has been cited by the following article(s):
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[1]
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Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies
Clinical Psychology Review,
2024
DOI:10.1016/j.cpr.2024.102396
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[2]
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Effect of an Educational Comic Story about Preoperative Orientation on Information and Anxiety Level of Children Undergoing Surgery
Clinical Nursing Research,
2021
DOI:10.1177/1054773821994851
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[3]
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Interactive video games to reduce paediatric procedural pain and anxiety: a systematic review and meta-analysis
British Journal of Anaesthesia,
2021
DOI:10.1016/j.bja.2021.06.039
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[4]
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Distraction as a simple and effective method to reduce pain during local anesthesia: A randomized controlled trial
Journal of Plastic, Reconstructive & Aesthetic Surgery,
2019
DOI:10.1016/j.bjps.2019.07.023
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