has been cited by the following article(s):
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[1]
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Blockchain-Based Framework for Enhancing Interoperability and Security in EHR Exchange Using Lightweight ECC Proxy Re-Encryption
Acta Informatica Pragensia,
2026
DOI:10.18267/j.aip.290
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[2]
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The Effectiveness of Virtual Learning Environments for BSIT Students and Instructors: Addressing Usability, Accessibility, and Technological Barriers in Online IT Education
International Journal of Innovative Science and Research Technology,
2025
DOI:10.38124/ijisrt/25may510
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[3]
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Developing Gamified Educational Technologies to Enhance Learning and Motivate Student Engagement in Education: A Quantitative Study Using Human-Computer Interaction (HCI)
International Journal of Innovative Science and Research Technology,
2025
DOI:10.38124/ijisrt/25may694
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[4]
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Gamification in digital healthcare: from evidence review to a novel framework for enhancing patient engagement in chronic disease management
F1000Research,
2025
DOI:10.12688/f1000research.172599.1
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