
Journal of Hand Therapy, 2023
[8] Realidad virtual de bajo coste. Una nueva aplicación para rehabilitación motora de los miembros superiores en patología neurológica: Estudio piloto
Guzmán, LF García… - Rehabilitación, 2022
[9] The Use of Leap Motion in Manual Dexterity Testing by the Box and Blocks Test: A Review Study
2022
[10] A haptic-feedback virtual reality system to improve the Box and Block Test (BBT) for upper extremity motor function assessment
Virtual Reality, 2022
[11] RehabHand: Oriented-tasks serious games for upper limb rehabilitation by using leap motion controller and target population in spinal cord injury
2021
[12] Standardizované testování dětí s porodní parézou brachiální plexu
2020
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