Creative Education, 2009, 25-31
Published Online September 2009 in SciRes (http://www.SciRP.org/journal/ce)
Copyright © 2009 SciRes CE
Semantic Perspectives on Knowledge Management
and E-Learning
ABSTRACT
Knowledge Management (KM) and E-Learning (EL) applications interface more and more as their objects of concern
consist in ‘captured knowledge’ resp. ‘learning objects’, i.e. content. In this paper, we want to discuss the potential
synergy from their fusion with respect to two area-specic difculties: KM’s Authoring Problem (“Where are the con-
tent authors?”) and EL’s Control Problem (“Who is in charge?”). In order to understand the underlying assumptions
when developing and using such systems, we will point to the relevance of their interaction design (in contrast to inter-
face design) and introduce the notion of Semantic Interaction Design requiring a closer look at the evaluation of
software products. We will distinguish between the micro-and macro-perspective on KM and EL, particularly on the
retrieval question of precision and recall and the motivational optimization problem for software adoption. We suggest
that KM’s Authoring Problem as well as EL’s Control Problem are implications of above semantic perspectives.
Moreover, it turns out that KM and EL’s resp. strengths and weaknesses are complementary, so that they offer potential
resolutions.
Keywords: Knowledge Management (KM), E-Learning (EL), Authoring Problem, Control Problem
1. Introduction
Unfortunately, KM as well as E-Learning weren’t as
successful as expected (with occasional exceptions).
Therefore a joint venture was undertaken to harvest syn-
ergy effects as both deal in their own specic way with
content on the one hand and the user on the other. In this
paper we address the question, which arises with respect
to each eld’s specic problems: can the fusion remedy
them?
Knowledge Management (KM) systems as well as E-
Learning (EL) systems are built on knowledge1 blocks
that contain reied knowledge, i.e. information about
knowledge (often called content or learning object (LO)).
As objects these knowledge chunks can e.g. be managed,
shared, reused, or aggregated-which are KM tasks. In
contrast, as reied knowledge they can be used peda-
gogically as e.g. REINMANN declares them to be “the
link between learning and teaching” [Reinmann, 2005, p.
117]-these are EL tasks. In particular, software can con-
struct or help to construct learning contexts based on
them: knowledge contexts (like ontologies or intersubjec-
tive knowledge), didactical contexts (like learning paths),
or subjective contexts (like personal learning environ-
ments), for examples and ideas we suggest [Kohlhase,
2006c], [Libbrecht and Gross, 2006], or [Maus et al.,
2005, p. 53].
At rst sight the strength of KM consists in offering
the data of their underlying databases to its customers,
which we comprise under “effectiveness”, whereas EL’s
strength builds on enabling users to learn what they need
to learn, which we subsume with “customization”.
Merging the two, we theoretically obtain adaptable sys-
tems that are effective as well as customizable. Even
though this evolving synergy from an intertwinement of
KM and EL is quite intuitive, the technological infra-
structures are (historically) incompatible: KM developed
from the eld of Information Technologies and heads for
a “corporate storybook” [Dunn and Iliff, 2005, p. 3],
whereas EL grew out of Human Resources and aims at a
“class-in-a-box model” [ibid.]. Moreover, a fusion of two
elds typically doesn’t involve their strengths alone, their
weaknesses have to be addressed as well. So, what are
these weaknesses?
1In [Kornwachs, 2005] KORNWACHS critically discusses the use o
f
the terms ’knowledge’ versus ’information’ and points to their “fun-
damental difference”[p. 34]. In particular, he points to the “self- ref-
erential characteristics”[p. 36] of knowledge that makes its handling
via technological systems problematic. Keeping this (as well as
[Probst et al., 1997, p. 16], [Liessmann, 2006, 27ff.], and [Brown and
Duguid, 2000, p. 125]) in mind, we use the term “knowledge” never-
theless.
Semantic Perspectives on Knowledge Management and E-Learning
26
The essential bottleneck for Knowledge Management
consists in its “Authoring Problem”: the content for
databases is not as voluntarily generated as one might
have hoped. It is a follow-up problem of the more general
Knowledge Acquisition Problem” in the eld of
Articial Intelligence, that appeared in the early eighties
with its heat on expert systems. Here, so-called knowl-
edge engineers were to extract knowledge from human
experts and feed it into a database, which then repre-
sented a knowledge pool from which (with tting algo-
rithms) just the right expertise at just the right time could
be delivered automatically. Essentially it turned out, that
people didn’t know how (or weren’t keen) to formalize
knowledge down for machines or they didn’t want to
share their expertise ’publicly’. With the still-growing
acceptance of the World Wide Web, especially its par-
ticipative aspect, the latter hurdle seems to be lowered
considerably. For the former, KM took up the topic of
knowledge representation and in the mean time has pro-
vided many authoring tools. But the problem remained:
who is actually using them? There are still strong dif-
culties in motivating real people (not just rst adopters,
e.g. [Moggridge, 2007]) to share and explicate their
knowledge.
