Biography

Dr. Nicoletta Adamo-Villani

Purdue University, USA


Email: [email protected]


Qualifications

1995  Instructor Certification Level 3 Alias (now Autodesk) for Animation, Toronto

1995  Animator Certification Level 3 Alias (now Autodesk), Santa Monica CA

1993  M.S., Universita’ degli Studi di Firenze, Florence, Italy


Publications (Selected)

  1. Skonicki, M., Adamo, N., & Triplett, D., et al. (2026). Enhancing creative workflows in visual effects with procedural edge de-spill for chroma key compositing. International Conference on ArtsIT, Interactivity and Game Creation, 174–189.
  2. Chen, Z., Zhou, X., & Wang, H., et al. (2026). Digitizing degas: A web-based virtual museum to support accessible and interactive art education. EDULEARN26 Proceedings, 0679.
  3. Adamo, N. (2025). Animation and VFX in the age of AI: Insights from three experimental projects. Domus Argenia Publisher.
  4. Zhao, F., Mayer, R. E., & Adamo-Villani, N., et al. (2025). Role of race and gender of pedagogical agents in multimedia learning. Journal of Educational Computing Research, 63(4), 801–840.
  5. Patankar, S., & Adamo, N. (2025). The effect of three design elements on the perception of an animated character’s appeal. International Conference on Human-Computer Interaction, 340–349.
  6. Hu, D., Choi, M., & Giri, N., et al. (2025). Perceptions of AI in animation production. International Conference on Computational Intelligence in Music, Sound, Art.
  7. Choi, M., Mousas, C., & Adamo, N., et al. (2025). ASAP: Animation system for agent-based presentations. The Visual Computer, 41(5), 3595–3610.
  8. Hauser, K. M., Mousas, C., & Adamo, N., et al. (2024). The effect of dynamic facial asymmetries on the perceived believability, appeal, and naturalness of animated agents. ACM Symposium on Applied Perception 2024, 1–8.
  9. Mukanova, M., Adamo, N., & Mousas, C., et al. (2023). Animated pedagogical agents performing affective gestures extracted from the GEMEP dataset: Can people recognize their emotions?. International Conference on ArtsIT, Interactivity and Game Creation, 271–280.
  10. Lam, L., Choi, M., & Mukanova, M., et al. (2023). Effects of body type and voice pitch on perceived audio-visual correspondence and believability of virtual characters. ACM Symposium on Applied Perception 2023, 1–11.
  11. Mehrez, A., Adamo, N., & Giri, N., et al. (2023). Fiat lux! Does the lighting design affect viewers’ perception of an animated character personality?. International Conference on Human-Computer Interaction, 263–272.
  12. Heller, J. E., Adamo, N., & Giri, N., et al. (2023). Does the voice reveal more emotion than the face? A study with animated agents. International Conference on Human-Computer Interaction, 229–242.
  13. Wei, M., Adamo, N., & Giri, N., et al. (2022). A comparative study of four 3D facial animation methods: Skeleton, blendshape, audio-driven, and vision-based capture. International Conference on ArtsIT, Interactivity and Game Creation, 36–50.
  14. Yang, F. C., Mousas, C., & Adamo, N. (2022). Holographic sign language interpreters. ACM SIGGRAPH 2022 Educator's Forum, 1–2.
  15. Yang, F. C., Mousas, C., & Adamo, N. (2022). Holographic sign language avatar interpreter: A user interaction study in a mixed reality classroom. Computer Animation and Virtual Worlds, 33(3-4), e2082.
  16. Hou, T., Adamo, N., & Villani, N. (2022). Micro-expressions in animated agents. AHFE International, 22.
  17. Zhang, W., & Adamo-Villani, N. (2021). The effect of characters’ locomotion on audience perception of crowd animation. International Conference on ArtsIT, Interactivity and Game Creation, 398–412.
  18. Lawson, A. P., Mayer, R. E., & Adamo-Villani, N., et al. (2021). The positivity principle: Do positive instructors improve learning from video lectures?. Educational Technology Research and Development, 69(6), 3101–3129.
  19. Meyer, Z., Adamo, N., & Benes, B. (2021). Bodily expression of emotions in animated agents. International Symposium on Visual Computing, 475–487.
  20. Lei, X., Adamo-Villani, N., & Benes, B., et al. (2021). Perceived naturalness of interpolation methods for character upper body animation. International Symposium on Visual Computing, 103–115.
  21. Cui, D., Whittinghill, D., & Fukada, A., et al. (2021). Interacting with virtual instructors: The effect of gender and years of study on the perception of in‐game instructors. Computer Animation and Virtual Worlds, 32(3-4), e2026.
  22. Cui, D., Whittinghill, D., & Fukada, A., et al. (2021). Effects of virtual instructor’s facial expressions in a 3D game on japanese language learning. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and.
  23. Lawson, A. P., Mayer, R. E., & Adamo-Villani, N., et al. (2021). Do learners recognize and relate to the emotions displayed by virtual instructors?. International Journal of Artificial Intelligence in Education, 31(1), 134–153.
  24. Adamo, N., Benes, B., & Mayer, R. E., et al. (2021). Multimodal affective pedagogical agents for different types of learners. International Conference on Intelligent Human Systems Integration, 218–224.
  25. Lawson, A., Mayer, R., & Adamo-Villani, N., et al. (2021). Recognizing the emotional state of human and virtual instructors. Computers in Human Behavior, 114, Article 106554.

Profile Details:

https://polytechnic.purdue.edu/profile/nadamovi
https://scholar.google.com/citations?user=jGHeBYQAAAAJ&hl=en
https://www.researchgate.net/profile/Nicoletta-Adamo-3

WOS ResearcherID: CBF-2686-2022

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