has been cited by the following article(s):
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[1]
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Exploring the impact of kinect Xbox virtual reality on functional balance in children with cerebral palsy
3RD INTERNATIONAL CONFERENCE ON “DATA ANALYTICS, SMART COMPUTING AND NETWORKS (IDASCN2024)”,
2026
DOI:10.1063/5.0312086
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[2]
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Agreement between remote and in-person assessments of mobility and balance tests for children with cerebral palsy. A pilot study
Exploration of Medicine,
2026
DOI:10.37349/emed.2026.1001419
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[3]
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The Use of a Virtual Reality Training System on Gross Motor Function and Balance in Children with Cerebral Palsy: A Multiple Single-Subject Experimental Report
Applied Sciences,
2025
DOI:10.3390/app15010443
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[4]
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Development of Asymmetrical, Symmetrical Tonic Neck Reflex Test and Tonic Labyrinth Reflex Test (TASHUN) for the Assessment of Neurotypical Children: Validity and Reliability
Applied Sciences,
2025
DOI:10.3390/app15158601
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[5]
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Exploring Physical Activity in Children and Adolescents with Disabilities: A Bibliometric Review of Current Status, Guidelines, Perceived Barriers, and Facilitators and Future Directions
Healthcare,
2024
DOI:10.3390/healthcare12090934
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[6]
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Evaluation of the strength of the upper extremity and the balance in pediatric population with hemiplegia after stroke
International journal of health sciences,
2024
DOI:10.53730/ijhs.v8n2.15076
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[7]
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Physical activity and indices of physical well-being in children and adolescents with trisomy 21
International journal of health sciences,
2024
DOI:10.53730/ijhs.v8n3.15144
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