The learning paradigm of Constructivism lies at the
heart of (most) E-Learning systems’ weaknesses: there
are many things to learn in E-Learning applications, but
how are they learned by real people?2 Constructivism as
learning theory states that the learning process is steered
by the learner herself by adaptation and accommodation
processes [Piaget, 1996]. That is, how does EL software
present the content to its user steering her to a prexed
learning goal at the same time as encouraging self-steered
learning processes with the same goal in mind? We speak
of EL’s “Control Problem”. The implementation of the
constructivistic approach in E-Learning systems is rather
antagonistic, as it focuses on a learner’s guidance via
didactical steering methods and underlying (already con-
structed) ontologies for learning objects, sometimes en-
hanced by simple user modeling techniques that princi-
pally are not adequate for a user’s individual adaptation
frame.
2. Semantic Interaction Design
Principally, we start out with the assumption that soft-
ware is actively appropriated by the user (e.g. [Sesink,
2004; Schelhowe, 2007; Lunenfeld, 1999]). That means
that data conveyed via a computer can be considered as
mere semiotic signs, they only become meaningful when
being interpreted by human beings. This activity allows
to t software into real life by interpreting their meaning
and thereby relevance for the ‘here-and-now’. Therefore,
we are interested in the micro-perspectives of users, i.e.
perspectives that evolve within concrete situations that
are evaluated individually by each user. This view from
within allows to understand the rationality of taking ac-
tion when using a software product.
Although “having the user in mind” seems very natural,
it really isn’t. What feels natural about it, is that generally
every software designer has the good of the end user in
mind as otherwise there is no (acceptable) reason for de-
veloping such programs. What is not natural, is that
software designers are not trained in understanding other
people’s life context (even though some are trained with
respect to analyzing work contexts). Thus, the micro-
perspectives view goes beyond mere ’user-centred de-
sign’ which most software products claim for themselves
nowadays.
2We believe that Constructivism has been taken up so broadly as
learning paradigm because of its more modern “Menschen
b
ild”, i.e.
idea of man, (for an overview, see [Reinmann, 2005, 146ff] o
r
http://beat.doebe.li/bibliothek/f00048.html, last seen at 2007/08/24).
Up to the middle of the 20th century Behaviorism [Skinner, 1999;
Pavlov, 2007; Bandura, 1976] with its knowledge transfer model was
the leading paradigm. Here, the idea of man is coined by its stimu-
lus-response model which induces rather over-directed, inautonomous
human beings.
It was replaced by Cognitivism [Tolman, 1932] with its knowledge
tutoring model. Here, in a nutshell, human brains are thought of as
computers without acknowledging essential aspects of learning like
motivation and emotion.
In the 1980s this technocratic, engineering approach started to be su-
p
erseded by the more empowering Constructivism [Piaget, 1996;
Maturana and Varela, 1992] and the according knowledge coaching
model. Here, people are considered as creators of their own reality,
which indeed ts much better to the current understanding of men, e.g.
think of the “N-Gen” [Tapscott, 1997] or “Digital Natives” [Prensky,
2001]. Seymour Papert introduced a variant called Constructionism
[Papert and Harel, 1991], which stresses the embodied aspects o
f
learning.
In order to understand the (semantic) relationship be-
tween user and software, we contrast the micro-perspec-
tives discussed above with the macro-perspective, i.e. a
global view from without. We argue that software is
typically designed from the macro-perspective, whereas
the “use of software”-action is decided from the mi-
cro-perspective of each potential user-explaining unfore-
seen roadblocks for using software. By investigating the
differences between macro-and micro-perspectives in
more detail we will be enabled to understand the condi-
tions behind specic situations. From a macro-perspec-
tive the benets of using an application might seem to be
very convincing, from a micro-perspective, there is often
Copyright © 2009 SciRes CE
Semantic Perspectives on Knowledge Management and E-Learning
Copyright © 2009 SciRes CE
27
also motivation against taking action: The personal costs
might be just too high. The essence of an occuring prob-
lem frequently lies in its assumptions-knowing these ex-
plicitly provides helpful keys for the problem’s resolu-
tion.
