Advances of Immersive Entertainment Experience in Tourism
Liying Chen (2024) Advances of Immersive Entertainment Experience in Tourism: pp. 141-172.
7 Path of immersive entertainment experience empowering tourism
The following sections are included:
  • 7.1 People: Advancing the “New Consumption”
    • 7.1.1 Changes in consuming markets lay the foundation for the “New Consumption” era
    • 7.1.2 Changes in consumer attitudes determine the inherent logic of “New Consumption”
    • 7.1.3 The experience-oriented shift in consumer behavior reflects the characteristics of “New Consumption”
    • 7.1.4 Immersive entertainment experience as an innovative form meeting the “New Demands”
  • 7.2 Scenescape: Building a “New Immersive Scene”
    • 7.2.1 Designing the dimension of scene values
    • 7.2.2 Scene production for existing space
    • 7.2.3 Restructuring scene narrative logic in the digital age
  • 7.3 Technology: Upgrading the “New Technology”
    • 7.3.1 Transformation and development of “New Technology” promoted by strategy of the times
    • 7.3.2 Immersive entertainment is the application scenario of “New Technology”
    • 7.3.3 “ABCD+5G” lays the technological foundation
    • 7.3.4 Immersive audiovisual and interactive technologies as core immersive technologies
    • 7.3.5 Immersive entertainment as an application scenario of “New Technologies” in tourism experiences
  • 7.4 Creation: Enriching the “New Content”
    • 7.4.1 Upgrading content creation to immersive spatial narrative and digital interactive narrative
    • 7.4.2 Joint creation of IP at home and abroad
    • 7.4.3 Customer co-creation of content
    • 7.4.4 IP incubation and derivative development
  • 7.5 Operation: Forming a “New Model”
    • 7.5.1 Integrated copyright operations
    • 7.5.2 Business formats derivatives
    • 7.5.3 Holistic model package output
    • 7.5.4 Brand cross-boundary cooperation
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