has been cited by the following article(s):
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[1]
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Evaluating a UDL-Based Digital Escape Room for Bullying Awareness in Secondary Education
Multimodal Technologies and Interaction,
2025
DOI:10.3390/mti9060055
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[2]
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The Bystander's Role in Cyberbullying Prevention: Immersive Learning through Gamification and the Metaverse
Trends in Computer Science and Information Technology,
2025
DOI:10.17352/tcsit.000096
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