These perspectives are especially interesting if we
don’t apply them to the interface design, but to the un-
derlying interaction design as this represents the setting
for the relationship between user and data: “Designing
interaction rather than interfaces means that our goal is
to control the quality of the interaction between user and
computer: user interfaces are the means, not the end
[Beaudouin-Lafon, 2004, p. 4]. We depicted the situation
between user and data in Figure 1. The (red) full arrow
represents not only the input action, but also the user’s
expectations and attitude towards the system in the inter-
action. Likewise the (blue) dotted arrow marks not only
software’s (re)action but also the approach towards the
user inscribed in the interaction design. This way, for
instance a concept like “autonomy” can be represented
even though it is not reied in the interface. For ease of
terminology use3, we divide the interaction process into
an ’action’ part where the user is in focus, depicted with
the full (red) arrow, and a ’reaction’ part, in which the
stress is on the data/software, depicted by the dotted (blue)
arrow. Note that interaction design rather connects user
and software, whereas interface design tentatively sepa-
rates them as the involved subjects and objects are not
considered holistically.
Figure 1. Designing interaction is more than designing
Interfaces.
microormacro-perspective, so that observed strengths and
weaknesses sometimes turn out to be contrary.
An explicit goal of Semantic Interaction Design is the
alignment of micro-and macro-perspectives, where the
Semantic Interaction Design process is characerized by
the following properties:
The micro-perspective shows a benet of the system
when approached by a user (i.e. a positive full (red)
arrow, so that the user is motivated to take the action
of using it).
The macro-perspective is in favor of the delivering
part of the interaction (i.e. a positive dotted (blue) ar-
row, so that the design lives up to the expectations of
the user).
We will now discuss these semantic perspectives con-
cerning EL’s Control Problem as well as KM’s Author-
ing problem in regard to a combination of Knowledge
Management and E-Learning.
To understand KM and EL systems we will look into
their interaction design with a focus on the way users
attribute meaning to the inherent actions and reactions.
We will speak of the Semantic Interaction Design of a
system. Note that this must take the user’s situatedness
into account as a critical component, as interaction relies
on the human’s capability of interpreting data so that they
not only become meaningful but even carry agency (by
their in terpreted underlying semantics). Semantic inter-
action gets enabled on the conceptual level: how do user
and software deal with each other. In anthropomorphic
terminology, we can speak of “computer and user as part-
ners” [Kohlhase, 2006a] or interaction as an ongoing
“conversation” [Crawford, 2003, p. 5].
3. Semantic Perspectives in KM versus EL
In this paper, having both these fundamental problems in
mind, we want to elaborate on authoring of and dealing
with knowledge blocks in KM and EL using the macro-
and micro-standpoints as analytical method. That is, we
need to address the question how combining KM and EL
effects or may effect the creation and use of formalized
content.
3.1. Use of Content
PATRICK DUNN and MARK ILIFF comprise the un-
derlying strains of both elds as follows:
The interaction framework can be evaluated from either
“The big idea of knowledge management is to use
technology to make the knowledge contained within the
business available to all employees, when they need it.
The big idea of e-learning is to use technology to put
3Interaction is a rather complex term, in which we do not want to get
entangled here. For a full account of interaction we refer to e.g.
[Schelhowe, 2006], for ’Interaction Design’ to [L¨owgren and
Stolterman, 2004].
Current Distortion Evaluation in Traction 4Q Constant Switching Frequency Converters
28
Figure 2. Distinct perspectives on KM and EL wrt. use of content.
training and coaching at the disposal of employees in
such a way that they can learn what they need, when they
need it.” [Dunn and Iliff, 2005, p. 5].
This description of KM and EL is obviously given
from a macro-perspective and not from a single user’s
standpoint. From this macro-perspective, KM techniques
mainly try to capture the available knowledge to be able
to make effective use of it (but distribute it rather as an
afterthought). On the other hand, EL technology aims at
delivering the content just-in-time, i.e. at the exact mo-
ment when it is needed, thereby assuming an abundance
of content.
In Figure 2 the relationship between the different sys-
tems and the underlying learning objects is tentatively
demonstrated. In particular, from the macro-view KM
offers lots of content to a user, i.e. from this standpoint
we can mark it (the blue (dotted) arrow) as KM’s strength.
