Biography

Prof. Eugene Ch’ng

Beijing Normal-Hong Kong Baptist University, China


Email: [email protected][email protected]


Qualifications

2006 Ph.D., The University of Birmingham, School of Engineering

2001 M.S., Multimedia University, Faculty of Information Technology

1998 B.S., De Montfort University, 3D Design


Publications (Selected)

  1. Sun, X., & Ch’ng, E. (2025). Beyond the screen: enhancing ethnic cultural representation and engagement through immersive 360° documentary experiences in museums. Humanities and Social Sciences Communications, 12(1), 1-13.
  2. Wang, Q., Ch’ng, E., Xu, X., Wang, J., & Zhang, Y. (2024). Perception and gaze of diaspora: Analysis of affective, cognitive, & cultural factors in tourism. Journal of Vacation Marketing, 30(4), 646-660.
  3. Ch’ng, E., & Wu, Y. (2024). An evaluation of the web accessibility of China’s national-level museums. International Journal of Cultural Policy, 30(4), 468-490.
  4. Sun, X., & Ch’ng, E. (2024). Evaluating the management of ethnic minority heritage and the use of digital technologies for learning. Journal of Cultural Heritage Management and Sustainable Development.
  5. Sun, X., & Ch'ng, E. (2024). Exploring Miao culture: the differential effect of traditional 2D and immersive 360 documentary formats on viewer learning. Social Sciences & Humanities Open, 10, 101061.
  6. Moss-Wellington, W., Sun, X., & Ch'ng, E. (2024). Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing. International Journal of Human-Computer Studies, 181, 103150.
  7. Ch'ng, E. (2023). Engaging institutions in crowdsourcing close-range photogrammetry models of urban cultural heritage. Journal of Cultural Heritage Management and Sustainable Development.
  8. Li, Y., Ch’ng, E., & Cobb, S. (2023). Factors influencing engagement in hybrid virtual and augmented reality. ACM Transactions on Computer-Human Interaction, 30(4), 1-27.
  9. Ch’ng, E., Cai, S., Feng, P., & Cheng, D. (2023). Social augmented reality: Communicating via cultural heritage. ACM Journal on Computing and Cultural Heritage, 16(2), 1-26.
  10. Cheng, D., & Ch’ng, E. (2022). Harnessing collective differences in crowdsourcing behaviour for mass photogrammetry of 3d cultural heritage. ACM Journal on Computing and Cultural Heritage, 16(1), 1-23.
  11. Ch’ng, E. (2022). Virtual environments as memory anchors. In Visual Heritage: Digital Approaches in Heritage Science (pp. 527-543). Cham: Springer International Publishing.
  12. Wilson, A. S., Gaffney, V., Gaffney, C., Ch’ng, E., Bates, R., Ichumbaki, E. B., ... & Coningham, R. (2022). Curious travellers: using web-scraped and crowd-sourced imagery in support of heritage under threat. In Visual heritage: digital approaches in heritage science (pp. 51-65). Cham: Springer International Publishing.
  13. Li, Y., & Ch’ng, E. (2022). A framework for sharing cultural heritage objects in hybrid virtual and augmented reality environments. In Visual heritage: Digital approaches in heritage science (pp. 471-492). Cham: Springer International Publishing.
  14. Leow, F. T., & Ch’ng, E. (2021). Analysing narrative engagement with immersive environments: designing audience-centric experiences for cultural heritage learning. Museum Management and Curatorship, 36(4), 342-361.
  15. Ch'ng, E., Feng, P., Yao, H., Zeng, Z., Cheng, D., & Cai, S. (2021, February). Balancing Performance and Effort in Deep Learning via the Fusion of Real and Synthetic Cultural Heritage Photogrammetry Training Sets. In ICAART (1) (pp. 611-621).


Profile Details

https://www.uic.edu.cn/en/info/1481/11173.htm

https://scholar.google.com/citations?user=AcYUcdEAAAAJ&hl=en

https://www.researchgate.net/profile/Eugene-Chng

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