But how it can be made use of is of lesser concern to KM,
i.e. from the macro-perspective KM’s weakness consists
in stopping short of the goal. In contrast, here E-Learning
systems want to win the user with the learning opportuni-
ties offered and take much less care in the learning proc-
ess itself. That is, the full (red) arrow in Figure 2 can be
labelled with EL’s strength, whereas the dotted (blue)
arrow has to be referred to as its weakness.
It is rather striking, that the richness of the LO data-
base is on the one side considered as means (EL) and on
the other as ends (KM). Therefore, we can interpret the
interaction (depicted as arrows) as a question of retrieval
quality, where high precision is taken care of by EL and
high recall by KM. In other words, we argue that from
the macro-perspective.
KM wants to achieve high recall rates (so that ’all’
knowledge is made use of), but that
EL strives for high precision rates (so that the ’right’
knowledge is made use of).
Now let us look at those big ideas from the mi-
cro-perspective. Again we turn to PATRICK DUNN and
MARK ILIFF rst:
The current implementation of knowledge manage-
ment is, in essence, databases. [...] Current e-learning [...]
is useful for basic-level training, compliance and infor-
mation delivery. [Dunn and Iliff, 2005, p. 5]
The abundance of available content in KM systems at-
tracts users, even though not too many services are of-
fered. Working examples are content management sys-
tems like “WebCT” (Blackboard) or social software like
“Wikipedia”. The success of such systems shows that
KM systems have veritable strengths on the input aspect
of their interaction design, which counteracts its weak-
ness on the reaction aspect (offering services).
The strength of an EL system is it’s ability to provide
user-tailored presentations of learning objects in a given
learning situation, in other words in the reaction aspect of
the interaction design. But the price for this is that the
user may feel alienated that she is represented in the
software-if at all-via a rather simplistic, static user model
(e.g. in the ACTIVEMATH system [Melis et al., 2001]).
That is, even though she might think of the respective EL
system as an enabling technology that broadens her ac-
tion-radius or heightens her competence level eventually,
it doesn’t take care of the here-and-now of her concrete
context. Note the stark contrast to the macro-perspec-
tive—the perspective of the institution offering the
E-Learning education here.
As a surprising consequence the requirements for re-
trieval from the micro-view are complementary to the
ones from the macro-view. In particular, from the mi-
cro-perspective,
Copyright © 2009 SciRes CE
29
Semantic Perspectives on Knowledge Management and E-Learning
KM wants to achieve high precision rates (so that a
user gets what she needs at that point in time),
whereas
EL strives for high recall rates (so that a user can
nd the ’best’ learning object suiting her personal
needs).
Note that customization presumes potential high recall,
whereas effectiveness is based on high precision. In par-
ticular (cf. Figure 2), EL’s Control Problem can be inter-
preted as a call for high precision from the macro-per-
spective and a call for high recall from the micro-pers-
pective when retrieving content.
3.1.1. Semantic KM Addresses EL’s Control Problem
The main thrust in EL has been developing techniques or
models to answer the high precision requirement. But, we
argue, that the micro-perspective has to take precedence
as it is decisive for taking the action of using the respec-
tive system (see [Kohlhase, 2005]). The Control Problem
between user and system is a natural consequence of fa-
voring the micro-perspective (high recall) over the macro
-perspective (high precision) in EL. Maybe we ’just’ have
to vary the assumptions: EL interaction design has to take
the user’s demand for high recall into account. This can
be delivered by semantic KM technology, i.e. a combina-
tion of KM-and semantic technology, building on explic-
itly represented knowledge objects (rather than EL text
with implicit knowledge). In particular, if KM databases
can offer more intelligent content, then all this content
can be offered to the EL user enabling her not to choose
from much too abundant content resources, but make
informed decisions about her self-steered learning path.
The constructivistic approach in KM Systems consists in
managing microcontent, that can be aggregated, i.e. con-
structed, in various ways after its production. This way,
we can make use of KM’s strength to overcome EL’s
Control Problem.
3.2. Creation of Content
There is a common understanding in the Knowledge
Management discipline that not all fabricated content can
be supplied by outsiders, in the contrary that most has to
be created within the context of evolvement, i.e. by col-
laboration. We list just a few of the arguments in the fol-
lowing. For one, as nancial resources are evidently lim-
ited. For two (especially in organizations), since know-
ledge is far too dynamic and progresses fast. For three,
because knowledge has a strong context component (see
e.g. [Lave and Wenger, 1991; Brown and Duguid, 2000;
1991]). We can also spot a general tendency in the eld
of E-Learning to incorporate more and more collabora-
tive features into their systems. Here, the reasoning is
based on the social component of learning (based on e.g.
[Vygotsky, 1978; Dewey, 1933; Lave and Wenger,
1991]). Together with the general trend from private data
to public data on the Web, showcased by the considerable
success of Social Software like DEL.ICIO.US, FLICKR,
or SECONDLIFE in terms of user rates and described
intriguingly in [Weinberger, 2002] and [Dourish, 2003],
we restrict our analysis to collaborative creation of con-
tent.
In [Kohlhase and Kohlhase, 2004] we showed that the
benets of formalizing content for KM lie principally
with its “readers”, while the sacrices remain with its
“authors”-creating what we call the “Authoring Di-
lemma”4 as we based our argument on the well-known
“Prisoner’s Dilemma” [Axelrod, 1984], which is often
used for analyzing short term decision-making processes
in cooperation scenarios, where the actors do not have
any specic expectations about future interactions or col-
laborations. Moreover, in [Kohlhase, 2006b] the Author-
ing Dilemma was traced back to differing perspectives on
the problem: the micro-perspective and the macro-per-
spective, where the rst one is disabling content collabo-
ration.
In particular, the problem was formulated in terms of a
value ’landscape’ where the action of creating can be
optimized towards distinct optima. That is, here we can
think about the according creation tasks in terms of opti-
mizing action from the macro-perspective as follows:
KM wants to achieve the global optimum (so that all
available content is captured), but that
EL strives for the local optimum (so that a user can
progress on her chosen way).
In contrast, E-Learning software simply assumes the
existence of qualitatively high learning resources and
focuses on setting it up in the right context. That is, EL
technology offers itself to the user notwithstanding the
quality of learning objects. Again rather surprisingly, the
resulting action optimizations from the micro-view are
complementary to the ones from the macro-view. In par-
ticular, from the micro-perspective,
KM wants to achieve the local optimum (so that a
user gets done what needs to get done), whereas.
4In the eld of Mathematical Knowledge Management (MKM) this is
also referred to as “MKM’s chicken-and-egg problem”.
Copyright © 2009 SciRes CE
Current Distortion Evaluation in Traction 4Q Constant Switching Frequency Converters
30
Figure 3 . Distinct perspectives on KM and EL wrt. creation of content
EL strives for the global optimum (comprised in a
“Lifelong Learning” goal or aiming at lifting each
individual’s educational level).
Note that customization tends to go for the local opti-
mum, whereas effectiveness is aimed at the global opti-
mum.
3.2.1. Semantic EL Addressing KM’s Authoring Problem
Figure 3 visualizes the strengths and weaknesses of KM
and EL with respect to the creation of content. We have
argued elsewhere that the macro-perspective on KM
technologies stresses its potential, but the actual offer-
ings are rather simple and consist in authoring tools.
From the micro-perspective however, the lack of sup-
portive services prevents users from using the available
authoring tools. Therefore, the Authoring Problem is a
consequence of neglecting the micro-perspective and
the failure of supplying Added-Value Services [Kohl-
hase and M¨uller, 2007] based on the content. Even
though the fashionable paradigm of the “user as pro-
ducer and consumer” is appealing from a macro-per-
spective-from a micro-per- spective, the hurdle to be-
come a producer is a serious one and has to be ac-
knowledged in software-design.
How can this be done? We suggest to use a combina-
tion of El and semantic technology, which we call se-
mantic EL technologies. In particular, if EL data con-
sisted of more intelligent content, then this could be tai-
lored to the KM author enabling her to appreciate direct,
intelligent services for her here-and-now situation. EL
systems use the provided metadata of microcontent to
construct a use context for the user. This approach makes
use of EL’s strength to alleviate KM’s Authoring Prob-
lem.
4. Conclusions
In order to understand the benets of a fusion of Knowl-
edge Management and E-Learning technologies, we have
focused on KM’s Authoring Problem and EL’s Control
Problem. For this, we have looked at the strengths and
weaknesses of their semantic interaction designs with
respect to using and creating content within them. Here,
we noted that both problems are characterized by weak
user approaches from the micro-perspective and weak
software deliveries from the macro-perspective. At the
same time, KM and EL turned out to be rather comple-
mentary with respect to these actions under the distinct
views. Therefore, we expect that merging the technolo-
gies will alleviate the respective problems. Moreover, we
suggest that KM as well as EL technologies that are en-
riched by semantic technologies will enhance the poten-
tial resolution process.
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